diff options
Diffstat (limited to 'src/game_data.h')
| -rw-r--r-- | src/game_data.h | 135 |
1 files changed, 135 insertions, 0 deletions
| diff --git a/src/game_data.h b/src/game_data.h new file mode 100644 index 0000000..0cc7a7b --- /dev/null +++ b/src/game_data.h | |||
| @@ -0,0 +1,135 @@ | |||
| 1 | #ifndef GAME_DATA_H_9C42AC51 | ||
| 2 | #define GAME_DATA_H_9C42AC51 | ||
| 3 | |||
| 4 | #include <map> | ||
| 5 | #include <optional> | ||
| 6 | #include <string> | ||
| 7 | #include <vector> | ||
| 8 | |||
| 9 | enum class LingoColor { | ||
| 10 | kNone, | ||
| 11 | kBlack, | ||
| 12 | kRed, | ||
| 13 | kBlue, | ||
| 14 | kYellow, | ||
| 15 | kGreen, | ||
| 16 | kOrange, | ||
| 17 | kPurple, | ||
| 18 | kBrown, | ||
| 19 | kGray | ||
| 20 | }; | ||
| 21 | |||
| 22 | struct Panel { | ||
| 23 | int id; | ||
| 24 | int room; | ||
| 25 | std::string name; | ||
| 26 | std::vector<LingoColor> colors; | ||
| 27 | std::vector<int> required_rooms; | ||
| 28 | std::vector<int> required_doors; | ||
| 29 | bool check = false; | ||
| 30 | bool exclude_reduce = false; | ||
| 31 | bool achievement = false; | ||
| 32 | }; | ||
| 33 | |||
| 34 | struct ProgressiveRequirement { | ||
| 35 | std::string item_name; | ||
| 36 | int quantity = 0; | ||
| 37 | }; | ||
| 38 | |||
| 39 | struct Door { | ||
| 40 | int room; | ||
| 41 | std::string name; | ||
| 42 | std::string location_name; | ||
| 43 | std::string item_name; | ||
| 44 | std::string group_name; | ||
| 45 | bool skip_location = false; | ||
| 46 | bool skip_item = false; | ||
| 47 | std::vector<int> panels; | ||
| 48 | bool exclude_reduce = true; | ||
| 49 | std::vector<ProgressiveRequirement> progressives; | ||
| 50 | }; | ||
| 51 | |||
| 52 | struct Exit { | ||
| 53 | int destination_room; | ||
| 54 | std::optional<int> door; | ||
| 55 | bool painting = false; | ||
| 56 | }; | ||
| 57 | |||
| 58 | struct PaintingExit { | ||
| 59 | std::string id; | ||
| 60 | std::optional<int> door; | ||
| 61 | }; | ||
| 62 | |||
| 63 | struct Room { | ||
| 64 | std::string name; | ||
| 65 | std::vector<Exit> exits; | ||
| 66 | std::vector<PaintingExit> paintings; | ||
| 67 | }; | ||
| 68 | |||
| 69 | struct Location { | ||
| 70 | std::string name; | ||
| 71 | std::string ap_location_name; | ||
| 72 | int room; | ||
| 73 | std::vector<int> panels; | ||
| 74 | }; | ||
| 75 | |||
| 76 | struct MapArea { | ||
| 77 | int id; | ||
| 78 | std::string name; | ||
| 79 | std::vector<Location> locations; | ||
| 80 | int map_x; | ||
| 81 | int map_y; | ||
| 82 | }; | ||
| 83 | |||
| 84 | class GameData { | ||
| 85 | public: | ||
| 86 | GameData(); | ||
| 87 | |||
| 88 | const std::vector<MapArea>& GetMapAreas() const { return map_areas_; } | ||
| 89 | |||
| 90 | const MapArea& GetMapArea(int id) const { return map_areas_.at(id); } | ||
| 91 | |||
| 92 | int GetRoomByName(const std::string& name) const { | ||
| 93 | return room_by_id_.at(name); | ||
| 94 | } | ||
| 95 | |||
| 96 | const Room& GetRoom(int room_id) const { return rooms_.at(room_id); } | ||
| 97 | |||
| 98 | const std::vector<Door>& GetDoors() const { return doors_; } | ||
| 99 | |||
| 100 | const Door& GetDoor(int door_id) const { return doors_.at(door_id); } | ||
| 101 | |||
| 102 | const Panel& GetPanel(int panel_id) const { return panels_.at(panel_id); } | ||
| 103 | |||
| 104 | int GetRoomForPainting(const std::string& painting_id) const { | ||
| 105 | return room_by_painting_.at(painting_id); | ||
| 106 | } | ||
| 107 | |||
| 108 | const std::vector<int>& GetAchievementPanels() const { | ||
| 109 | return achievement_panels_; | ||
| 110 | } | ||
| 111 | |||
| 112 | private: | ||
| 113 | int AddOrGetRoom(std::string room); | ||
| 114 | int AddOrGetDoor(std::string room, std::string door); | ||
| 115 | int AddOrGetPanel(std::string room, std::string panel); | ||
| 116 | int AddOrGetArea(std::string area); | ||
| 117 | |||
| 118 | std::vector<Room> rooms_; | ||
| 119 | std::vector<Door> doors_; | ||
| 120 | std::vector<Panel> panels_; | ||
| 121 | std::vector<MapArea> map_areas_; | ||
| 122 | |||
| 123 | std::map<std::string, int> room_by_id_; | ||
| 124 | std::map<std::string, int> door_by_id_; | ||
| 125 | std::map<std::string, int> panel_by_id_; | ||
| 126 | std::map<std::string, int> area_by_id_; | ||
| 127 | |||
| 128 | std::map<std::string, int> room_by_painting_; | ||
| 129 | |||
| 130 | std::vector<int> achievement_panels_; | ||
| 131 | }; | ||
| 132 | |||
| 133 | const GameData& GetGameData(); | ||
| 134 | |||
| 135 | #endif /* end of include guard: GAME_DATA_H_9C42AC51 */ | ||
