#include "area_window.h" #include #include "ap_state.h" #include "game_data.h" #include "tracker_state.h" AreaWindow::AreaWindow(wxWindow* parent, int area_id, AreaPopup* popup) : wxWindow(parent, wxID_ANY), area_id_(area_id), popup_(popup) { SetSize(EFFECTIVE_SIZE, EFFECTIVE_SIZE); Redraw(); Bind(wxEVT_PAINT, &AreaWindow::OnPaint, this); Bind(wxEVT_ENTER_WINDOW, &AreaWindow::OnEnterWindow, this); Bind(wxEVT_LEAVE_WINDOW, &AreaWindow::OnLeaveWindow, this); } void AreaWindow::UpdateIndicators() { Redraw(); } void AreaWindow::OnPaint(wxPaintEvent& event) { if (GetSize() != rendered_.GetSize()) { Redraw(); } wxPaintDC dc(this); dc.DrawBitmap(rendered_, 0, 0); } void AreaWindow::OnEnterWindow(wxMouseEvent& event) { popup_->Show(); } void AreaWindow::OnLeaveWindow(wxMouseEvent& event) { popup_->Hide(); } void AreaWindow::Redraw() { const wxBrush* brush_color = wxGREY_BRUSH; const MapArea& map_area = GetGameData().GetMapArea(area_id_); bool has_reachable_unchecked = false; bool has_unreachable_unchecked = false; for (int section_id = 0; section_id < map_area.locations.size(); section_id++) { if (!GetAPState().HasCheckedGameLocation(area_id_, section_id)) { if (GetTrackerState().IsLocationReachable(area_id_, section_id)) { has_reachable_unchecked = true; } else { has_unreachable_unchecked = true; } } } if (has_reachable_unchecked && has_unreachable_unchecked) { brush_color = wxYELLOW_BRUSH; } else if (has_reachable_unchecked) { brush_color = wxGREEN_BRUSH; } else if (has_unreachable_unchecked) { brush_color = wxRED_BRUSH; } int actual_border_size = GetSize().GetWidth() * BORDER_SIZE / EFFECTIVE_SIZE; rendered_ = wxBitmap(GetSize()); wxMemoryDC dc; dc.SelectObject(rendered_); dc.SetPen(*wxThePenList->FindOrCreatePen(*wxBLACK, actual_border_size)); dc.SetBrush(*brush_color); dc.DrawRectangle({0, 0}, GetSize()); }