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* Fixed area popup sizing near max heightStar Rauchenberger4 days2-4/+11
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* Optimized TrackerPanel refreshStar Rauchenberger4 days2-49/+70
| | | | Scaling the map image, determining which map areas are active, placing each area indicator, and positioning the area popups now only happen when necessary (the panel is resized / DPI changed, new connection, hunt settings changed). Notably, this means that updating indicators in a regular way such as from clearing locations will not have to resize the image or reposition windows. It will just redraw all of the indicators on the map image.
* Optimize ReportPopup refresh slightlyStar Rauchenberger4 days2-11/+24
| | | | It no longer resizes the window or vanishes if it is open during a refresh, and instead just redraws the image.
* Optimized AreaPopup indicatorsStar Rauchenberger4 days6-81/+125
| | | | The list of indicators and the size of the window are calculated only when necessary (new connection, DPI changed, or hunt panel settings changed) and otherwise all we do is redraw the image.
* Created log windowStar Rauchenberger5 days6-5/+135
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* Don't recalc from non-progression itemsStar Rauchenberger5 days2-2/+24
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* Keep reachable doors/panels between reachability calcsStar Rauchenberger5 days1-1/+20
| | | | Receiving items/paintings shouldn't ever reduce access, so we can keep Yes decisions from prior runs (as long as we clear out everything when connecting to a new slot).
* Fix hunt panels not refreshing displayStar Rauchenberger5 days3-1/+5
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* Added options paneStar Rauchenberger6 days6-0/+118
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* Widened achievements pane to full widthStar Rauchenberger6 days1-1/+1
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* Fix refreshing panel when goalingStar Rauchenberger6 days1-0/+4
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* Added items paneStar Rauchenberger6 days4-0/+189
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* Made indicator updates more fine-grainedStar Rauchenberger6 days8-97/+133
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* Added button to reveal paintingsStar Rauchenberger6 days6-6/+55
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* Added postgame detectionStar Rauchenberger6 days9-37/+186
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* Added pane that shows painting mappingStar Rauchenberger6 days6-1/+95
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* DPI changed handler has to call skipStar Rauchenberger6 days2-0/+4
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* Paintings in area popups now use owl iconStar Rauchenberger7 days2-1/+7
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* Share icons across popupsStar Rauchenberger7 days8-25/+71
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* Better high-DPI handling for rest of appStar Rauchenberger7 days9-52/+114
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* Display friendly painting namesStar Rauchenberger7 days3-3/+11
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* Added auto-updaterStar Rauchenberger7 days4-56/+360
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* Handle main window size with DPI betterStar Rauchenberger8 days1-3/+5
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* Refresh map after adjusting sashStar Rauchenberger8 days2-0/+8
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* Made panes adjustableStar Rauchenberger8 days2-6/+9
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* Prevent reachability checks when player movesStar Rauchenberger8 days1-1/+15
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* Added setting for disabling player position trackingStar Rauchenberger8 days6-4/+22
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* Fix blurriness on Windows + high DPI screensStar Rauchenberger8 days1-0/+3
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* Bump version v0.12.3Star Rauchenberger11 days1-1/+1
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* Handle unicode conversion between wx and rest of appStar Rauchenberger11 days5-23/+30
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* Bump version v0.12.2Star Rauchenberger2025-02-101-1/+1
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* Added a scrollbar to subway reportsStar Rauchenberger2025-02-084-77/+185
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* Fix some doors requiring access to unnecessary roomsStar Rauchenberger2025-02-071-2/+0
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* Bump version v0.12.1Star Rauchenberger2025-01-271-1/+1
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* Calculate subway door reports after full reachabilityStar Rauchenberger2025-01-071-8/+5
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* Fix incorrect sunwarp mapping on subway mapStar Rauchenberger2025-01-051-0/+2
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* Bump version v0.12.0Star Rauchenberger2024-12-201-1/+1
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* Add <cstdint> include needed on LinuxStar Rauchenberger2024-12-201-0/+1
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* Fixed remaining thread unsafe APState/IPCState readsStar Rauchenberger2024-12-207-48/+65
| | | | Still would like to add some kind of wrapper object that TrackerState could use to read APState without locking, since it'll only ever be called from the thread that would do the mutating, but this is fine for now.
* Rewrote APState so connection happens on threadStar Rauchenberger2024-12-192-274/+418
| | | | The whole file is more thread-safe than before, with a few notable exceptions. This fixes a read-after-free issue where, when reconnecting after a disconnection, the client thread would attempt to lock a mutex owned and already destroyed by the main thread.
* Prevent deadlock when IPC times outStar Rauchenberger2024-12-191-5/+12
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* TypoStar Rauchenberger2024-12-181-4/+4
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* Handle exceptions when starting IPC connectionStar Rauchenberger2024-12-181-27/+41
| | | | Also fixes bug where the IPC thread would double-lock the state mutex if the connection timed out and reached the maximum backoff interval.
* Make IPC opt-in and configurableStar Rauchenberger2024-12-188-37/+280
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* Added solved panels over IPCStar Rauchenberger2024-12-176-12/+77
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* Added getting player position from IPCStar Rauchenberger2024-12-177-29/+348
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* Bump version v0.11.5Star Rauchenberger2024-12-081-1/+1
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* Add workaround for 0.5.1 number hunt logic bugStar Rauchenberger2024-12-082-1/+29
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* Bump version v0.11.4Star Rauchenberger2024-12-051-1/+1
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* Small sphere 1 should not trigger on PMDSStar Rauchenberger2024-12-051-1/+1
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