#include "achievements_pane.h" #include "ap_state.h" #include "game_data.h" AchievementsPane::AchievementsPane(wxWindow* parent) : wxListView(parent, wxID_ANY) { AppendColumn("Achievement"); for (int panel_id : GD_GetAchievementPanels()) { const Panel& panel = GD_GetPanel(panel_id); achievements_.emplace_back(panel.achievement_name, panel.solve_index); } std::sort(std::begin(achievements_), std::end(achievements_)); for (int i = 0; i < achievements_.size(); i++) { InsertItem(i, std::get<0>(achievements_.at(i))); } SetColumnWidth(0, wxLIST_AUTOSIZE_USEHEADER); UpdateIndicators(); } void AchievementsPane::UpdateIndicators() { for (int i = 0; i < achievements_.size(); i++) { if (AP_IsPanelSolved(std::get<1>(achievements_.at(i)))) { SetItemTextColour(i, *wxBLACK); } else { SetItemTextColour(i, *wxRED); } } }