diff options
Diffstat (limited to 'tracker_state.cpp')
| -rw-r--r-- | tracker_state.cpp | 181 |
1 files changed, 0 insertions, 181 deletions
| diff --git a/tracker_state.cpp b/tracker_state.cpp deleted file mode 100644 index 858ec3e..0000000 --- a/tracker_state.cpp +++ /dev/null | |||
| @@ -1,181 +0,0 @@ | |||
| 1 | #include "tracker_state.h" | ||
| 2 | |||
| 3 | #include <list> | ||
| 4 | #include <set> | ||
| 5 | |||
| 6 | #include "ap_state.h" | ||
| 7 | #include "game_data.h" | ||
| 8 | |||
| 9 | bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms); | ||
| 10 | |||
| 11 | bool IsPanelReachable_Helper(int panel_id, | ||
| 12 | const std::set<int>& reachable_rooms) { | ||
| 13 | const Panel& panel_obj = GetGameData().GetPanel(panel_id); | ||
| 14 | |||
| 15 | if (!reachable_rooms.count(panel_obj.room)) { | ||
| 16 | return false; | ||
| 17 | } | ||
| 18 | |||
| 19 | if (panel_obj.name == "THE MASTER") { | ||
| 20 | int achievements_accessible = 0; | ||
| 21 | |||
| 22 | for (int achieve_id : GetGameData().GetAchievementPanels()) { | ||
| 23 | if (IsPanelReachable_Helper(achieve_id, reachable_rooms)) { | ||
| 24 | achievements_accessible++; | ||
| 25 | |||
| 26 | if (achievements_accessible >= AP_GetMasteryRequirement()) { | ||
| 27 | break; | ||
| 28 | } | ||
| 29 | } | ||
| 30 | } | ||
| 31 | |||
| 32 | return (achievements_accessible >= AP_GetMasteryRequirement()); | ||
| 33 | } | ||
| 34 | |||
| 35 | for (int room_id : panel_obj.required_rooms) { | ||
| 36 | if (!reachable_rooms.count(room_id)) { | ||
| 37 | return false; | ||
| 38 | } | ||
| 39 | } | ||
| 40 | |||
| 41 | for (int door_id : panel_obj.required_doors) { | ||
| 42 | if (!IsDoorReachable_Helper(door_id, reachable_rooms)) { | ||
| 43 | return false; | ||
| 44 | } | ||
| 45 | } | ||
| 46 | |||
| 47 | if (AP_IsColorShuffle()) { | ||
| 48 | for (LingoColor color : panel_obj.colors) { | ||
| 49 | if (!AP_HasColorItem(color)) { | ||
| 50 | return false; | ||
| 51 | } | ||
| 52 | } | ||
| 53 | } | ||
| 54 | |||
| 55 | return true; | ||
| 56 | } | ||
| 57 | |||
| 58 | bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms) { | ||
| 59 | const Door& door_obj = GetGameData().GetDoor(door_id); | ||
| 60 | |||
| 61 | if (AP_GetDoorShuffleMode() == kNO_DOORS || door_obj.skip_item) { | ||
| 62 | if (!reachable_rooms.count(door_obj.room)) { | ||
| 63 | return false; | ||
| 64 | } | ||
| 65 | |||
| 66 | for (int panel_id : door_obj.panels) { | ||
| 67 | if (!IsPanelReachable_Helper(panel_id, reachable_rooms)) { | ||
| 68 | return false; | ||
| 69 | } | ||
| 70 | } | ||
| 71 | |||
| 72 | return true; | ||
| 73 | } else if (AP_GetDoorShuffleMode() == kSIMPLE_DOORS && | ||
| 74 | !door_obj.group_name.empty()) { | ||
| 75 | return AP_HasItem(door_obj.group_name); | ||
| 76 | } else { | ||
| 77 | bool has_item = AP_HasItem(door_obj.item_name); | ||
| 78 | |||
| 79 | if (!has_item) { | ||
| 80 | for (const ProgressiveRequirement& prog_req : door_obj.progressives) { | ||
| 81 | if (AP_HasItem(prog_req.item_name, prog_req.quantity)) { | ||
| 82 | has_item = true; | ||
| 83 | break; | ||
| 84 | } | ||
| 85 | } | ||
| 86 | } | ||
| 87 | |||
| 88 | return has_item; | ||
| 89 | } | ||
| 90 | } | ||
| 91 | |||
| 92 | void TrackerState::CalculateState() { | ||
