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#ifndef AP_STATE_H_664A4180
#define AP_STATE_H_664A4180
#include <apclient.hpp>
#include <memory>
#include <mutex>
#include <set>
#include <string>
#include <tuple>
#include "game_data.h"
#include "tracker_frame.h"
class APState {
public:
APState();
void SetTrackerFrame(TrackerFrame* tracker_frame) {
tracker_frame_ = tracker_frame;
}
void Connect(std::string server, std::string player, std::string password);
bool HasCheckedGameLocation(int area_id, int section_id) const;
private:
void RefreshTracker();
TrackerFrame* tracker_frame_;
std::unique_ptr<APClient> apclient_;
bool client_active_ = false;
std::mutex client_mutex_;
std::set<int64_t> inventory_;
std::set<int64_t> checked_locations_;
std::map<std::tuple<int, int>, int64_t> ap_id_by_location_id_;
std::map<int, int64_t> ap_id_by_door_id_;
std::map<int, int64_t> ap_id_by_door_group_id_;
std::map<LingoColor, int64_t> ap_id_by_color_;
};
APState& GetAPState();
#endif /* end of include guard: AP_STATE_H_664A4180 */
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