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#include "area_popup.h"
#include "ap_state.h"
#include "game_data.h"
#include "tracker_state.h"
AreaPopup::AreaPopup(wxWindow* parent, int area_id)
: wxPanel(parent, wxID_ANY), area_id_(area_id) {
const MapArea& map_area = GetGameData().GetMapArea(area_id);
wxFlexGridSizer* section_sizer = new wxFlexGridSizer(2, 10, 10);
for (const Location& location : map_area.locations) {
EyeIndicator* eye_indicator = new EyeIndicator(this);
section_sizer->Add(eye_indicator, wxSizerFlags().Expand());
eye_indicators_.push_back(eye_indicator);
wxStaticText* section_label = new wxStaticText(this, -1, location.name);
section_label->SetForegroundColour(*wxWHITE);
section_sizer->Add(
section_label,
wxSizerFlags().Align(wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL));
section_labels_.push_back(section_label);
}
wxBoxSizer* top_sizer = new wxBoxSizer(wxVERTICAL);
wxStaticText* top_label = new wxStaticText(this, -1, map_area.name);
top_label->SetForegroundColour(*wxWHITE);
top_label->SetFont(top_label->GetFont().Bold());
top_sizer->Add(top_label,
wxSizerFlags().Center().DoubleBorder(wxUP | wxLEFT | wxRIGHT));
top_sizer->Add(section_sizer, wxSizerFlags().DoubleBorder(wxALL).Expand());
SetSizerAndFit(top_sizer);
SetBackgroundColour(*wxBLACK);
Hide();
}
void AreaPopup::UpdateIndicators() {
const MapArea& map_area = GetGameData().GetMapArea(area_id_);
for (int section_id = 0; section_id < map_area.locations.size();
section_id++) {
bool checked = GetAPState().HasCheckedGameLocation(area_id_, section_id);
bool reachable =
GetTrackerState().IsLocationReachable(area_id_, section_id);
const wxColour* text_color = reachable ? wxWHITE : wxRED;
section_labels_[section_id]->SetForegroundColour(*text_color);
eye_indicators_[section_id]->SetChecked(checked);
}
}
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