diff options
Diffstat (limited to 'src/ipc_state.cpp')
| -rw-r--r-- | src/ipc_state.cpp | 164 |
1 files changed, 135 insertions, 29 deletions
| diff --git a/src/ipc_state.cpp b/src/ipc_state.cpp index c0bdc9b..24d0115 100644 --- a/src/ipc_state.cpp +++ b/src/ipc_state.cpp | |||
| @@ -15,18 +15,21 @@ | |||
| 15 | #include <tuple> | 15 | #include <tuple> |
| 16 | #include <wswrap.hpp> | 16 | #include <wswrap.hpp> |
| 17 | 17 | ||
| 18 | #include "ap_state.h" | ||
| 18 | #include "logger.h" | 19 | #include "logger.h" |
| 19 | #include "tracker_frame.h" | 20 | #include "tracker_frame.h" |
| 20 | 21 | ||
| 21 | namespace { | 22 | namespace { |
| 22 | 23 | ||
| 23 | constexpr const char* kIpcAddress = "ws://127.0.0.1:41253"; | ||
| 24 | |||
| 25 | struct IPCState { | 24 | struct IPCState { |
| 26 | std::mutex state_mutex; | 25 | std::mutex state_mutex; |
| 27 | TrackerFrame* tracker_frame = nullptr; | 26 | TrackerFrame* tracker_frame = nullptr; |
| 28 | 27 | ||
| 29 | // Protected state | 28 | // Protected state |
| 29 | bool initialized = false; | ||
| 30 | std::string address; | ||
| 31 | bool should_disconnect = false; | ||
| 32 | |||
| 30 | std::optional<std::string> status_message; | 33 | std::optional<std::string> status_message; |
| 31 | 34 | ||
| 32 | bool slot_matches = false; | 35 | bool slot_matches = false; |
| @@ -38,16 +41,27 @@ struct IPCState { | |||
| 38 | std::optional<std::tuple<int, int>> player_position; | 41 | std::optional<std::tuple<int, int>> player_position; |
| 39 | std::set<std::string> solved_panels; | 42 | std::set<std::string> solved_panels; |
| 40 | 43 | ||
| 41 | int backoff_amount = 0; | ||
| 42 | |||
| 43 | // Thread state | 44 | // Thread state |
| 44 | std::unique_ptr<wswrap::WS> ws; | 45 | std::unique_ptr<wswrap::WS> ws; |
| 45 | bool connected = false; | 46 | bool connected = false; |
| 46 | 47 | ||
| 47 | void Start(TrackerFrame* frame) { | 48 | void SetTrackerFrame(TrackerFrame* frame) { tracker_frame = frame; } |
| 48 | tracker_frame = frame; | 49 | |
| 50 | void Connect(std::string a) { | ||
| 51 | // This is the main concurrency concern, as it mutates protected state in an | ||
| 52 | // important way. Thread() is documented with how it interacts with this | ||
| 53 | // function. | ||
| 54 | std::lock_guard state_guard(state_mutex); | ||
| 55 | |||
| 56 | if (!initialized) { | ||
| 57 | std::thread([this]() { Thread(); }).detach(); | ||
| 49 | 58 | ||
| 50 | std::thread([this]() { Thread(); }).detach(); | 59 | initialized = true; |
| 60 | } else if (address != a) { | ||
| 61 | should_disconnect = true; | ||
| 62 | } | ||
| 63 | |||
| 64 | address = a; | ||
| 51 | } | 65 | } |
| 52 | 66 | ||
| 53 | std::optional<std::string> GetStatusMessage() { | 67 | std::optional<std::string> GetStatusMessage() { |
| @@ -57,6 +71,13 @@ struct IPCState { | |||
| 57 | } | 71 | } |
| 58 | 72 | ||
| 59 | void SetTrackerSlot(std::string server, std::string user) { | 73 | void SetTrackerSlot(std::string server, std::string user) { |
| 74 | // This is function is called from the APState thread, not the main thread, | ||
