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#include "area_window.h"
#include <iostream>
#include "game_data.h"
AreaWindow::AreaWindow(wxWindow* parent, int area_id)
: wxWindow(parent, wxID_ANY), area_id_(area_id) {
SetSize(EFFECTIVE_SIZE, EFFECTIVE_SIZE);
Redraw();
Bind(wxEVT_PAINT, &AreaWindow::OnPaint, this);
Bind(wxEVT_ENTER_WINDOW, &AreaWindow::OnEnterWindow, this);
}
void AreaWindow::OnPaint(wxPaintEvent& event) {
if (GetSize() != rendered_.GetSize()) {
Redraw();
}
wxPaintDC dc(this);
dc.DrawBitmap(rendered_, 0, 0);
}
void AreaWindow::OnEnterWindow(wxMouseEvent& event) {
std::cout << GetGameData().GetMapArea(area_id_).name << std::endl;
}
void AreaWindow::Redraw() {
int actual_border_size = GetSize().GetWidth() * BORDER_SIZE / EFFECTIVE_SIZE;
rendered_ = wxBitmap(GetSize());
wxMemoryDC dc;
dc.SelectObject(rendered_);
dc.SetPen(*wxThePenList->FindOrCreatePen(*wxBLACK, actual_border_size));
dc.SetBrush(*wxGREEN_BRUSH);
dc.DrawRectangle({0, 0}, GetSize());
}
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