diff options
Diffstat (limited to 'tracker_state.cpp')
| -rw-r--r-- | tracker_state.cpp | 143 |
1 files changed, 143 insertions, 0 deletions
| diff --git a/tracker_state.cpp b/tracker_state.cpp new file mode 100644 index 0000000..62e4612 --- /dev/null +++ b/tracker_state.cpp | |||
| @@ -0,0 +1,143 @@ | |||
| 1 | #include "tracker_state.h" | ||
| 2 | |||
| 3 | #include <list> | ||
| 4 | #include <set> | ||
| 5 | |||
| 6 | #include "ap_state.h" | ||
| 7 | #include "game_data.h" | ||
| 8 | |||
| 9 | bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms); | ||
| 10 | |||
| 11 | bool IsPanelReachable_Helper(int panel_id, | ||
| 12 | const std::set<int>& reachable_rooms) { | ||
| 13 | const Panel& panel_obj = GetGameData().GetPanel(panel_id); | ||
| 14 | |||
| 15 | if (!reachable_rooms.count(panel_obj.room)) { | ||
| 16 | return false; | ||
| 17 | } | ||
| 18 | |||
| 19 | for (int room_id : panel_obj.required_rooms) { | ||
| 20 | if (!reachable_rooms.count(room_id)) { | ||
| 21 | return false; | ||
| 22 | } | ||
| 23 | } | ||
| 24 | |||
| 25 | for (int door_id : panel_obj.required_doors) { | ||
| 26 | if (!IsDoorReachable_Helper(door_id, reachable_rooms)) { | ||
| 27 | return false; | ||
| 28 | } | ||
| 29 | } | ||
| 30 | |||
| 31 | if (GetAPState().IsColorShuffle()) { | ||
| 32 | for (LingoColor color : panel_obj.colors) { | ||
| 33 | if (!GetAPState().HasColorItem(color)) { | ||
| 34 | return false; | ||
| 35 | } | ||
| 36 | } | ||
| 37 | } | ||
| 38 | |||
| 39 | return true; | ||
| 40 | } | ||
| 41 | |||
| 42 | bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms) { | ||
| 43 | const Door& door_obj = GetGameData().GetDoor(door_id); | ||
| 44 | |||
| 45 | switch (GetAPState().GetDoorShuffleMode()) { | ||
| 46 | case DoorShuffleMode::kNone: { | ||
| 47 | if (!reachable_rooms.count(door_obj.room)) { | ||
| 48 | return false; | ||
| 49 | } | ||
| 50 | |||
| 51 | for (int panel_id : door_obj.panels) { | ||
| 52 | if (!IsPanelReachable_Helper(panel_id, reachable_rooms)) { | ||
| 53 | return false; | ||
| 54 | } | ||
| 55 | } | ||
| 56 | |||
| 57 | return true; | ||
| 58 | } | ||
| 59 | case DoorShuffleMode::kSimple: { | ||
| 60 | break; | ||
| 61 | } | ||
| 62 | case DoorShuffleMode::kComplex: { | ||
| 63 | break; | ||
| 64 | } | ||
| 65 | } | ||
| 66 | } | ||
| 67 | |||
| 68 | void TrackerState::CalculateState() { | ||
| 69 | reachability_.clear(); | ||
| 70 | |||
| 71 | std::set<int> reachable_rooms; | ||
| 72 | |||
| 73 | std::list<Exit> flood_boundary; | ||
| 74 | flood_boundary.push_back( | ||
| 75 | {.destination_room = GetGameData().GetRoomByName("Menu")}); | ||
| 76 | |||
| 77 | bool reachable_changed = true; | ||
| 78 | while (reachable_changed) { | ||
| 79 | reachable_changed = false; | ||
| 80 | |||
| 81 | std::list<Exit> new_boundary; | ||
| 82 | for (const Exit& room_exit : flood_boundary) { | ||
| 83 | if (reachable_rooms.count(room_exit.destination_room)) { | ||
| 84 | continue; | ||
| 85 | } | ||
| 86 | |||
| 87 | bool valid_transition = false; | ||
| 88 | if (room_exit.door.has_value()) { | ||
| 89 | if (IsDoorReachable_Helper(*room_exit.door, reachable_rooms)) { | ||
| 90 | valid_transition = true; | ||
| 91 | } else if (GetAPState().GetDoorShuffleMode() == | ||
| 92 | DoorShuffleMode::kNone) { | ||
| 93 | new_boundary.push_back(room_exit); | ||
| 94 | } | ||
| 95 | } else { | ||
| 96 | valid_transition = true; | ||
| 97 | } | ||
| 98 | |||
| 99 | if (valid_transition) { | ||
| 100 | reachable_rooms.insert(room_exit.destination_room); | ||
| 101 | reachable_changed = true; | ||
| 102 | |||
| 103 | const Room& room_obj = | ||
| 104 | GetGameData().GetRoom(room_exit.destination_room); | ||
| 105 | for (const Exit& out_edge : room_obj.exits) { | ||
| 106 | new_boundary.push_back(out_edge); | ||
| 107 | } | ||
| 108 | } | ||
| 109 | } | ||
| 110 | |||
| 111 | flood_boundary = new_boundary; | ||
| 112 | } | ||
| 113 | |||
| 114 | for (const MapArea& map_area : GetGameData().GetMapAreas()) { | ||
| 115 | for (int section_id = 0; section_id < map_area.locations.size(); | ||
| 116 | section_id++) { | ||
| 117 | const Location& location_section = map_area.locations.at(section_id); | ||
| 118 | bool reachable = reachable_rooms.count(location_section.room); | ||
| 119 | if (reachable) { | ||
| 120 | for (int panel_id : location_section.panels) { | ||
| 121 | reachable &= IsPanelReachable_Helper(panel_id, reachable_rooms); | ||
| 122 | } | ||
| 123 | } | ||
| 124 | |||
| 125 | reachability_[{map_area.id, section_id}] = reachable; | ||
| 126 | } | ||
| 127 | } | ||
| 128 | } | ||
| 129 | |||
| 130 | bool TrackerState::IsLocationReachable(int area_id, int section_id) { | ||
| 131 | std::tuple<int, int> key = {area_id, section_id}; | ||
| 132 | |||
| 133 | if (reachability_.count(key)) { | ||
| 134 | return reachability_.at(key); | ||
| 135 | } else { | ||
| 136 | return false; | ||
| 137 | } | ||
| 138 | } | ||
| 139 | |||
| 140 | TrackerState& GetTrackerState() { | ||
| 141 | static TrackerState* instance = new TrackerState(); | ||
| 142 | return *instance; | ||
| 143 | } | ||
