#include "area_window.h" #include #include "ap_state.h" #include "game_data.h" #include "tracker_state.h" AreaWindow::AreaWindow(wxWindow* parent, int area_id, AreaPopup* popup) : wxWindow(parent, wxID_ANY), area_id_(area_id), popup_(popup) { SetSize(EFFECTIVE_SIZE, EFFECTIVE_SIZE); Redraw(); Bind(wxEVT_PAINT, &AreaWindow::OnPaint, this); Bind(wxEVT_ENTER_WINDOW, &AreaWindow::OnEnterWindow, this); Bind(wxEVT_LEAVE_WINDOW, &AreaWindow::OnLeaveWindow, this); } void AreaWindow::UpdateIndicators() { Redraw(); } void AreaWindow::OnPaint(wxPaintEvent& event) { if (GetSize() != rendered_.GetSize()) { Redraw(); } wxPaintDC dc(this); dc.DrawBitmap(rendered_, 0, 0); } void AreaWindow::OnEnterWindow(wxMouseEvent& event) { popup_->Show(); } void AreaWindow::OnLeaveWindow(wxMouseEvent& event) { popup_->Hide(); } void AreaWindow::Redraw() { const wxBrush* brush_color = wxGREY_BRUSH; const MapArea& map_area = GetGameData().GetMapArea(area_id_); bool has_reachable_unchecked = false; bool has_unreachable_unchecked = false; for (int section_id = 0; section_id < map_area.locations.size(); section_id++) { if (!GetAPState().HasCheckedGameLocation(area_id_, section_id)) { if (GetTrackerState().IsLocationReachable(area_id_, section_id)) { has_reachable_unchecked = true; } else { has_unreachable_unchecked = true; } } } if (has_reachable_unchecked && has_unreachable_unchecked) { brush_color = wxYELLOW_BRUSH; } else if (has_reachable_unchecked) { brush_color = wxGREEN_BRUSH; } else if (has_unreachable_unchecked) { brush_color = wxRED_BRUSH; } int actual_border_size = GetSize().GetWidth() * BORDER_SIZE / EFFECTIVE_SIZE; rendered_ = wxBitmap(GetSize()); wxMemoryDC dc; dc.SelectObject(rendered_); dc.SetPen(*wxThePenList->FindOrCreatePen(*wxBLACK, actual_border_size)); dc.SetBrush(*brush_color); dc.DrawRectangle({0, 0}, GetSize()); } ay_map.h'>
path: root/src/subway_map.h
blob: 1637125c6626dd3e2855ed6db31740106b4d2fe3 (plain) (blame)
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#ifndef SUBWAY_MAP_H_BD2D843E
#define SUBWAY_MAP_H_BD2D843E

#include <wx/wxprec.h>

#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif

#include <memory>
#include <optional>
#include <set>
#include <string>
#include <vector>

#include <quadtree/Quadtree.h>

#include "game_data.h"
#include "network_set.h"

class SubwayMap : public wxPanel {
 public:
  SubwayMap(wxWindow *parent);

  void OnConnect();
  void UpdateIndicators();
  void UpdatePainting(std::string from_painting_id,
                      std::optional<std::string> to_painting_id);
  void UpdateSunwarp(SubwaySunwarp from_sunwarp, SubwaySunwarp to_sunwarp);

 private:
  void OnPaint(wxPaintEvent &event);
  void OnMouseMove(wxMouseEvent &event);

  void Redraw();

  wxImage map_image_;
  wxImage owl_image_;

  wxBitmap rendered_;
  int render_x_ = 0;
  int render_y_ = 0;
  int render_width_ = 0;
  int render_height_ = 0;

  struct GetItemBox {
    quadtree::Box<float> operator()(const int &id) const;
  };
  
  std::unique_ptr<quadtree::Quadtree<int, GetItemBox>> tree_;
  std::optional<int> hovered_item_;

  NetworkSet networks_;
  std::set<std::string> checked_paintings_;
};

#endif /* end of include guard: SUBWAY_MAP_H_BD2D843E */