#include "ap_state.h" #include #include #include #include #include #include #include "game_data.h" #include "tracker_state.h" constexpr int AP_MAJOR = 0; constexpr int AP_MINOR = 4; constexpr int AP_REVISION = 0; constexpr int ITEM_HANDLING = 7; // <- all NLOHMANN_JSON_SERIALIZE_ENUM(DoorShuffleMode, {{DoorShuffleMode::kNone, "none"}, {DoorShuffleMode::kSimple, "simple"}, {DoorShuffleMode::kComplex, "complex"}}); APState::APState() { std::thread([this]() { for (;;) { { std::lock_guard client_guard(client_mutex_); if (apclient_) { apclient_->poll(); } } std::this_thread::sleep_for(std::chrono::milliseconds(100)); } }).detach(); } void APState::Connect(std::string server, std::string player, std::string password) { tracker_frame_->SetStatusMessage("Connecting to Archipelago server...."); { std::lock_guard client_guard(client_mutex_); if (apclient_) { apclient_->reset(); } apclient_ = std::make_unique(ap_get_uuid(""), "Lingo", server); } inventory_.clear(); checked_locations_.clear(); bool connected = false; bool has_connection_result = false; apclient_->set_room_info_handler([&]() { tracker_frame_->SetStatusMessage( "Connected to Archipelago server. Authenticating..."); apclient_->ConnectSlot(player, password, ITEM_HANDLING, {"Tracker"}, {AP_MAJOR, AP_MINOR, AP_REVISION}); }); apclient_->set_location_checked_handler( [&](const std::list& locations) { for (const int64_t location_id : locations) { checked_locations_.insert(location_id); std::cout << "Location: " << location_id << std::endl; } RefreshTracker(); }); apclient_->set_slot_disconnected_handler([&]() { tracker_frame_->SetStatusMessage("Disconnected from Archipelago."); }); apclient_->set_socket_disconnected_handler([&]() { tracker_frame_->SetStatusMessage("Disconnected from Archipelago."); }); apclient_->set_items_received_handler( [&](const std::list& items) { for (const APClient::NetworkItem& item : items) { // TODO: Progressive items. inventory_.insert(item.item); std::cout << "Item: " << item.item << std::endl; } RefreshTracker(); }); apclient_->set_slot_connected_handler([&](const nlohmann::json& slot_data) { tracker_frame_->SetStatusMessage("Connected to Archipelago!"); door_shuffle_mode_ = slot_data["shuffle_doors"].get(); color_shuffle_ = slot_data["shuffle_colors"].get(); connected = true; has_connection_result = true; }); apclient_->set_slot_refused_handler( [&](const std::list& errors) { connected = false; has_connection_result = true; tracker_frame_->SetStatusMessage("Disconnected from Archipelago."); std::vector error_messages; error_messages.push_back("Could not connect to Archipelago."); for (const std::string& error : errors) { if (error == "InvalidSlot") { error_messages.push_back("Invalid player name."); } else if (error == "InvalidGame") { error_messages.push_back( "The specified player is not playing Lingo."); } else if (error == "IncompatibleVersion") { error_messages.push_back( "The Archipelago server is not the correct version for this " "client."); } else if (error == "InvalidPassword") { error_messages.push_back("Incorrect password."); } else if (error == "InvalidItemsHandling") { error_messages.push_back( "Invalid item handling flag. This is a bug with the tracker. " "Please report it to the lingo-ap-tracker GitHub."); } else { error_messages.push_back("Unknown error."); } } std::string full_message = hatkirby::implode(error_messages, " "); wxMessageBox(full_message, "Connection failed", wxOK | wxICON_ERROR); }); client_active_ = true; int timeout = 5000; // 5 seconds int interval = 100; int remaining_loops = timeout / interval; while (!has_connection_result) { if (interval == 0) { connected = false; has_connection_result = true; tracker_frame_->SetStatusMessage("Disconnected from Archipelago."); wxMessageBox("Timeout while connecting to Archipelago server.", "Connection failed", wxOK | wxICON_ERROR); } std::this_thread::sleep_for(std::chrono::milliseconds(100)); interval--; } if (connected) { for (const MapArea& map_area : GetGameData().GetMapAreas()) { for (int section_id = 0; section_id < map_area.locations.size(); section_id++) { const Location& location = map_area.locations.at(section_id); int64_t ap_id = apclient_->get_location_id(location.ap_location_name); if (ap_id == APClient::INVALID_NAME_ID) { std::cout << "Could not find AP location ID for " << location.ap_location_name << std::endl; } else { ap_id_by_location_id_[{map_area.id, section_id}] = ap_id; } } } ap_id_by_color_[LingoColor::kBlack] = GetItemId("Black"); ap_id_by_color_[LingoColor::kRed] = GetItemId("Red"); ap_id_by_color_[LingoColor::kBlue] = GetItemId("Blue"); ap_id_by_color_[LingoColor::kYellow] = GetItemId("Yellow"); ap_id_by_color_[LingoColor::kPurple] = GetItemId("Purple"); ap_id_by_color_[LingoColor::kOrange] = GetItemId("Orange"); ap_id_by_color_[LingoColor::kGreen] = GetItemId("Green"); ap_id_by_color_[LingoColor::kBrown] = GetItemId("Brown"); ap_id_by_color_[LingoColor::kGray] = GetItemId("Gray"); RefreshTracker(); } else { client_active_ = false; } } bool APState::HasCheckedGameLocation(int area_id, int section_id) const { std::tuple location_key = {area_id, section_id}; if (ap_id_by_location_id_.count(location_key)) { return checked_locations_.count(ap_id_by_location_id_.at(location_key)); } else { return false; } } bool APState::HasColorItem(LingoColor color) const { if (ap_id_by_color_.count(color)) { return inventory_.count(ap_id_by_color_.at(color)); } else { return false; } } void APState::RefreshTracker() { GetTrackerState().CalculateState(); tracker_frame_->UpdateIndicators(); } int64_t APState::GetItemId(const std::string& item_name) { int64_t ap_id = apclient_->get_item_id(item_name); if (ap_id == APClient::INVALID_NAME_ID) { std::cout << "Could not find AP item ID for " << item_name << std::endl; } return ap_id; } APState& GetAPState() { static APState* instance = new APState(); return *instance; }