| 75 | // and it mutates protected state. It only really competes with OnMessage(), | ||
| 76 | // when a "Connect" message is received. If this is called right before, | ||
| 77 | // and the tracker slot does not match the old game slot, it will initiate a | ||
| 78 | // disconnect, and then the OnMessage() handler will see should_disconnect | ||
| 79 | // and stop processing the "Connect" message. If this is called right after | ||
| 80 | // and the slot does not match, IPC will disconnect, which is tolerable. | ||
| 60 | std::lock_guard state_guard(state_mutex); | 81 | std::lock_guard state_guard(state_mutex); |
| 61 | 82 | ||
| 62 | tracker_ap_server = std::move(server); | 83 | tracker_ap_server = std::move(server); |
| @@ -64,7 +85,10 @@ struct IPCState { | |||
| 64 | 85 | ||
| 65 | CheckIfSlotMatches(); | 86 | CheckIfSlotMatches(); |
| 66 | 87 | ||
| 67 | backoff_amount = 0; | 88 | if (!slot_matches) { |
| 89 | should_disconnect = true; | ||
| 90 | address.clear(); | ||
| 91 | } | ||
| 68 | } | 92 | } |
| 69 | 93 | ||
| 70 | bool IsConnected() { | 94 | bool IsConnected() { |
| @@ -88,54 +112,126 @@ struct IPCState { | |||
| 88 | private: | 112 | private: |
| 89 | void Thread() { | 113 | void Thread() { |
| 90 | for (;;) { | 114 | for (;;) { |
| 91 | player_position = std::nullopt; | 115 | SetStatusMessage("Disconnected from game."); |
| 92 | |||
| 93 | TrackerLog("Looking for game over IPC..."); | ||
| 94 | 116 | ||
| 117 | // initialized is definitely true because it is set to true when the thread | ||
| 118 | // is created and only set to false within this block, when the thread is | ||
| 119 | // killed. Thus, a call to Connect would always at most set | ||
| 120 | // should_disconnect and address. If this happens before this block, it is | ||
| 121 | // as if we are starting from a new thread anyway because should_disconnect | ||
| 122 | // is immediately reset. If a call to Connect happens after this block, | ||
| 123 | // then a connection attempt will be made to the wrong address, but the | ||
| 124 | // thread will grab the mutex right after this and back out the wrong | ||
| 125 | // connection. | ||
| 126 | std::string ipc_address; | ||
| 95 | { | 127 | { |
| 96 | std::lock_guard state_guard(state_mutex); | 128 | std::lock_guard state_guard(state_mutex); |
| 97 | backoff_amount = 0; | ||
| 98 | } | ||
| 99 | 129 | ||
| 100 | while (!TryConnect() || !connected) { | 130 | should_disconnect = false; |
| 101 | int backoff_limit; | 131 | |
| 102 | { | 132 | slot_matches = false; |
| 103 | std::lock_guard state_guard(state_mutex); | 133 | game_ap_server.clear(); |
| 104 | backoff_limit = (backoff_amount + 1) * 10; | 134 | game_ap_user.clear(); |
| 135 | |||
| 136 | player_position = std::nullopt; | ||
| 137 | solved_panels.clear(); | ||
| 138 | |||
| 139 | if (address.empty()) { | ||
| 140 | initialized = false; | ||
| 141 | return; | ||
| 105 | } | 142 | } |
| 106 | 143 | ||
| 144 | ipc_address = address; | ||
| 145 | } | ||
| 146 | |||
| 147 | int backoff_amount = 0; | ||
| 148 | |||
| 149 | SetStatusMessage("Connecting to game..."); | ||
| 150 | TrackerLog(fmt::format("Looking for game over IPC ({})...", ipc_address)); | ||
