diff options
Diffstat (limited to 'tracker_state.cpp')
-rw-r--r-- | tracker_state.cpp | 181 |
1 files changed, 0 insertions, 181 deletions
diff --git a/tracker_state.cpp b/tracker_state.cpp deleted file mode 100644 index 858ec3e..0000000 --- a/tracker_state.cpp +++ /dev/null | |||
@@ -1,181 +0,0 @@ | |||
1 | #include "tracker_state.h" | ||
2 | |||
3 | #include <list> | ||
4 | #include <set> | ||
5 | |||
6 | #include "ap_state.h" | ||
7 | #include "game_data.h" | ||
8 | |||
9 | bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms); | ||
10 | |||
11 | bool IsPanelReachable_Helper(int panel_id, | ||
12 | const std::set<int>& reachable_rooms) { | ||
13 | const Panel& panel_obj = GetGameData().GetPanel(panel_id); | ||
14 | |||
15 | if (!reachable_rooms.count(panel_obj.room)) { | ||
16 | return false; | ||
17 | } | ||
18 | |||
19 | if (panel_obj.name == "THE MASTER") { | ||
20 | int achievements_accessible = 0; | ||
21 | |||
22 | for (int achieve_id : GetGameData().GetAchievementPanels()) { | ||
23 | if (IsPanelReachable_Helper(achieve_id, reachable_rooms)) { | ||
24 | achievements_accessible++; | ||
25 | |||
26 | if (achievements_accessible >= AP_GetMasteryRequirement()) { | ||
27 | break; | ||
28 | } | ||
29 | } | ||
30 | } | ||
31 | |||
32 | return (achievements_accessible >= AP_GetMasteryRequirement()); | ||
33 | } | ||
34 | |||
35 | for (int room_id : panel_obj.required_rooms) { | ||
36 | if (!reachable_rooms.count(room_id)) { | ||
37 | return false; | ||
38 | } | ||
39 | } | ||
40 | |||
41 | for (int door_id : panel_obj.required_doors) { | ||
42 | if (!IsDoorReachable_Helper(door_id, reachable_rooms)) { | ||
43 | return false; | ||
44 | } | ||
45 | } | ||
46 | |||
47 | if (AP_IsColorShuffle()) { | ||
48 | for (LingoColor color : panel_obj.colors) { | ||
49 | if (!AP_HasColorItem(color)) { | ||
50 | return false; | ||
51 | } | ||
52 | } | ||
53 | } | ||
54 | |||
55 | return true; | ||
56 | } | ||
57 | |||
58 | bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms) { | ||
59 | const Door& door_obj = GetGameData().GetDoor(door_id); | ||
60 | |||
61 | if (AP_GetDoorShuffleMode() == kNO_DOORS || door_obj.skip_item) { | ||
62 | if (!reachable_rooms.count(door_obj.room)) { | ||
63 | return false; | ||
64 | } | ||
65 | |||
66 | for (int panel_id : door_obj.panels) { | ||
67 | if (!IsPanelReachable_Helper(panel_id, reachable_rooms)) { | ||
68 | return false; | ||
69 | } | ||
70 | } | ||
71 | |||
72 | return true; | ||
73 | } else if (AP_GetDoorShuffleMode() == kSIMPLE_DOORS && | ||
74 | !door_obj.group_name.empty()) { | ||
75 | return AP_HasItem(door_obj.group_name); | ||
76 | } else { | ||
77 | bool has_item = AP_HasItem(door_obj.item_name); | ||
78 | |||
79 | if (!has_item) { | ||
80 | for (const ProgressiveRequirement& prog_req : door_obj.progressives) { | ||
81 | if (AP_HasItem(prog_req.item_name, prog_req.quantity)) { | ||
82 | has_item = true; | ||
83 | break; | ||
84 | } | ||
85 | } | ||
86 | } | ||
87 | |||
88 | return has_item; | ||
89 | } | ||
90 | } | ||
91 | |||
92 | void TrackerState::CalculateState() { | ||
93 | reachability_.clear(); | ||