| 93 | reachability_.clear(); | ||
| 94 | |||
| 95 | std::set<int> reachable_rooms; | ||
| 96 | |||
| 97 | std::list<Exit> flood_boundary; | ||
| 98 | flood_boundary.push_back( | ||
| 99 | {.destination_room = GetGameData().GetRoomByName("Menu")}); | ||
| 100 | |||
| 101 | bool reachable_changed = true; | ||
| 102 | while (reachable_changed) { | ||
| 103 | reachable_changed = false; | ||
| 104 | |||
| 105 | std::list<Exit> new_boundary; | ||
| 106 | for (const Exit& room_exit : flood_boundary) { | ||
| 107 | if (reachable_rooms.count(room_exit.destination_room)) { | ||
| 108 | continue; | ||
| 109 | } | ||
| 110 | |||
| 111 | bool valid_transition = false; | ||
| 112 | if (room_exit.door.has_value()) { | ||
| 113 | if (IsDoorReachable_Helper(*room_exit.door, reachable_rooms)) { | ||
| 114 | valid_transition = true; | ||
| 115 | } else if (AP_GetDoorShuffleMode() == kNO_DOORS) { | ||
| 116 | new_boundary.push_back(room_exit); | ||
| 117 | } | ||
| 118 | } else { | ||
| 119 | valid_transition = true; | ||
| 120 | } | ||
| 121 | |||
| 122 | if (valid_transition) { | ||
| 123 | reachable_rooms.insert(room_exit.destination_room); | ||
| 124 | reachable_changed = true; | ||
| 125 | |||
| 126 | const Room& room_obj = | ||
| 127 | GetGameData().GetRoom(room_exit.destination_room); | ||
| 128 | for (const Exit& out_edge : room_obj.exits) { | ||
| 129 | if (!out_edge.painting || !AP_IsPaintingShuffle()) { | ||
| 130 | new_boundary.push_back(out_edge); | ||
| 131 | } | ||
| 132 | } | ||
| 133 | |||
| 134 | if (AP_IsPaintingShuffle()) { | ||
| 135 | for (const PaintingExit& out_edge : room_obj.paintings) { | ||
| 136 | if (AP_GetPaintingMapping().count(out_edge.id)) { | ||
| 137 | Exit painting_exit; | ||
| 138 | painting_exit.destination_room = GetGameData().GetRoomForPainting( | ||
| 139 | AP_GetPaintingMapping().at(out_edge.id)); | ||
| 140 | painting_exit.door = out_edge.door; | ||
| 141 | |||
| 142 | new_boundary.push_back(painting_exit); | ||
| 143 | } | ||
| 144 | } | ||
| 145 | } | ||
| 146 | } | ||
| 147 | } | ||
| 148 | |||
| 149 | flood_boundary = new_boundary; | ||
| 150 | } | ||
| 151 | |||
| 152 | for (const MapArea& map_area : GetGameData().GetMapAreas()) { | ||
| 153 | for (int section_id = 0; section_id < map_area.locations.size(); | ||
| 154 | section_id++) { | ||
| 155 | const Location& location_section = map_area.locations.at(section_id); | ||
| 156 | bool reachable = reachable_rooms.count(location_section.room); | ||
| 157 | if (reachable) { | ||
| 158 | for (int panel_id : location_section.panels) { | ||
| 159 | reachable &= IsPanelReachable_Helper(panel_id, reachable_rooms); | ||
| 160 | } | ||
| 161 | } | ||
| 162 | |||
| 163 | reachability_[{map_area.id, section_id}] = reachable; | ||
| 164 | } | ||
| 165 | } | ||
| 166 | } | ||
| 167 | |||
| 168 | bool TrackerState::IsLocationReachable(int area_id, int section_id) { | ||
| 169 | std::tuple<int, int> key = {area_id, section_id}; | ||
| 170 | |||
| 171 | if (reachability_.count(key)) { | ||
| 172 | return reachability_.at(key); | ||
| 173 | } else { | ||
| 174 | return false; | ||
| 175 | } | ||
| 176 | } | ||
| 177 | |||
| 178 | TrackerState& GetTrackerState() { | ||
| 179 | static TrackerState* instance = new TrackerState(); | ||
| 180 | return *instance; | ||
| 181 | } | ||
