#include "area_window.h" #include #include "game_data.h" AreaWindow::AreaWindow(wxWindow* parent, int area_id) : wxWindow(parent, wxID_ANY), area_id_(area_id) { SetSize(EFFECTIVE_SIZE, EFFECTIVE_SIZE); Redraw(); Bind(wxEVT_PAINT, &AreaWindow::OnPaint, this); Bind(wxEVT_ENTER_WINDOW, &AreaWindow::OnEnterWindow, this); } void AreaWindow::OnPaint(wxPaintEvent& event) { if (GetSize() != rendered_.GetSize()) { Redraw(); } wxPaintDC dc(this); dc.DrawBitmap(rendered_, 0, 0); } void AreaWindow::OnEnterWindow(wxMouseEvent& event) { std::cout << GetGameData().GetMapArea(area_id_).name << std::endl; std::cout << "---" << std::endl; for (const Location& loc : GetGameData().GetMapArea(area_id_).locations) { std::cout << loc.name << std::endl; } std::cout << "---" << std::endl; } void AreaWindow::Redraw() { int actual_border_size = GetSize().GetWidth() * BORDER_SIZE / EFFECTIVE_SIZE; rendered_ = wxBitmap(GetSize()); wxMemoryDC dc; dc.SelectObject(rendered_); dc.SetPen(*wxThePenList->FindOrCreatePen(*wxBLACK, actual_border_size)); dc.SetBrush(*wxGREEN_BRUSH); dc.DrawRectangle({0, 0}, GetSize()); } elago integration
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