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#include "area_popup.h"
#include "game_data.h"
AreaPopup::AreaPopup(wxWindow* parent, int area_id)
: wxPanel(parent, wxID_ANY), area_id_(area_id) {
const MapArea& map_area = GetGameData().GetMapArea(area_id);
wxBoxSizer* list_sizer = new wxBoxSizer(wxVERTICAL);
wxStaticText* top_label = new wxStaticText(this, -1, map_area.name);
top_label->SetForegroundColour(*wxBLACK);
top_label->SetFont(top_label->GetFont().Bold());
list_sizer->Add(top_label, wxSizerFlags().Center().DoubleBorder(wxDOWN));
bool is_first = true;
for (const Location& location : map_area.locations) {
wxSizerFlags sizer_flags = wxSizerFlags().Left();
if (!is_first) {
sizer_flags = sizer_flags.Border(wxUP);
}
wxStaticText* section_label = new wxStaticText(this, -1, location.name);
section_label->SetForegroundColour(*wxBLACK);
list_sizer->Add(section_label, sizer_flags);
is_first = false;
}
wxBoxSizer* top_sizer = new wxBoxSizer(wxVERTICAL);
top_sizer->Add(list_sizer, wxSizerFlags().DoubleBorder(wxALL));
SetSizerAndFit(top_sizer);
SetBackgroundColour(*wxLIGHT_GREY);
Hide();
}
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