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-rw-r--r--src/game_data.cpp123
1 files changed, 109 insertions, 14 deletions
diff --git a/src/game_data.cpp b/src/game_data.cpp index c98f532..0567623 100644 --- a/src/game_data.cpp +++ b/src/game_data.cpp
@@ -43,11 +43,13 @@ struct GameData {
43 std::vector<Room> rooms_; 43 std::vector<Room> rooms_;
44 std::vector<Door> doors_; 44 std::vector<Door> doors_;
45 std::vector<Panel> panels_; 45 std::vector<Panel> panels_;
46 std::vector<PanelDoor> panel_doors_;
46 std::vector<MapArea> map_areas_; 47 std::vector<MapArea> map_areas_;
47 48
48 std::map<std::string, int> room_by_id_; 49 std::map<std::string, int> room_by_id_;
49 std::map<std::string, int> door_by_id_; 50 std::map<std::string, int> door_by_id_;
50 std::map<std::string, int> panel_by_id_; 51 std::map<std::string, int> panel_by_id_;
52 std::map<std::string, int> panel_doors_by_id_;
51 std::map<std::string, int> area_by_id_; 53 std::map<std::string, int> area_by_id_;
52 54
53 std::vector<int> door_definition_order_; 55 std::vector<int> door_definition_order_;
@@ -421,6 +423,59 @@ struct GameData {
421 } 423 }
422 } 424 }
423 425
426 if (room_it.second["panel_doors"]) {
427 for (const auto &panel_door_it : room_it.second["panel_doors"]) {
428 std::string panel_door_name = panel_door_it.first.as<std::string>();
429 int panel_door_id =
430 AddOrGetPanelDoor(rooms_[room_id].name, panel_door_name);
431
432 for (const auto &panel_node : panel_door_it.second["panels"]) {
433 int panel_id = -1;
434
435 if (panel_node.IsScalar()) {
436 panel_id = AddOrGetPanel(rooms_[room_id].name,
437 panel_node.as<std::string>());
438 } else {
439 panel_id = AddOrGetPanel(panel_node["room"].as<std::string>(),
440 panel_node["panel"].as<std::string>());
441 }
442
443 Panel &panel = panels_[panel_id];
444 panel.panel_door = panel_door_id;
445 }
446
447 if (ids_config["panel_doors"] &&
448 ids_config["panel_doors"][rooms_[room_id].name] &&
449 ids_config["panel_doors"][rooms_[room_id].name]
450 [panel_door_name]) {
451 panel_doors_[panel_door_id].ap_item_id =
452 ids_config["panel_doors"][rooms_[room_id].name][panel_door_name]
453 .as<int>();
454 } else {
455 std::ostringstream errmsg;
456 errmsg << "Missing AP item ID for panel door "
457 << rooms_[room_id].name << " - " << panel_door_name;
458 TrackerLog(errmsg.str());
459 }
460
461 if (panel_door_it.second["panel_group"]) {
462 std::string panel_group =
463 panel_door_it.second["panel_group"].as<std::string>();
464
465 if (ids_config["panel_groups"] &&
466 ids_config["panel_groups"][panel_group]) {
467 panel_doors_[panel_door_id].group_ap_item_id =
468 ids_config["panel_groups"][panel_group].as<int>();
469 } else {
470 std::ostringstream errmsg;
471 errmsg << "Missing AP item ID for panel door group "
472 << panel_group;
473 TrackerLog(errmsg.str());
474 }
475 }
476 }
477 }
478
424 if (room_it.second["paintings"]) { 479 if (room_it.second["paintings"]) {
425 for (const auto &painting : room_it.second["paintings"]) { 480 for (const auto &painting : room_it.second["paintings"]) {
426 std::string painting_id = painting["id"].as<std::string>(); 481 std::string painting_id = painting["id"].as<std::string>();
@@ -474,23 +529,47 @@ struct GameData {
474 TrackerLog(errmsg.str()); 529 TrackerLog(errmsg.str());
475 } 530 }
476 531
477 int index = 1; 532 if (progression_it.second["doors"]) {
478 for (const auto &stage : progression_it.second) { 533 int index = 1;
479 int door_id = -1; 534 for (const auto &stage : progression_it.second["doors"]) {
535 int door_id = -1;
536
537 if (stage.IsScalar()) {
538 door_id =
539 AddOrGetDoor(rooms_[room_id].name, stage.as<std::string>());
540 } else {
541 door_id = AddOrGetDoor(stage["room"].as<std::string>(),
542 stage["door"].as<std::string>());
543 }
480 544
481 if (stage.IsScalar()) { 545 doors_[door_id].progressives.push_back(
482 door_id = 546 {.item_name = progressive_item_name,
483 AddOrGetDoor(rooms_[room_id].name, stage.as<std::string>()); 547 .ap_item_id = progressive_item_id,
484 } else { 548 .quantity = index});
485 door_id = AddOrGetDoor(stage["room"].as<std::string>(), 549 index++;
486 stage["door"].as<std::string>());
487 } 550 }
551 }
552
553 if (progression_it.second["panel_doors"]) {
554 int index = 1;
555 for (const auto &stage : progression_it.second["panel_doors"]) {
556 int panel_door_id = -1;
557
558 if (stage.IsScalar()) {
559 panel_door_id = AddOrGetPanelDoor(rooms_[room_id].name,
560 stage.as<std::string>());
561 } else {
562 panel_door_id =
563 AddOrGetPanelDoor(stage["room"].as<std::string>(),
564 stage["panel_door"].as<std::string>());
565 }
488 566
489 doors_[door_id].progressives.push_back( 567 panel_doors_[panel_door_id].progressives.push_back(
490 {.item_name = progressive_item_name, 568 {.item_name = progressive_item_name,
491 .ap_item_id = progressive_item_id, 569 .ap_item_id = progressive_item_id,
492 .quantity = index}); 570 .quantity = index});
493 index++; 571 index++;
572 }
494 } 573 }
495 } 574 }
496 } 575 }
@@ -641,6 +720,18 @@ struct GameData {
641 return panel_by_id_[full_name]; 720 return panel_by_id_[full_name];
642 } 721 }
643 722
723 int AddOrGetPanelDoor(std::string room, std::string panel) {
724 std::string full_name = room + " - " + panel;
725
726 if (!panel_doors_by_id_.count(full_name)) {
727 int panel_door_id = panel_doors_.size();
728 panel_doors_by_id_[full_name] = panel_door_id;
729 panel_doors_.push_back({});
730 }
731
732 return panel_doors_by_id_[full_name];
733 }
734
644 int AddOrGetArea(std::string area) { 735 int AddOrGetArea(std::string area) {
645 if (!area_by_id_.count(area)) { 736 if (!area_by_id_.count(area)) {
646 if (loaded_area_data_) { 737 if (loaded_area_data_) {
@@ -677,6 +768,10 @@ const std::vector<Door> &GD_GetDoors() { return GetState().doors_; }
677 768
678const Door &GD_GetDoor(int door_id) { return GetState().doors_.at(door_id); } 769const Door &GD_GetDoor(int door_id) { return GetState().doors_.at(door_id); }
679 770
771const PanelDoor &GD_GetPanelDoor(int panel_door_id) {
772 return GetState().panel_doors_.at(panel_door_id);
773}
774
680int GD_GetDoorByName(const std::string &name) { 775int GD_GetDoorByName(const std::string &name) {
681 return GetState().door_by_id_.at(name); 776 return GetState().door_by_id_.at(name);
682} 777}