This is a list of major changes in SDL's version history. --------------------------------------------------------------------------- 2.0.20: --------------------------------------------------------------------------- General: * SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter. * Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES * Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility. Windows: * Fixed size of custom cursors Linux: * Fixed hotplug controller detection, broken in 2.0.18 --------------------------------------------------------------------------- 2.0.18: --------------------------------------------------------------------------- General: * The SDL wiki documentation and development headers are automatically kept in sync * Each function has information about in which version of SDL it was introduced * SDL-specific CMake options are now prefixed with 'SDL_'. Be sure to update your CMake build scripts accordingly! * Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API * Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture * Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates * Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime * Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on * Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque * SDL_WaitEvent() has been redesigned to use less CPU in most cases * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window * You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields * Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble * Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble * SDL's hidapi implementation is now available as a public API in SDL_hidapi.h Windows: * Improved relative mouse motion over Windows Remote Desktop * Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off) Windows/UWP: * WGI is used instead of XInput for better controller support in UWP apps Linux: * Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled * Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices * Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection * Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux Android: * Added support for audio output and capt
[submodule "vendor/hkutil"]
path = vendor/hkutil
url = https://github.com/hatkirby/hkutil.git
[submodule "vendor/apclientpp"]
path = vendor/apclientpp
url = https://github.com/black-sliver/apclientpp.git
[submodule "vendor/valijson"]
path = vendor/valijson
url = https://github.com/tristanpenman/valijson.git
[submodule "vendor/wswrap"]
path = vendor/wswrap
url = https://github.com/black-sliver/wswrap.git
[submodule "vendor/websocketpp"]
path = vendor/websocketpp
url = https://github.com/zaphoyd/websocketpp.git
[submodule "vendor/asio"]
path = vendor/asio
url = https://github.com/chriskohlhoff/asio/
[submodule "vendor/vcpkg"]
path = vendor/vcpkg
url = https://github.com/Microsoft/vcpkg.git