diff options
-rw-r--r-- | src/game_data.cpp | 5 | ||||
-rw-r--r-- | src/game_data.h | 1 | ||||
-rw-r--r-- | src/tracker_state.cpp | 160 |
3 files changed, 102 insertions, 64 deletions
diff --git a/src/game_data.cpp b/src/game_data.cpp index fafc88c..4393373 100644 --- a/src/game_data.cpp +++ b/src/game_data.cpp | |||
@@ -255,6 +255,7 @@ struct GameData { | |||
255 | if (door_it.second["event"]) { | 255 | if (door_it.second["event"]) { |
256 | door_obj.skip_location = door_it.second["event"].as<bool>(); | 256 | door_obj.skip_location = door_it.second["event"].as<bool>(); |
257 | door_obj.skip_item = door_it.second["event"].as<bool>(); | 257 | door_obj.skip_item = door_it.second["event"].as<bool>(); |
258 | door_obj.is_event = door_it.second["event"].as<bool>(); | ||
258 | } | 259 | } |
259 | 260 | ||
260 | if (door_it.second["item_name"]) { | 261 | if (door_it.second["item_name"]) { |
@@ -427,6 +428,7 @@ struct GameData { | |||
427 | int fake_pilgrim_panel_id = | 428 | int fake_pilgrim_panel_id = |
428 | AddOrGetPanel("Starting Room", "!! Fake Pilgrimage Panel"); | 429 | AddOrGetPanel("Starting Room", "!! Fake Pilgrimage Panel"); |
429 | Panel &fake_pilgrim_panel_obj = panels_[fake_pilgrim_panel_id]; | 430 | Panel &fake_pilgrim_panel_obj = panels_[fake_pilgrim_panel_id]; |
431 | fake_pilgrim_panel_obj.non_counting = true; | ||
430 | 432 | ||
431 | for (const auto &config_node : pilgrimage_config) { | 433 | for (const auto &config_node : pilgrimage_config) { |
432 | fake_pilgrim_panel_obj.required_doors.push_back( | 434 | fake_pilgrim_panel_obj.required_doors.push_back( |
@@ -438,10 +440,13 @@ struct GameData { | |||
438 | AddOrGetDoor("Starting Room", "!! Fake Pilgrimage Door"); | 440 | AddOrGetDoor("Starting Room", "!! Fake Pilgrimage Door"); |
439 | Door &fake_pilgrim_door_obj = doors_[fake_pilgrim_door_id]; | 441 | Door &fake_pilgrim_door_obj = doors_[fake_pilgrim_door_id]; |
440 | fake_pilgrim_door_obj.panels.push_back(fake_pilgrim_panel_id); | 442 | fake_pilgrim_door_obj.panels.push_back(fake_pilgrim_panel_id); |
443 | fake_pilgrim_door_obj.skip_location = true; | ||
441 | fake_pilgrim_door_obj.skip_item = true; | 444 | fake_pilgrim_door_obj.skip_item = true; |
445 | fake_pilgrim_door_obj.is_event = true; | ||
442 | 446 | ||
443 | int starting_room_id = AddOrGetRoom("Starting Room"); | 447 | int starting_room_id = AddOrGetRoom("Starting Room"); |
444 | Room &starting_room_obj = rooms_[starting_room_id]; | 448 | Room &starting_room_obj = rooms_[starting_room_id]; |
449 | starting_room_obj.panels.push_back(fake_pilgrim_panel_id); | ||
445 | starting_room_obj.exits.push_back( | 450 | starting_room_obj.exits.push_back( |
446 | Exit{.destination_room = AddOrGetRoom("Pilgrim Antechamber"), | 451 | Exit{.destination_room = AddOrGetRoom("Pilgrim Antechamber"), |
447 | .door = fake_pilgrim_door_id}); | 452 | .door = fake_pilgrim_door_id}); |
diff --git a/src/game_data.h b/src/game_data.h index 31a0c87..959d5c8 100644 --- a/src/game_data.h +++ b/src/game_data.h | |||
@@ -47,6 +47,7 @@ struct Door { | |||
47 | std::string group_name; | 47 | std::string group_name; |
48 | bool skip_location = false; | 48 | bool skip_location = false; |
49 | bool skip_item = false; | 49 | bool skip_item = false; |
