#include "ap_state.h" #define HAS_STD_FILESYSTEM #define _WEBSOCKETPP_CPP11_STRICT_ #pragma comment(lib, "crypt32") #include #include #include #include #include #include #include #include #include #include #include #include "game_data.h" #include "tracker_frame.h" #include "tracker_state.h" constexpr int AP_MAJOR = 0; constexpr int AP_MINOR = 4; constexpr int AP_REVISION = 0; constexpr int ITEM_HANDLING = 7; // <- all namespace { APClient* apclient = nullptr; bool initialized = false; TrackerFrame* tracker_frame; bool client_active = false; std::mutex client_mutex; bool connected = false; bool has_connection_result = false; std::map inventory; std::set checked_locations; std::map, int64_t> ap_id_by_location_id; std::map ap_id_by_item_name; std::map ap_id_by_color; std::map progressive_item_by_ap_id; DoorShuffleMode door_shuffle_mode = kNO_DOORS; bool color_shuffle = false; bool painting_shuffle = false; int mastery_requirement = 21; std::map painting_mapping; void RefreshTracker() { GetTrackerState().CalculateState(); tracker_frame->UpdateIndicators(); } int64_t GetItemId(const std::string& item_name) { int64_t ap_id = apclient->get_item_id(item_name); if (ap_id == APClient::INVALID_NAME_ID) { std::cout << "Could not find AP item ID for " << item_name << std::endl; } return ap_id; } void DestroyClient() { client_active = false; apclient->reset(); delete apclient; apclient = nullptr; } } // namespace void AP_SetTrackerFrame(TrackerFrame* arg) { tracker_frame = arg; } void AP_Connect(std::string server, std::string player, std::string password) { if (!initialized) { std::thread([]() { for (;;) { { std::lock_guard client_guard(client_mutex); if (apclient) { apclient->poll(); } } std::this_thread::sleep_for(std::chrono::milliseconds(100)); } }).detach(); initialized = true; } tracker_frame->SetStatusMessage("Connecting to Archipelago server...."); { std::lock_guard client_guard(client_mutex); if (apclient) { DestroyClient(); } apclient = new APClient(ap_get_uuid(""), "Lingo", server); } inventory.clear(); checked_locations.clear(); door_shuffle_mode = kNO_DOORS; color_shuffle = false; painting_shuffle = false; painting_mapping.clear(); mastery_requirement = 21; connected = false; has_connection_result = false; apclient->set_room_info_handler([player, password]() { inventory.clear(); tracker_frame->SetStatusMessage( "Connected to Archipelago server. Authenticating..."); apclient->ConnectSlot(player, password, ITEM_HANDLING, {"Tracker"}, {AP_MAJOR, AP_MINOR, AP_REVISION}); }); apclient->set_location_checked_handler( [](const std::list& locations) { for (const int64_t location_id : locations) { checked_locations.insert(location_id); std::cout << "Location: " << location_id << std::endl; } RefreshTracker(); }); apclient->set_slot_disconnected_handler([]() { tracker_frame->SetStatusMessage( "Disconnected from Archipelago. Attempting to reconnect..."); }); apclient->set_socket_disconnected_handler([]() { tracker_frame->SetStatusMessage( "Disconnected from Archipelago. Attempting to reconnect..."); }); apclient->set_items_received_handler( [](const std::list& items) { for (const APClient::NetworkItem& item : items) { inventory[item.item]++; std::cout << "Item: " << item.item << std::endl; } RefreshTracker(); }); apclient->set_slot_connected_handler([](const nlohmann::json& slot_data) { tracker_frame->SetStatusMessage("Connected to Archipelago!"); door_shuffle_mode = slot_data["shuffle_doors"].get(); color_shuffle = slot_data["shuffle_colors"].get(); painting_shuffle = slot_data["shuffle_paintings"].get(); mastery_requirement = slot_data["mastery_achievements"].get(); if (painting_shuffle && slot_data.contains("painting_entrance_to_exit")) { painting_mapping.clear(); for (const auto& mapping_it : slot_data["painting_entrance_to_exit"].items()) { painting_mapping[mapping_it.key()] = mapping_it.value(); } } connected = true; has_connection_result = true; RefreshTracker(); }); apclient->set_slot_refused_handler([](const std::list& errors) { connected = false; has_connection_result = true; tracker_frame->SetStatusMessage("Disconnected from Archipelago."); std::vector error_messages; error_messages.push_back("Could not connect to Archipelago."); for (const std::string& error : errors) { if (error == "InvalidSlot") { error_messages.push_back("Invalid player name."); } else if (error == "InvalidGame") { error_messages.push_back("The specified player is not playing Lingo."); } else if (error == "IncompatibleVersion") { error_messages.push_back( "The Archipelago server is not the correct version for this " "client."); } else if (error == "InvalidPassword") { error_messages.push_back("Incorrect password."); } else if (error == "InvalidItemsHandling") { error_messages.push_back( "Invalid item handling flag. This is a bug with the tracker. " "Please report it to the lingo-ap-tracker GitHub."); } else { error_messages.push_back("Unknown error."); } } std::string full_message = hatkirby::implode(error_messages, " "); wxMessageBox(full_message, "Connection failed", wxOK | wxICON_ERROR); }); client_active = true; int timeout = 5000; // 5 seconds int interval = 100; int remaining_loops = timeout / interval; while (!has_connection_result) { if (interval == 0) { connected = false; has_connection_result = true; DestroyClient(); tracker_frame->SetStatusMessage("Disconnected from Archipelago."); wxMessageBox("Timeout while connecting to Archipelago server.", "Connection failed", wxOK | wxICON_ERROR); } std::this_thread::sleep_for(std::chrono::milliseconds(100)); interval--; } if (connected) { for (const MapArea& map_area : GetGameData().GetMapAreas()) { for (int section_id = 0; section_id < map_area.locations.size(); section_id++) { const Location& location = map_area.locations.at(section_id); int64_t ap_id = apclient->get_location_id(location.ap_location_name); if (ap_id == APClient::INVALID_NAME_ID) { std::cout << "Could not find AP location ID for " << location.ap_location_name << std::endl; } else { ap_id_by_location_id[{map_area.id, section_id}] = ap_id; } } } for (const Door& door : GetGameData().GetDoors()) { if (!door.skip_item) { ap_id_by_item_name[door.item_name] = GetItemId(door.item_name); if (!door.group_name.empty() && !ap_id_by_item_name.count(door.group_name)) { ap_id_by_item_name[door.group_name] = GetItemId(door.group_name); } for (const ProgressiveRequirement& prog_req : door.progressives) { ap_id_by_item_name[prog_req.item_name] = GetItemId(prog_req.item_name); } } } ap_id_by_color[LingoColor::kBlack] = GetItemId("Black"); ap_id_by_color[LingoColor::kRed] = GetItemId("Red"); ap_id_by_color[LingoColor::kBlue] = GetItemId("Blue"); ap_id_by_color[LingoColor::kYellow] = GetItemId("Yellow"); ap_id_by_color[LingoColor::kPurple] = GetItemId("Purple"); ap_id_by_color[LingoColor::kOrange] = GetItemId("Orange"); ap_id_by_color[LingoColor::kGreen] = GetItemId("Green"); ap_id_by_color[LingoColor::kBrown] = GetItemId("Brown"); ap_id_by_color[LingoColor::kGray] = GetItemId("Gray"); RefreshTracker(); } else { client_active = false; } } bool AP_HasCheckedGameLocation(int area_id, int section_id) { std::tuple location_key = {area_id, section_id}; if (ap_id_by_location_id.count(location_key)) { return checked_locations.count(ap_id_by_location_id.at(location_key)); } else { return false; } } bool AP_HasColorItem(LingoColor color) { if (ap_id_by_color.count(color)) { return inventory.count(ap_id_by_color.at(color)); } else { return false; } } bool AP_HasItem(const std::string& item, int quantity) { if (ap_id_by_item_name.count(item)) { int64_t ap_id = ap_id_by_item_name.at(item); return inventory.count(ap_id) && inventory.at(ap_id) >= quantity; } else { return false; } } DoorShuffleMode AP_GetDoorShuffleMode() { return door_shuffle_mode; } bool AP_IsColorShuffle() { return color_shuffle; } bool AP_IsPaintingShuffle() { return painting_shuffle; } const std::map AP_GetPaintingMapping() { return painting_mapping; } int AP_GetMasteryRequirement() { return mastery_requirement; }