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* Added painting shuffle supportStar Rauchenberger2023-05-035-1/+84
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* Changes to make it work better on WindowsStar Rauchenberger2023-05-037-143/+100
| | | | AreaWindows are now no longer separate controls but are instead just painted onto the TrackerPanel. This lets us avoid the complexity of z-ordering with sibling controls. We can also use the mouse motion event to display and hide the popups, which conveniently doesn't fire when the mouse is over a popup, so the popup won't hide until you mouse off of the window AND popup.
* Changes to get it to compile on WindowsStar Rauchenberger2023-05-036-21/+37
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* Typo from copy pasteStar Rauchenberger2023-05-021-2/+1
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* Does this workStar Rauchenberger2023-05-024-6/+136
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* Use vcpkgStar Rauchenberger2023-05-024-3/+12
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* Support door shuffleStar Rauchenberger2023-05-025-28/+47
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* Connection dialog starts with server field focusedStar Rauchenberger2023-05-021-0/+1
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* Added reachability checking (only no doors rn)Star Rauchenberger2023-05-0210-8/+267
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* Map + popups reflect checked locationsStar Rauchenberger2023-05-0218-32/+220
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* Tracker connects to AP nowStar Rauchenberger2023-05-0214-1/+24914
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* Show locations popup when hovering over areaStar Rauchenberger2023-05-027-12/+92
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* Sorted locations into map areasStar Rauchenberger2023-05-023-7/+65
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* Added areas to mapStar Rauchenberger2023-05-028-1/+257
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* Use Google's style guideStar Rauchenberger2023-05-026-43/+46
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* Started reading in game data yamlStar Rauchenberger2023-05-026-1/+355
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* Map image now has aspect ratio maintainedStar Rauchenberger2023-05-011-2/+21
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* Added map backgroundStar Rauchenberger2023-05-015-0/+57
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* Initial commitStar Rauchenberger2023-05-015-0/+82