94 | |||
95 | std::set<int> reachable_rooms; | ||
96 | |||
97 | std::list<Exit> flood_boundary; | ||
98 | flood_boundary.push_back( | ||
99 | {.destination_room = GetGameData().GetRoomByName("Menu")}); | ||
100 | |||
101 | bool reachable_changed = true; | ||
102 | while (reachable_changed) { | ||
103 | reachable_changed = false; | ||
104 | |||
105 | std::list<Exit> new_boundary; | ||
106 | for (const Exit& room_exit : flood_boundary) { | ||
107 | if (reachable_rooms.count(room_exit.destination_room)) { | ||
108 | continue; | ||
109 | } | ||
110 | |||
111 | bool valid_transition = false; | ||
112 | if (room_exit.door.has_value()) { | ||
113 | if (IsDoorReachable_Helper(*room_exit.door, reachable_rooms)) { | ||
114 | valid_transition = true; | ||
115 | } else if (AP_GetDoorShuffleMode() == kNO_DOORS) { | ||
116 | new_boundary.push_back(room_exit); | ||
117 | } | ||
118 | } else { | ||
119 | valid_transition = true; | ||
120 | } | ||
121 | |||
122 | if (valid_transition) { | ||
123 | reachable_rooms.insert(room_exit.destination_room); | ||
124 | reachable_changed = true; | ||
125 | |||
126 | const Room& room_obj = | ||
127 | GetGameData().GetRoom(room_exit.destination_room); | ||
128 | for (const Exit& out_edge : room_obj.exits) { | ||
129 | if (!out_edge.painting || !AP_IsPaintingShuffle()) { | ||
130 | new_boundary.push_back(out_edge); | ||
131 | } | ||
132 | } | ||
133 | |||
134 | if (AP_IsPaintingShuffle()) { | ||
135 | for (const PaintingExit& out_edge : room_obj.paintings) { | ||
136 | if (AP_GetPaintingMapping().count(out_edge.id)) { | ||
137 | Exit painting_exit; | ||
138 | painting_exit.destination_room = GetGameData().GetRoomForPainting( | ||
139 | AP_GetPaintingMapping().at(out_edge.id)); | ||
140 | painting_exit.door = out_edge.door; | ||
141 | |||
142 | new_boundary.push_back(painting_exit); | ||
143 | } | ||
144 | } | ||
145 | } | ||
146 | } | ||
147 | } | ||
148 | |||
149 | flood_boundary = new_boundary; | ||
150 | } | ||
151 | |||
152 | for (const MapArea& map_area : GetGameData().GetMapAreas()) { | ||
153 | for (int section_id = 0; section_id < map_area.locations.size(); | ||
154 | section_id++) { | ||
155 | const Location& location_section = map_area.locations.at(section_id); | ||
156 | bool reachable = reachable_rooms.count(location_section.room); | ||
157 | if (reachable) { | ||
158 | for (int panel_id : location_section.panels) { | ||
159 | reachable &= IsPanelReachable_Helper(panel_id, reachable_rooms); | ||
160 | } | ||
161 | } | ||
162 | |||
163 | reachability_[{map_area.id, section_id}] = reachable; | ||
164 | } | ||
165 | } | ||
166 | } | ||
167 | |||
168 | bool TrackerState::IsLocationReachable(int area_id, int section_id) { | ||
169 | std::tuple<int, int> key = {area_id, section_id}; | ||
170 | |||
171 | if (reachability_.count(key)) { | ||
172 | return reachability_.at(key); | ||
173 | } else { | ||
174 | return false; | ||
175 | } | ||
176 | } | ||
177 | |||
178 | TrackerState& GetTrackerState() { | ||
179 | static TrackerState* instance = new TrackerState(); | ||
180 | return *instance; | ||
181 | } | ||