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path: root/src/ap_state.h
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* Fixed remaining thread unsafe APState/IPCState readsStar Rauchenberger2024-12-201-6/+3
* Rewrote APState so connection happens on threadStar Rauchenberger2024-12-191-0/+8
* Added getting player position from IPCStar Rauchenberger2024-12-171-0/+2
* Merge branch 'main' into panelsStar Rauchenberger2024-07-241-0/+2
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| * Added savedata analyzerStar Rauchenberger2024-07-191-0/+2
* | Merge branch 'main' into panelsStar Rauchenberger2024-06-091-1/+10
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| * Shade owls to indicate entrance/exitStar Rauchenberger2024-06-061-0/+2
| * Show unchecked paintingsStar Rauchenberger2024-05-291-0/+2
| * Added door popups that report requirementsStar Rauchenberger2024-05-161-0/+2
| * Get checked paintings from serverStar Rauchenberger2024-05-151-1/+4
* | Merge branch 'main' into panelsStar Rauchenberger2024-04-271-3/+37
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| * Merge branch 'future'Star Rauchenberger2024-04-221-3/+37
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| | * Added sunwarp shuffleStar Rauchenberger2024-03-021-0/+9
| | * Fix pilgrimage detection for vanilla doorsStar Rauchenberger2024-02-281-5/+24
| | * Added pilgrimage goalStar Rauchenberger2024-02-261-1/+1
| | * Merge branch 'main' into futureStar Rauchenberger2024-02-261-0/+2
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| | * | Added real pilgrimage detectionStar Rauchenberger2024-02-261-0/+2
| | * | Added sunwarp access supportStar Rauchenberger2024-01-311-0/+4
* | | | Support panels mode door shuffleStar Rauchenberger2024-04-161-1/+3
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* | / Added player position trackingStar Rauchenberger2024-04-031-0/+4
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* | Make win condition checkableStar Rauchenberger2024-02-181-0/+2
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* Show hunt panels optionStar Rauchenberger2023-11-171-0/+2
* Added early color hallways support v0.5.3Star Rauchenberger2023-09-281-0/+2
* Use hardcoded AP ids nowStar Rauchenberger2023-09-171-4/+2
* Panelsanity supportStar Rauchenberger2023-08-251-1/+3
* LEVEL 2 and required_panel supportStar Rauchenberger2023-08-031-0/+6
* Show list of achievements on the sideStar Rauchenberger2023-05-211-0/+2
* Support reduce_checksStar Rauchenberger2023-05-091-0/+2
* Organised repoStar Rauchenberger2023-05-051-0/+33
(probably worth doing :) ) GLuint status = ccglCheckFramebufferStatus(CC_GL_FRAMEBUFFER); if (status != CC_GL_FRAMEBUFFER_COMPLETE) [NSException raise:@"Frame Grabber" format:@"Could not attach texture to framebuffer"]; ccglBindFramebuffer(CC_GL_FRAMEBUFFER, oldFBO); } -(void)beforeRender:(CCTexture2D*)texture { glGetIntegerv(CC_GL_FRAMEBUFFER_BINDING, &oldFBO); ccglBindFramebuffer(CC_GL_FRAMEBUFFER, fbo); // BUG XXX: doesn't work with RGB565. glClearColor(0,0,0,0); // BUG #631: To fix #631, uncomment the lines with #631 // Warning: But it CCGrabber won't work with 2 effects at the same time // glClearColor(0.0f,0.0f,0.0f,1.0f); // #631 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // glColorMask(TRUE, TRUE, TRUE, FALSE); // #631 } -(void)afterRender:(CCTexture2D*)texture { ccglBindFramebuffer(CC_GL_FRAMEBUFFER, oldFBO); // glColorMask(TRUE, TRUE, TRUE, TRUE); // #631 } - (void) dealloc { CCLOGINFO(@"cocos2d: deallocing %@", self); ccglDeleteFramebuffers(1, &fbo); [super dealloc]; } @end