50 | bool is_event = false; | ||
50 | std::vector<int> panels; | 51 | std::vector<int> panels; |
51 | bool exclude_reduce = true; | 52 | bool exclude_reduce = true; |
52 | std::vector<ProgressiveRequirement> progressives; | 53 | std::vector<ProgressiveRequirement> progressives; |
diff --git a/src/tracker_state.cpp b/src/tracker_state.cpp index 557e551..e462b29 100644 --- a/src/tracker_state.cpp +++ b/src/tracker_state.cpp | |||
@@ -3,12 +3,11 @@ | |||
3 | #include <list> | 3 | #include <list> |
4 | #include <map> | 4 | #include <map> |
5 | #include <set> | 5 | #include <set> |
6 | #include <tuple> | ||
7 | #include <sstream> | 6 | #include <sstream> |
7 | #include <tuple> | ||
8 | 8 | ||
9 | #include "ap_state.h" | 9 | #include "ap_state.h" |
10 | #include "game_data.h" | 10 | #include "game_data.h" |
11 | #include "logger.h" | ||
12 | 11 | ||
13 | namespace { | 12 | namespace { |
14 | 13 | ||
@@ -16,26 +15,63 @@ struct TrackerState { | |||
16 | std::map<std::tuple<int, int>, bool> reachability; | 15 | std::map<std::tuple<int, int>, bool> reachability; |
17 | }; | 16 | }; |
18 | 17 | ||
18 | enum Decision { kYes, kNo, kMaybe }; | ||
19 | |||
19 | TrackerState& GetState() { | 20 | TrackerState& GetState() { |
20 | static TrackerState* instance = new TrackerState(); | 21 | static TrackerState* instance = new TrackerState(); |
21 | return *instance; | 22 | return *instance; |
22 | } | 23 | } |
23 | 24 | ||
24 | bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms); | 25 | Decision IsDoorReachable_Helper(int door_id, |
26 | const std::set<int>& reachable_rooms, | ||
27 | const std::set<int>& solveable_panels) { | ||
28 | const Door& door_obj = GD_GetDoor(door_id); | ||
29 | |||
30 | if (AP_GetDoorShuffleMode() == kNO_DOORS || door_obj.skip_item) { | ||
31 | if (!reachable_rooms.count(door_obj.room)) { | ||
32 | return kMaybe; | ||
33 | } | ||
34 | |||
35 | for (int panel_id : door_obj.panels) { | ||
36 | if (!solveable_panels.count(panel_id)) { | ||
37 | return kMaybe; | ||
38 | } | ||
39 | } | ||
40 | |||
41 | return kYes; | ||
42 | } else if (AP_GetDoorShuffleMode() == kSIMPLE_DOORS && | ||
43 | !door_obj.group_name.empty()) { | ||
44 | return AP_HasItem(door_obj.group_name) ? kYes : kNo; | ||
45 | } else { | ||
46 | bool has_item = AP_HasItem(door_obj.item_name); | ||
47 | |||
48 | if (!has_item) { | ||
49 | for (const ProgressiveRequirement& prog_req : door_obj.progressives) { | ||
50 | if (AP_HasItem(prog_req.item_name, prog_req.quantity)) { | ||
51 | has_item = true; | ||
52 | break; | ||
53 | } | ||
54 | } | ||
55 | } | ||
25 | 56 | ||
26 | bool IsPanelReachable_Helper(int panel_id, | 57 | return has_item ? kYes : kNo; |
27 | const std::set<int>& reachable_rooms) { | 58 | } |
59 | } | ||
60 | |||
61 | Decision IsPanelReachable_Helper(int panel_id, | ||
62 | const std::set<int>& reachable_rooms, | ||
63 | const std::set<int>& solveable_panels) { | ||
28 | const Panel& panel_obj = GD_GetPanel(panel_id); | 64 | const Panel& panel_obj = GD_GetPanel(panel_id); |
29 | 65 | ||
30 | if (!reachable_rooms.count(panel_obj.room)) { | 66 | if (!reachable_rooms.count(panel_obj.room)) { |
31 | return false; | 67 | return kMaybe; |
32 | } | 68 | } |
33 | 69 | ||