| 151 | |||
| 152 | while (!TryConnect(ipc_address) || !connected) { | ||
| 153 | int backoff_limit = (backoff_amount + 1) * 10; | ||
| 154 | |||
| 107 | for (int i = 0; i < backoff_limit && !connected; i++) { | 155 | for (int i = 0; i < backoff_limit && !connected; i++) { |
| 156 | // If Connect is called right before this block, we will see and handle | ||
| 157 | // should_disconnect. If it is called right after, we will do one bad | ||
| 158 | // poll, one sleep, and then grab the mutex again right after. | ||
| 159 | { | ||
| 160 | std::lock_guard state_guard(state_mutex); | ||
| 161 | if (should_disconnect) { | ||
| 162 | break; | ||
| 163 | } | ||
| 164 | } | ||
| 165 | |||
| 108 | ws->poll(); | 166 | ws->poll(); |
| 109 | 167 | ||
| 110 | // Back off | 168 | // Back off |
| 111 | std::this_thread::sleep_for(std::chrono::milliseconds(100)); | 169 | std::this_thread::sleep_for(std::chrono::milliseconds(100)); |
| 112 | } | 170 | } |
| 113 | 171 | ||
| 172 | backoff_amount++; | ||
| 173 | |||
| 174 | // If Connect is called right before this block, we will see and handle | ||
| 175 | // should_disconnect. If it is called right after, and the connection | ||
| 176 | // was unsuccessful, we will grab the mutex after one bad connection | ||
| 177 | // attempt. If the connection was successful, we grab the mutex right | ||
| 178 | // after exiting the loop. | ||
| 114 | { | 179 | { |
| 115 | std::lock_guard state_guard(state_mutex); | 180 | std::lock_guard state_guard(state_mutex); |
| 116 | backoff_amount = std::min(9, backoff_amount + 1); | ||
| 117 | 181 | ||
| 118 | if (!connected) { | 182 | if (should_disconnect) { |
| 119 | TrackerLog(fmt::format("Retrying IPC in {} second(s)...", | 183 | break; |
| 120 | backoff_amount + 1)); | 184 | } else if (!connected) { |
| 185 | if (backoff_amount >= 10) { | ||
| 186 | should_disconnect = true; | ||
| 187 | address.clear(); | ||
| 188 | |||
| 189 | TrackerLog("Giving up on IPC."); | ||
| 190 | SetStatusMessage("Disconnected from game."); | ||
| 191 | |||
| 192 | wxMessageBox("Connection to Lingo timed out.", | ||
| 193 | "Connection failed", wxOK | wxICON_ERROR); | ||
| 194 | |||
| 195 | break; | ||
| 196 | } else { | ||
| 197 | TrackerLog(fmt::format("Retrying IPC in {} second(s)...", | ||
| 198 | backoff_amount + 1)); | ||
| 199 | } | ||
| 121 | } | 200 | } |
| 122 | } | 201 | } |
| 123 | } | 202 | } |
| 124 | 203 | ||
| 204 | // Pretty much every lock guard in the thread is the same. We check for | ||
| 205 | // should_disconnect, and if it gets set directly after the block, we do | ||
| 206 | // minimal bad work before checking for it again. | ||
| 207 | { | ||
| 208 | std::lock_guard state_guard(state_mutex); | ||
| 209 | if (should_disconnect) { | ||
| 210 | ws.reset(); | ||
| 211 | continue; | ||
| 212 | } | ||
| 213 | } | ||
| 214 | |||
| 125 | while (connected) { | 215 | while (connected) { |
| 126 | ws->poll(); | 216 | ws->poll(); |
| 127 | 217 | ||
| 128 | std::this_thread::sleep_for(std::chrono::milliseconds(100)); | 218 | std::this_thread::sleep_for(std::chrono::milliseconds(100)); |
| 129 | } | ||
