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* Panelsanity supportStar Rauchenberger2023-08-251-0/+132
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* Fixed fake pilgrimageStar Rauchenberger2023-08-081-0/+8
| | | | It was missing the 5 sunwarp before. Oops.
* Add Orange Tower BasementStar Rauchenberger2023-06-181-0/+2
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* The Bold and The Red no longer overlapStar Rauchenberger2023-05-091-2/+2
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* Detect fake pilgrimageStar Rauchenberger2023-05-061-0/+21
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* Added support for variable THE MASTERStar Rauchenberger2023-05-051-0/+2
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* It's called The Wanderer nowStar Rauchenberger2023-05-051-1/+1
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* Map + popups reflect checked locationsStar Rauchenberger2023-05-022-0/+0
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* Added areas to mapStar Rauchenberger2023-05-021-0/+129
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* Added map backgroundStar Rauchenberger2023-05-011-0/+0
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connections {
  from_room: "First Second Room"
  to_room: "Loose Strings Room"
  door { name: "Firs Door" }
}
connections {
  from_room: "First Second Room"
  to_room: "Silver Portal Room"
  door { name: "Initial Door" }
}
connections {
  from {
    port {
      room: "First Second Room"
      name: "TTD"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from_room: "First Second Room"
  to_room: "Silver Portal Room"
  door { name: "Second Left Door" }
}
connections {
  from_room: "First Second Room"
  to_room: "One Luck Room"
  door { name: "Second Right Door" }
}
connections {
  from_room: "Silver Portal Room"
  to_room: "First Second Room"
  oneway: true
}
connections {
  from {
    port {
      room: "Silver Portal Room"
      name: "BEGIN"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      room: "Silver Portal Room"
      name: "NEXT"
    }
  }
  to {
    port {
      room: "One Luck Room"
      name: "BEGIN"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      room: "One Luck Room"
      name: "BEGIN"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from_room: "One Luck Room"
  to_room: "Dead End Room"
  oneway: true
}
connections {
  from_room: "One Luck Room"
  to_room: "First Second Room"
  oneway: true
}
connections {
  from_room: "Dead End Room"
  to_room: "Silver Portal Room"
  oneway: true
}
connections {
  from {
    port {
      room: "Dead End Room"
      name: "BEGIN"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      room: "Dead End Room"
      name: "BEGIN2"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}
connections {
  from_room: "Loose Strings Room"
  to_room: "First Second Room"
  oneway: true
}
connections {
  from {
    port {
      room: "Loose Strings Room"
      name: "BEGIN"
    }
  }
  to {
    port {
      room: "First Second Room"
      name: "GREAT"
    }
  }
  oneway: true
}