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-rw-r--r--src/godot_variant.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/godot_variant.cpp b/src/godot_variant.cpp new file mode 100644 index 0000000..1bc906f --- /dev/null +++ b/src/godot_variant.cpp
@@ -0,0 +1,83 @@
1// Godot save decoder algorithm by Chris Souvey.
2
3#include "godot_variant.h"
4
5#include <algorithm>
6#include <charconv>
7#include <cstddef>
8#include <fstream>
9#include <string>
10#include <tuple>
11#include <variant>
12#include <vector>
13
14namespace {
15
16uint16_t ReadUint16(std::basic_istream<char>& stream) {
17 uint16_t result;
18 stream.read(reinterpret_cast<char*>(&result), 2);
19 return result;
20}
21
22uint32_t ReadUint32(std::basic_istream<char>& stream) {
23 uint32_t result;
24 stream.read(reinterpret_cast<char*>(&result), 4);
25 return result;
26}
27
28GodotVariant ParseVariant(std::basic_istream<char>& stream) {
29 uint16_t type = ReadUint16(stream);
30 stream.ignore(2);
31
32 switch (type) {
33 case 1: {
34 // bool
35 bool boolval = (ReadUint32(stream) == 1);
36 return {boolval};
37 }
38 case 15: {
39 // nodepath
40 uint32_t name_length = ReadUint32(stream) & 0x7fffffff;
41 uint32_t subname_length = ReadUint32(stream) & 0x7fffffff;
42 uint32_t flags = ReadUint32(stream);
43
44 std::vector<std::string> result;
45 for (size_t i = 0; i < name_length + subname_length; i++) {
46 uint32_t char_length = ReadUint32(stream);
47 uint32_t padded_length = (char_length % 4 == 0)
48 ? char_length
49 : (char_length + 4 - (char_length % 4));
50 std::vector<char> next_bytes(padded_length);
51 stream.read(next_bytes.data(), padded_length);
52 std::string next_piece;
53 std::copy(next_bytes.begin(),
54 std::next(next_bytes.begin(), char_length),
55 std::back_inserter(next_piece));
56 result.push_back(next_piece);
57 }
58
59 return {result};
60 }
61 case 19: {
62 // array
63 uint32_t length = ReadUint32(stream) & 0x7fffffff;
64 std::vector<GodotVariant> result;
65 for (size_t i = 0; i < length; i++) {
66 result.push_back(ParseVariant(stream));
67 }
68 return {result};
69 }
70 default: {
71 // eh
72 return {std::monostate{}};
73 }
74 }
75}
76
77} // namespace
78
79GodotVariant ParseGodotFile(std::string filename) {
80 std::ifstream file_stream(filename, std::ios_base::binary);
81 file_stream.ignore(4);
82 return ParseVariant(file_stream);
83}