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#ifndef AP_STATE_H_664A4180
#define AP_STATE_H_664A4180
#include <apclient.hpp>
#include <memory>
#include <mutex>
#include <set>
#include <string>
#include "game_data.h"
#include "tracker_frame.h"
class APState {
public:
APState();
void SetTrackerFrame(TrackerFrame* tracker_frame) {
tracker_frame_ = tracker_frame;
}
void Connect(std::string server, std::string player, std::string password);
private:
TrackerFrame* tracker_frame_;
std::unique_ptr<APClient> apclient_;
bool client_active_ = false;
std::mutex client_mutex_;
std::set<int> inventory_;
std::set<int> checked_locations_;
std::map<int, int> ap_id_by_location_id_;
std::map<int, int> ap_id_by_door_id_;
std::map<int, int> ap_id_by_door_group_id_;
std::map<LingoColor, int> ap_id_by_color_;
};
APState& GetAPState();
#endif /* end of include guard: AP_STATE_H_664A4180 */
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