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#ifndef AP_STATE_H_664A4180
#define AP_STATE_H_664A4180
#include <memory>
#include <mutex>
#include <set>
#include <string>
#include <tuple>
#include "game_data.h"
#include "tracker_frame.h"
enum DoorShuffleMode { kNO_DOORS = 0, kSIMPLE_DOORS = 1, kCOMPLEX_DOORS = 2 };
class APState {
public:
APState();
void SetTrackerFrame(TrackerFrame* tracker_frame) {
tracker_frame_ = tracker_frame;
}
void Connect(std::string server, std::string player, std::string password);
bool HasCheckedGameLocation(int area_id, int section_id) const;
bool HasColorItem(LingoColor color) const;
bool HasItem(const std::string& item, int quantity = 1) const;
DoorShuffleMode GetDoorShuffleMode() const { return door_shuffle_mode_; }
bool IsColorShuffle() const { return color_shuffle_; }
bool IsPaintingShuffle() const { return painting_shuffle_; }
const std::map<std::string, std::string> GetPaintingMapping() const {
return painting_mapping_;
}
private:
void RefreshTracker();
int64_t GetItemId(const std::string& item_name);
void DestroyClient();
TrackerFrame* tracker_frame_;
bool client_active_ = false;
std::mutex client_mutex_;
bool connected_ = false;
bool has_connection_result_ = false;
std::map<int64_t, int> inventory_;
std::set<int64_t> checked_locations_;
std::map<std::tuple<int, int>, int64_t> ap_id_by_location_id_;
std::map<std::string, int64_t> ap_id_by_item_name_;
std::map<LingoColor, int64_t> ap_id_by_color_;
std::map<int64_t, std::string> progressive_item_by_ap_id_;
DoorShuffleMode door_shuffle_mode_ = kNO_DOORS;
bool color_shuffle_ = false;
bool painting_shuffle_ = false;
std::map<std::string, std::string> painting_mapping_;
};
APState& GetAPState();
#endif /* end of include guard: AP_STATE_H_664A4180 */
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