| 130 | 219 | ||
| 131 | SetStatusMessage("Disconnected from game."); | 220 | { |
| 221 | std::lock_guard state_guard(state_mutex); | ||
| 222 | if (should_disconnect) { | ||
| 223 | ws.reset(); | ||
| 224 | break; | ||
| 225 | } | ||
| 226 | } | ||
| 227 | } | ||
| 132 | } | 228 | } |
| 133 | } | 229 | } |
| 134 | 230 | ||
| 135 | bool TryConnect() { | 231 | bool TryConnect(std::string ipc_address) { |
| 136 | try { | 232 | try { |
| 137 | ws = std::make_unique<wswrap::WS>( | 233 | ws = std::make_unique<wswrap::WS>( |
| 138 | kIpcAddress, [this]() { OnConnect(); }, [this]() { OnClose(); }, | 234 | ipc_address, [this]() { OnConnect(); }, [this]() { OnClose(); }, |
| 139 | [this](const std::string& s) { OnMessage(s); }, | 235 | [this](const std::string& s) { OnMessage(s); }, |
| 140 | [this](const std::string& s) { OnError(s); }); | 236 | [this](const std::string& s) { OnError(s); }); |
| 141 | return true; | 237 | return true; |
| @@ -174,11 +270,19 @@ struct IPCState { | |||
| 174 | 270 | ||
| 175 | if (msg["cmd"] == "Connect") { | 271 | if (msg["cmd"] == "Connect") { |
| 176 | std::lock_guard state_guard(state_mutex); | 272 | std::lock_guard state_guard(state_mutex); |
| 273 | if (should_disconnect) { | ||
| 274 | return; | ||
| 275 | } | ||
| 177 | 276 | ||
| 178 | game_ap_server = msg["slot"]["server"]; | 277 | game_ap_server = msg["slot"]["server"]; |
| 179 | game_ap_user = msg["slot"]["player"]; | 278 | game_ap_user = msg["slot"]["player"]; |
| 180 | 279 | ||
| 181 | CheckIfSlotMatches(); | 280 | CheckIfSlotMatches(); |
| 281 | |||
| 282 | if (!slot_matches) { | ||
| 283 | tracker_frame->ConnectToAp(game_ap_server, game_ap_user, | ||
| 284 | msg["slot"]["password"]); | ||
| 285 | } | ||
| 182 | } else if (msg["cmd"] == "UpdatePosition") { | 286 | } else if (msg["cmd"] == "UpdatePosition") { |
| 183 | std::lock_guard state_guard(state_mutex); | 287 | std::lock_guard state_guard(state_mutex); |
| 184 | 288 | ||
| @@ -207,8 +311,6 @@ struct IPCState { | |||
| 207 | status_message = "Connected to game."; | 311 | status_message = "Connected to game."; |
| 208 | 312 | ||
| 209 | Sync(); | 313 | Sync(); |
| 210 | } else if (tracker_ap_server.empty()) { | ||
| 211 | status_message = std::nullopt; | ||
| 212 | } else if (connected) { | 314 | } else if (connected) { |
| 213 | status_message = "Local game doesn't match AP slot."; | 315 | status_message = "Local game doesn't match AP slot."; |
| 214 | } | 316 | } |
| @@ -240,7 +342,11 @@ IPCState& GetState() { | |||
| 240 | 342 | ||
| 241 | } // namespace | 343 | } // namespace |
| 242 | 344 | ||
| 243 | void IPC_Start(TrackerFrame* tracker_frame) { GetState().Start(tracker_frame); } | 345 | void IPC_SetTrackerFrame(TrackerFrame* tracker_frame) { |
| 346 | GetState().SetTrackerFrame(tracker_frame); | ||
| 347 | } | ||
| 348 | |||
| 349 | void IPC_Connect(std::string address) { GetState().Connect(address); } | ||
| 244 | 350 | ||
| 245 | std::optional<std::string> IPC_GetStatusMessage() { | 351 | std::optional<std::string> IPC_GetStatusMessage() { |
| 246 | return GetState().GetStatusMessage(); | 352 | return GetState().GetStatusMessage(); |
