#ifndef GAME_DATA_H_9C42AC51 #define GAME_DATA_H_9C42AC51 #include <map> #include <optional> #include <string> #include <vector> enum class LingoColor { kNone, kBlack, kRed, kBlue, kYellow, kGreen, kOrange, kPurple, kBrown, kGray }; struct Panel { int id; int room; std::string name; std::vector<LingoColor> colors; std::vector<int> required_rooms; std::vector<int> required_doors; bool check = false; bool exclude_reduce = false; bool achievement = false; std::string achievement_name; }; struct ProgressiveRequirement { std::string item_name; int quantity = 0; }; struct Door { int room; std::string name; std::string location_name; std::string item_name; std::string group_name; bool skip_location = false; bool skip_item = false; std::vector<int> panels; bool exclude_reduce = true; std::vector<ProgressiveRequirement> progressives; }; struct Exit { int destination_room; std::optional<int> door; bool painting = false; }; struct PaintingExit { std::string id; std::optional<int> door; }; struct Room { std::string name; std::vector<Exit> exits; std::vector<PaintingExit> paintings; }; struct Location { std::string name; std::string ap_location_name; int room; std::vector<int> panels; bool exclude_reduce = false; }; struct MapArea { int id; std::string name; std::vector<Location> locations; int map_x; int map_y; bool exclude_reduce = false; }; const std::vector<MapArea>& GD_GetMapAreas(); const MapArea& GD_GetMapArea(int id); int GD_GetRoomByName(const std::string& name); const Room& GD_GetRoom(int room_id); const std::vector<Door>& GD_GetDoors(); const Door& GD_GetDoor(int door_id); const Panel& GD_GetPanel(int panel_id); int GD_GetRoomForPainting(const std::string& painting_id); const std::vector<int>& GD_GetAchievementPanels(); #endif /* end of include guard: GAME_DATA_H_9C42AC51 */