34 | if (panel_obj.name == "THE MASTER") { | 70 | if (panel_obj.name == "THE MASTER") { |
35 | int achievements_accessible = 0; | 71 | int achievements_accessible = 0; |
36 | 72 | ||
37 | for (int achieve_id : GD_GetAchievementPanels()) { | 73 | for (int achieve_id : GD_GetAchievementPanels()) { |
38 | if (IsPanelReachable_Helper(achieve_id, reachable_rooms)) { | 74 | if (solveable_panels.count(achieve_id)) { |
39 | achievements_accessible++; | 75 | achievements_accessible++; |
40 | 76 | ||
41 | if (achievements_accessible >= AP_GetMasteryRequirement()) { | 77 | if (achievements_accessible >= AP_GetMasteryRequirement()) { |
@@ -44,89 +80,60 @@ bool IsPanelReachable_Helper(int panel_id, | |||
44 | } | 80 | } |
45 | } | 81 | } |
46 | 82 | ||
47 | return (achievements_accessible >= AP_GetMasteryRequirement()); | 83 | return (achievements_accessible >= AP_GetMasteryRequirement()) ? kYes |
84 | : kMaybe; | ||
48 | } | 85 | } |
49 | 86 | ||
50 | if (panel_obj.name == "LEVEL 2" && AP_GetVictoryCondition() == kLEVEL_2) { | 87 | if (panel_obj.name == "ANOTHER TRY" && AP_GetVictoryCondition() == kLEVEL_2) { |
51 | int counting_panels_accessible = 0; | 88 | int counting_panels_accessible = 0; |
52 | 89 | ||
53 | for (int reachable_room : reachable_rooms) { | 90 | for (int solved_panel_id : solveable_panels) { |
54 | const Room& room = GD_GetRoom(reachable_room); | 91 | const Panel& solved_panel = GD_GetPanel(solved_panel_id); |
55 | 92 | ||
56 | for (int roomed_panel_id : room.panels) { | 93 | if (!solved_panel.non_counting) { |
57 | const Panel& roomed_panel = GD_GetPanel(roomed_panel_id); | 94 | counting_panels_accessible++; |
58 | |||
59 | if (!roomed_panel.non_counting && | ||
60 | IsPanelReachable_Helper(roomed_panel_id, reachable_rooms)) { | ||
61 | counting_panels_accessible++; | ||
62 | } | ||
63 | } | 95 | } |
64 | } | 96 | } |
65 | 97 | ||
66 | return (counting_panels_accessible >= AP_GetLevel2Requirement()); | 98 | return (counting_panels_accessible >= AP_GetLevel2Requirement() - 1) |
99 | ? kYes | ||
100 | : kMaybe; | ||
67 | } | 101 | } |
68 | 102 | ||
69 | for (int room_id : panel_obj.required_rooms) { | 103 | for (int room_id : panel_obj.required_rooms) { |
70 | if (!reachable_rooms.count(room_id)) { | 104 | if (!reachable_rooms.count(room_id)) { |
71 | return false; | 105 | return kMaybe; |
72 | } | 106 | } |
73 | } | 107 | } |
74 | 108 | ||
75 | for (int door_id : panel_obj.required_doors) { | 109 | for (int door_id : panel_obj.required_doors) { |
76 | if (!IsDoorReachable_Helper(door_id, reachable_rooms)) { | 110 | Decision door_reachable = |
77 | return false; | 111 | IsDoorReachable_Helper(door_id, reachable_rooms, solveable_panels); |
112 | if (door_reachable == kNo) { | ||
113 | const Door& door_obj = GD_GetDoor(door_id); | ||
114 | return (door_obj.is_event || AP_GetDoorShuffleMode() == kNO_DOORS) | ||
115 | ? kMaybe | ||
116 | : kNo; | ||
117 | } else if (door_reachable == kMaybe) { | ||
118 | return kMaybe; | ||
78 | } | 119 | } |
79 | } | 120 | } |
80 | 121 | ||
81 | for (int panel_id : panel_obj.required_panels) { | 122 | for (int panel_id : panel_obj.required_panels) { |
82 | if (!IsPanelReachable_Helper(panel_id, reachable_rooms)) { | 123 | if (!solveable_panels.count(panel_id)) { |
