From 149e7c0836927e14a926a952bd1a7f0d1b49e779 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Fri, 5 May 2023 15:46:58 -0400 Subject: Organised repo --- game_data.cpp | 406 ---------------------------------------------------------- 1 file changed, 406 deletions(-) delete mode 100644 game_data.cpp (limited to 'game_data.cpp') diff --git a/game_data.cpp b/game_data.cpp deleted file mode 100644 index e15847e..0000000 --- a/game_data.cpp +++ /dev/null @@ -1,406 +0,0 @@ -#include "game_data.h" - -#include -#include - -#include - -LingoColor GetColorForString(const std::string &str) { - if (str == "black") { - return LingoColor::kBlack; - } else if (str == "red") { - return LingoColor::kRed; - } else if (str == "blue") { - return LingoColor::kBlue; - } else if (str == "yellow") { - return LingoColor::kYellow; - } else if (str == "orange") { - return LingoColor::kOrange; - } else if (str == "green") { - return LingoColor::kGreen; - } else if (str == "gray") { - return LingoColor::kGray; - } else if (str == "brown") { - return LingoColor::kBrown; - } else if (str == "purple") { - return LingoColor::kPurple; - } else { - std::cout << "Invalid color: " << str << std::endl; - return LingoColor::kNone; - } -} - -GameData::GameData() { - YAML::Node lingo_config = YAML::LoadFile("assets/LL1.yaml"); - YAML::Node areas_config = YAML::LoadFile("assets/areas.yaml"); - - rooms_.reserve(lingo_config.size() * 2); - - for (const auto &room_it : lingo_config) { - int room_id = AddOrGetRoom(room_it.first.as()); - Room &room_obj = rooms_[room_id]; - - for (const auto &entrance_it : room_it.second["entrances"]) { - int from_room_id = AddOrGetRoom(entrance_it.first.as()); - Room &from_room_obj = rooms_[from_room_id]; - - switch (entrance_it.second.Type()) { - case YAML::NodeType::Scalar: { - // This is just "true". - from_room_obj.exits.push_back({.destination_room = room_id}); - break; - } - case YAML::NodeType::Map: { - Exit exit_obj; - exit_obj.destination_room = room_id; - - if (entrance_it.second["door"]) { - std::string door_room = room_obj.name; - if (entrance_it.second["room"]) { - door_room = entrance_it.second["room"].as(); - } - exit_obj.door = AddOrGetDoor( - door_room, entrance_it.second["door"].as()); - } - - if (entrance_it.second["painting"]) { - exit_obj.painting = entrance_it.second["painting"].as(); - } - - from_room_obj.exits.push_back(exit_obj); - break; - } - case YAML::NodeType::Sequence: { - for (const auto &option : entrance_it.second) { - Exit exit_obj; - exit_obj.destination_room = room_id; - - std::string door_room = room_obj.name; - if (option["room"]) { - door_room = option["room"].as(); - } - exit_obj.door = - AddOrGetDoor(door_room, option["door"].as()); - - if (option["painting"]) { - exit_obj.painting = option["painting"].as(); - } - - from_room_obj.exits.push_back(exit_obj); - } - - break; - } - default: { - // This shouldn't happen. - std::cout << "Error reading game data: " << entrance_it << std::endl; - break; - } - } - } - - if (room_it.second["panels"]) { - for (const auto &panel_it : room_it.second["panels"]) { - int panel_id = - AddOrGetPanel(room_obj.name, panel_it.first.as()); - Panel &panel_obj = panels_[panel_id]; - - if (panel_it.second["colors"]) { - if (panel_it.second["colors"].IsScalar()) { - panel_obj.colors.push_back( - GetColorForString(panel_it.second["colors"].as())); - } else { - for (const auto &color_node : panel_it.second["colors"]) { - panel_obj.colors.push_back( - GetColorForString(color_node.as())); - } - } - } - - if (panel_it.second["required_room"]) { - if (panel_it.second["required_room"].IsScalar()) { - panel_obj.required_rooms.push_back(AddOrGetRoom( - panel_it.second["required_room"].as())); - } else { - for (const auto &rr_node : panel_it.second["required_room"]) { - panel_obj.required_rooms.push_back( - AddOrGetRoom(rr_node.as())); - } - } - } - - if (panel_it.second["required_door"]) { - if (panel_it.second["required_door"].IsMap()) { - std::string rd_room = room_obj.name; - if (panel_it.second["required_door"]["room"]) { - rd_room = - panel_it.second["required_door"]["room"].as(); - } - - panel_obj.required_doors.push_back(AddOrGetDoor( - rd_room, - panel_it.second["required_door"]["door"].as())); - } else { - for (const auto &rr_node : panel_it.second["required_door"]) { - std::string rd_room = room_obj.name; - if (rr_node["room"]) { - rd_room = rr_node["room"].as(); - } - - panel_obj.required_doors.push_back( - AddOrGetDoor(rd_room, rr_node["door"].as())); - } - } - } - - if (panel_it.second["check"]) { - panel_obj.check = panel_it.second["check"].as(); - } - - if (panel_it.second["achievement"]) { - panel_obj.achievement = panel_it.second["achievement"].as(); - - if (panel_obj.achievement) { - achievement_panels_.push_back(panel_id); - } - } - - if (panel_it.second["exclude_reduce"]) { - panel_obj.exclude_reduce = - panel_it.second["exclude_reduce"].as(); - } - } - } - - if (room_it.second["doors"]) { - for (const auto &door_it : room_it.second["doors"]) { - int door_id = - AddOrGetDoor(room_obj.name, door_it.first.as()); - Door &door_obj = doors_[door_id]; - - bool has_external_panels = false; - std::vector panel_names; - - for (const auto &panel_node : door_it.second["panels"]) { - if (panel_node.IsScalar()) { - panel_names.push_back(panel_node.as()); - door_obj.panels.push_back( - AddOrGetPanel(room_obj.name, panel_node.as())); - } else { - has_external_panels = true; - panel_names.push_back(panel_node["panel"].as()); - door_obj.panels.push_back( - AddOrGetPanel(panel_node["room"].as(), - panel_node["panel"].as())); - } - } - - if (door_it.second["skip_location"]) { - door_obj.skip_location = door_it.second["skip_location"].as(); - } - - if (door_it.second["skip_item"]) { - door_obj.skip_item = door_it.second["skip_item"].as(); - } - - if (door_it.second["event"]) { - door_obj.skip_location = door_it.second["event"].as(); - door_obj.skip_item = door_it.second["event"].as(); - } - - if (door_it.second["item_name"]) { - door_obj.item_name = door_it.second["item_name"].as(); - } else if (!door_it.second["skip_item"] && !door_it.second["event"]) { - door_obj.item_name = room_obj.name + " - " + door_obj.name; - } - - if (door_it.second["group"]) { - door_obj.group_name = door_it.second["group"].as(); - } - - if (door_it.second["location_name"]) { - door_obj.location_name = - door_it.second["location_name"].as(); - } else if (!door_it.second["skip_location"] && - !door_it.second["event"]) { - if (has_external_panels) { - std::cout - << room_obj.name << " - " << door_obj.name - << " has panels from other rooms but does not have an explicit " - "location name and is not marked skip_location or event" - << std::endl; - } - - door_obj.location_name = - room_obj.name + " - " + hatkirby::implode(panel_names, ", "); - } - - if (door_it.second["include_reduce"]) { - door_obj.exclude_reduce = - !door_it.second["include_reduce"].as(); - } - } - } - - if (room_it.second["paintings"]) { - for (const auto &painting : room_it.second["paintings"]) { - std::string painting_id = painting["id"].as(); - room_by_painting_[painting_id] = room_id; - - if (!painting["exit_only"] || !painting["exit_only"].as()) { - PaintingExit painting_exit; - painting_exit.id = painting_id; - - if (painting["required_door"]) { - std::string rd_room = room_obj.name; - if (painting["required_door"]["room"]) { - rd_room = painting["required_door"]["room"].as(); - } - - painting_exit.door = AddOrGetDoor( - rd_room, painting["required_door"]["door"].as()); - } - - room_obj.paintings.push_back(painting_exit); - } - } - } - - if (room_it.second["progression"]) { - for (const auto &progression_it : room_it.second["progression"]) { - std::string progressive_item_name = - progression_it.first.as(); - - int index = 1; - for (const auto &stage : progression_it.second) { - int door_id = -1; - - if (stage.IsScalar()) { - door_id = AddOrGetDoor(room_obj.name, stage.as()); - } else { - door_id = AddOrGetDoor(stage["room"].as(), - stage["door"].as()); - } - - doors_[door_id].progressives.push_back( - {.item_name = progressive_item_name, .quantity = index}); - index++; - } - } - } - } - - map_areas_.reserve(areas_config.size()); - - std::map fold_areas; - for (const auto &area_it : areas_config) { - if (area_it.second["map"]) { - int area_id = AddOrGetArea(area_it.first.as()); - MapArea &area_obj = map_areas_[area_id]; - area_obj.map_x = area_it.second["map"][0].as(); - area_obj.map_y = area_it.second["map"][1].as(); - } else if (area_it.second["fold_into"]) { - fold_areas[area_it.first.as()] = - AddOrGetArea(area_it.second["fold_into"].as()); - } - } - - for (const Panel &panel : panels_) { - if (panel.check) { - int room_id = panel.room; - std::string room_name = rooms_[room_id].name; - - std::string area_name = room_name; - if (fold_areas.count(room_name)) { - int fold_area_id = fold_areas[room_name]; - area_name = map_areas_[fold_area_id].name; - } - - int area_id = AddOrGetArea(area_name); - MapArea &map_area = map_areas_[area_id]; - // room field should be the original room ID - map_area.locations.push_back( - {.name = panel.name, - .ap_location_name = room_name + " - " + panel.name, - .room = panel.room, - .panels = {panel.id}}); - } - } - - for (const Door &door : doors_) { - if (!door.skip_location) { - int room_id = door.room; - std::string area_name = rooms_[room_id].name; - std::string section_name; - - size_t divider_pos = door.location_name.find(" - "); - if (divider_pos == std::string::npos) { - section_name = door.location_name; - } else { - area_name = door.location_name.substr(0, divider_pos); - section_name = door.location_name.substr(divider_pos + 3); - } - - if (fold_areas.count(area_name)) { - int fold_area_id = fold_areas[area_name]; - area_name = map_areas_[fold_area_id].name; - } - - int area_id = AddOrGetArea(area_name); - MapArea &map_area = map_areas_[area_id]; - // room field should be the original room ID - map_area.locations.push_back({.name = section_name, - .ap_location_name = door.location_name, - .room = door.room, - .panels = door.panels}); - } - } -} - -int GameData::AddOrGetRoom(std::string room) { - if (!room_by_id_.count(room)) { - room_by_id_[room] = rooms_.size(); - rooms_.push_back({.name = room}); - } - - return room_by_id_[room]; -} - -int GameData::AddOrGetDoor(std::string room, std::string door) { - std::string full_name = room + " - " + door; - - if (!door_by_id_.count(full_name)) { - door_by_id_[full_name] = doors_.size(); - doors_.push_back({.room = AddOrGetRoom(room), .name = door}); - } - - return door_by_id_[full_name]; -} - -int GameData::AddOrGetPanel(std::string room, std::string panel) { - std::string full_name = room + " - " + panel; - - if (!panel_by_id_.count(full_name)) { - int panel_id = panels_.size(); - panel_by_id_[full_name] = panel_id; - panels_.push_back( - {.id = panel_id, .room = AddOrGetRoom(room), .name = panel}); - } - - return panel_by_id_[full_name]; -} - -int GameData::AddOrGetArea(std::string area) { - if (!area_by_id_.count(area)) { - int area_id = map_areas_.size(); - area_by_id_[area] = area_id; - map_areas_.push_back({.id = area_id, .name = area}); - } - - return area_by_id_[area]; -} - -const GameData &GetGameData() { - static GameData *instance = new GameData(); - return *instance; -} -- cgit 1.4.1