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-rw-r--r--src/tracker_state.cpp48
1 files changed, 28 insertions, 20 deletions
diff --git a/src/tracker_state.cpp b/src/tracker_state.cpp index 858ec3e..37a7da8 100644 --- a/src/tracker_state.cpp +++ b/src/tracker_state.cpp
@@ -1,16 +1,29 @@
1#include "tracker_state.h" 1#include "tracker_state.h"
2 2
3#include <list> 3#include <list>
4#include <map>
4#include <set> 5#include <set>
6#include <tuple>
5 7
6#include "ap_state.h" 8#include "ap_state.h"
7#include "game_data.h" 9#include "game_data.h"
8 10
11namespace {
12
13struct TrackerState {
14 std::map<std::tuple<int, int>, bool> reachability;
15};
16
17TrackerState& GetState() {
18 static TrackerState* instance = new TrackerState();
19 return *instance;
20}
21
9bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms); 22bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms);
10 23
11bool IsPanelReachable_Helper(int panel_id, 24bool IsPanelReachable_Helper(int panel_id,
12 const std::set<int>& reachable_rooms) { 25 const std::set<int>& reachable_rooms) {
13 const Panel& panel_obj = GetGameData().GetPanel(panel_id); 26 const Panel& panel_obj = GD_GetPanel(panel_id);
14 27
15 if (!reachable_rooms.count(panel_obj.room)) { 28 if (!reachable_rooms.count(panel_obj.room)) {
16 return false; 29 return false;
@@ -19,7 +32,7 @@ bool IsPanelReachable_Helper(int panel_id,
19 if (panel_obj.name == "THE MASTER") { 32 if (panel_obj.name == "THE MASTER") {
20 int achievements_accessible = 0; 33 int achievements_accessible = 0;
21 34
22 for (int achieve_id : GetGameData().GetAchievementPanels()) { 35 for (int achieve_id : GD_GetAchievementPanels()) {
23 if (IsPanelReachable_Helper(achieve_id, reachable_rooms)) { 36 if (IsPanelReachable_Helper(achieve_id, reachable_rooms)) {
24 achievements_accessible++; 37 achievements_accessible++;
25 38
@@ -56,7 +69,7 @@ bool IsPanelReachable_Helper(int panel_id,
56} 69}
57 70
58bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms) { 71bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms) {
59 const Door& door_obj = GetGameData().GetDoor(door_id); 72 const Door& door_obj = GD_GetDoor(door_id);
60 73
61 if (AP_GetDoorShuffleMode() == kNO_DOORS || door_obj.skip_item) { 74 if (AP_GetDoorShuffleMode() == kNO_DOORS || door_obj.skip_item) {
62 if (!reachable_rooms.count(door_obj.room)) { 75 if (!reachable_rooms.count(door_obj.room)) {
@@ -89,14 +102,15 @@ bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms) {
89 } 102 }
90} 103}
91 104
92void TrackerState::CalculateState() { 105} // namespace
93 reachability_.clear(); 106
107void RecalculateReachability() {
108 GetState().reachability.clear();
94 109
95 std::set<int> reachable_rooms; 110 std::set<int> reachable_rooms;
96 111
97 std::list<Exit> flood_boundary; 112 std::list<Exit> flood_boundary;
98 flood_boundary.push_back( 113 flood_boundary.push_back({.destination_room = GD_GetRoomByName("Menu")});
99 {.destination_room = GetGameData().GetRoomByName("Menu")});
100 114
101 bool reachable_changed = true; 115 bool reachable_changed = true;
102 while (reachable_changed) { 116 while (reachable_changed) {
@@ -123,8 +137,7 @@ void TrackerState::CalculateState() {
123 reachable_rooms.insert(room_exit.destination_room); 137 reachable_rooms.insert(room_exit.destination_room);
124 reachable_changed = true; 138 reachable_changed = true;
125 139
126 const Room& room_obj = 140 const Room& room_obj = GD_GetRoom(room_exit.destination_room);
127 GetGameData().GetRoom(room_exit.destination_room);
128 for (const Exit& out_edge : room_obj.exits) { 141 for (const Exit& out_edge : room_obj.exits) {
129 if (!out_edge.painting || !AP_IsPaintingShuffle()) { 142 if (!out_edge.painting || !AP_IsPaintingShuffle()) {
130 new_boundary.push_back(out_edge); 143 new_boundary.push_back(out_edge);
@@ -135,7 +148,7 @@ void TrackerState::CalculateState() {
135 for (const PaintingExit& out_edge : room_obj.paintings) { 148 for (const PaintingExit& out_edge : room_obj.paintings) {
136 if (AP_GetPaintingMapping().count(out_edge.id)) { 149 if (AP_GetPaintingMapping().count(out_edge.id)) {
137 Exit painting_exit; 150 Exit painting_exit;
138 painting_exit.destination_room = GetGameData().GetRoomForPainting( 151 painting_exit.destination_room = GD_GetRoomForPainting(
139 AP_GetPaintingMapping().at(out_edge.id)); 152 AP_GetPaintingMapping().at(out_edge.id));
140 painting_exit.door = out_edge.door; 153 painting_exit.door = out_edge.door;
141 154
@@ -149,7 +162,7 @@ void TrackerState::CalculateState() {
149 flood_boundary = new_boundary; 162 flood_boundary = new_boundary;
150 } 163 }
151 164
152 for (const MapArea& map_area : GetGameData().GetMapAreas()) { 165 for (const MapArea& map_area : GD_GetMapAreas()) {
153 for (int section_id = 0; section_id < map_area.locations.size(); 166 for (int section_id = 0; section_id < map_area.locations.size();
154 section_id++) { 167 section_id++) {
155 const Location& location_section = map_area.locations.at(section_id); 168 const Location& location_section = map_area.locations.at(section_id);
@@ -160,22 +173,17 @@ void TrackerState::CalculateState() {
160 } 173 }
161 } 174 }
162 175
163 reachability_[{map_area.id, section_id}] = reachable; 176 GetState().reachability[{map_area.id, section_id}] = reachable;
164 } 177 }
165 } 178 }
166} 179}
167 180
168bool TrackerState::IsLocationReachable(int area_id, int section_id) { 181bool IsLocationReachable(int area_id, int section_id) {
169 std::tuple<int, int> key = {area_id, section_id}; 182 std::tuple<int, int> key = {area_id, section_id};
170 183
171 if (reachability_.count(key)) { 184 if (GetState().reachability.count(key)) {
172 return reachability_.at(key); 185 return GetState().reachability.at(key);
173 } else { 186 } else {
174 return false; 187 return false;
175 } 188 }
176} 189}
177
178TrackerState& GetTrackerState() {
179 static TrackerState* instance = new TrackerState();
180 return *instance;
181}