#ifndef GAME_DATA_H_9C42AC51 #define GAME_DATA_H_9C42AC51 #include #include #include #include enum class LingoColor { kNone, kBlack, kRed, kBlue, kYellow, kGreen, kOrange, kPurple, kBrown, kGray }; constexpr int kLOCATION_NORMAL = 1; constexpr int kLOCATION_REDUCED = 2; constexpr int kLOCATION_INSANITY = 4; constexpr int kLOCATION_SMALL_SPHERE_ONE = 8; enum class EntranceType { kNormal, kPainting, kSunwarp, kWarp, kPilgrimage, kCrossroadsRoofAccess, }; enum class DoorType { kNormal, kSunwarp, kSunPainting, }; struct Panel { int id; int room; std::string name; std::string nodepath; std::vector colors; std::vector required_rooms; std::vector required_doors; std::vector required_panels; bool check = false; bool exclude_reduce = false; bool achievement = false; std::string achievement_name; std::string location_name; bool non_counting = false; int ap_location_id = -1; bool hunt = false; int panel_door = -1; }; struct ProgressiveRequirement { std::string item_name; int ap_item_id = -1; int quantity = 0; }; struct Door { int id; int room; std::string name; std::string location_name; std::string item_name; std::string group_name; bool skip_location = false; bool skip_item = false; bool is_event = false; std::vector panels; bool exclude_reduce = true; std::vector progressives; int ap_item_id = -1; int group_ap_item_id = -1; int ap_location_id = -1; DoorType type = DoorType::kNormal; }; struct PanelDoor { int ap_item_id = -1; int group_ap_item_id = -1; std::vector progressives; }; struct Exit { int source_room; int destination_room; std::optional door; EntranceType type = EntranceType::kNormal; }; struct PaintingExit { int id; int room; std::string internal_id; std::optional door; bool entrance = false; }; struct Room { std::string name; std::vector exits; std::vector paintings; std::vector sunwarps; std::vector panels; }; struct Location { std::string name; std::string ap_location_name; int ap_location_id = -1; int room; std::vector panels; int classification = 0; bool hunt = false; std::optional single_panel; }; struct MapArea { int id; std::string name; std::vector locations; std::vector paintings; int map_x; int map_y; int classification = 0; bool hunt = false; bool has_single_panel = false; }; enum class SubwaySunwarpType { kEnter, kExit, kFinal }; struct SubwaySunwarp { int dots; SubwaySunwarpType type; bool operator<(const SubwaySunwarp& rhs) const; }; struct SubwayItem { int id; int x; int y; std::optional door; std::vector paintings; std::vector tags; // 2-way teleports std::vector entrances; // teleport entrances std::vector exits; // teleport exits std::optional sunwarp; std::optional special; bool HasWarps() const; }; const std::vector& GD_GetMapAreas(); const MapArea& GD_GetMapArea(int id); int GD_GetRoomByName(const std::string& name); const Room& GD_GetRoom(int room_id); const std::vector& GD_GetDoors(); const Door& GD_GetDoor(int door_id); int GD_GetDoorByName(const std::string& name); const Panel& GD_GetPanel(int panel_id); const PanelDoor& GD_GetPanelDoor(int panel_door_id); const PaintingExit& GD_GetPaintingExit(int painting_id); int GD_GetPaintingByName(const std::string& name); const std::vector& GD_GetAchievementPanels(); int GD_GetItemIdForColor(LingoColor color); const std::vector& GD_GetSunwarpDoors(); int GD_GetRoomForSunwarp(int index); const std::vector& GD_GetSubwayItems(); const SubwayItem& GD_GetSubwayItem(int id); std::optional GD_GetSubwayItemForPainting(const std::string& painting_id); int GD_GetSubwayItemForSunwarp(const SubwaySunwarp& sunwarp); #endif /* end of include guard: GAME_DATA_H_9C42AC51 */