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path: root/src/area_popup.cpp
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* Optimized AreaPopup indicatorsStar Rauchenberger4 days1-70/+77
| | | | The list of indicators and the size of the window are calculated only when necessary (new connection, DPI changed, or hunt panel settings changed) and otherwise all we do is redraw the image.
* Added postgame detectionStar Rauchenberger6 days1-0/+11
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* DPI changed handler has to call skipStar Rauchenberger6 days1-0/+2
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* Paintings in area popups now use owl iconStar Rauchenberger7 days1-1/+5
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* Share icons across popupsStar Rauchenberger7 days1-11/+7
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* Better high-DPI handling for rest of appStar Rauchenberger7 days1-25/+43
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* Display friendly painting namesStar Rauchenberger7 days1-3/+3
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* Save analysis uses remote location for non-counting panelsStar Rauchenberger2024-07-241-7/+7
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* Added savedata analyzerStar Rauchenberger2024-07-191-9/+31
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* Don't show unreachable paintings as checkedStar Rauchenberger2024-07-171-4/+4
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* Proper painting reachability detectionStar Rauchenberger2024-06-061-7/+9
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* Show unchecked paintingsStar Rauchenberger2024-05-291-0/+32
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* Double buffered painting looks betterStar Rauchenberger2024-05-141-1/+5
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* Make win condition checkableStar Rauchenberger2024-02-181-1/+2
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* Fix area popups not shrinkingStar Rauchenberger2024-01-271-0/+1
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* Area popups are now paintedStar Rauchenberger2024-01-191-39/+79
| | | | Instead of being a bunch of controls. This fixes the problem with the window being slow to drag around, and with items in lists disappearing. Overall W for me.
* Show hunt panels optionStar Rauchenberger2023-11-171-2/+6
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* Use hardcoded AP ids nowStar Rauchenberger2023-09-171-2/+2
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* Panelsanity supportStar Rauchenberger2023-08-251-12/+11
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* Support reduce_checksStar Rauchenberger2023-05-091-0/+18
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* Refactored away singletonsStar Rauchenberger2023-05-051-4/+3
| | | | (Except TrackerConfig, for now at least)
* Organised repoStar Rauchenberger2023-05-051-0/+54