83 | return false; | 124 | return kMaybe; |
84 | } | 125 | } |
85 | } | 126 | } |
86 | 127 | ||
87 | if (AP_IsColorShuffle()) { | 128 | if (AP_IsColorShuffle()) { |
88 | for (LingoColor color : panel_obj.colors) { | 129 | for (LingoColor color : panel_obj.colors) { |
89 | if (!AP_HasColorItem(color)) { | 130 | if (!AP_HasColorItem(color)) { |
90 | return false; | 131 | return kNo; |
91 | } | 132 | } |
92 | } | 133 | } |
93 | } | 134 | } |
94 | 135 | ||
95 | return true; | 136 | return kYes; |
96 | } | ||
97 | |||
98 | bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms) { | ||
99 | const Door& door_obj = GD_GetDoor(door_id); | ||
100 | |||
101 | if (AP_GetDoorShuffleMode() == kNO_DOORS || door_obj.skip_item) { | ||
102 | if (!reachable_rooms.count(door_obj.room)) { | ||
103 | return false; | ||
104 | } | ||
105 | |||
106 | for (int panel_id : door_obj.panels) { | ||
107 | if (!IsPanelReachable_Helper(panel_id, reachable_rooms)) { | ||
108 | return false; | ||
109 | } | ||
110 | } | ||
111 | |||
112 | return true; | ||
113 | } else if (AP_GetDoorShuffleMode() == kSIMPLE_DOORS && | ||
114 | !door_obj.group_name.empty()) { | ||
115 | return AP_HasItem(door_obj.group_name); | ||
116 | } else { | ||
117 | bool has_item = AP_HasItem(door_obj.item_name); | ||
118 | |||
119 | if (!has_item) { | ||
120 | for (const ProgressiveRequirement& prog_req : door_obj.progressives) { | ||
121 | if (AP_HasItem(prog_req.item_name, prog_req.quantity)) { | ||
122 | has_item = true; | ||
123 | break; | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | |||
128 | return has_item; | ||
129 | } | ||
130 | } | 137 | } |
131 | 138 | ||
132 | } // namespace | 139 | } // namespace |
@@ -135,7 +142,9 @@ void RecalculateReachability() { | |||
135 | GetState().reachability.clear(); | 142 | GetState().reachability.clear(); |
136 | 143 | ||
137 | std::set<int> reachable_rooms; | 144 | std::set<int> reachable_rooms; |
145 | std::set<int> solveable_panels; | ||
138 | 146 | ||
147 | std::list<int> panel_boundary; | ||
139 | std::list<Exit> flood_boundary; | 148 | std::list<Exit> flood_boundary; |
140 | flood_boundary.push_back({.destination_room = GD_GetRoomByName("Menu")}); | 149 | flood_boundary.push_back({.destination_room = GD_GetRoomByName("Menu")}); |
141 | 150 | ||
@@ -143,6 +152,22 @@ void RecalculateReachability() { | |||
143 | while (reachable_changed) { | 152 | while (reachable_changed) { |
144 | reachable_changed = false; | 153 | reachable_changed = false; |
145 | 154 | ||
155 | std::list<int> new_panel_boundary; | ||
156 | for (int panel_id : panel_boundary) { | ||
157 | if (solveable_panels.count(panel_id)) { | ||
158 | continue; | ||
159 | } | ||
160 | |||
161 | Decision panel_reachable = | ||
162 | IsPanelReachable_Helper(panel_id, reachable_rooms, solveable_panels); | ||
163 | if (panel_reachable == kYes) { | ||
164 | solveable_panels.insert(panel_id); | ||
165 | reachable_changed = true; | ||
166 | } else if (panel_reachable == kMaybe) { | ||
167 | new_panel_boundary.push_back(panel_id); | ||
168 | } | ||
169 | } | ||
170 | |||
146 | std::list<Exit> new_boundary; | 171 | std::list<Exit> new_boundary; |
147 | for (const Exit& room_exit : flood_boundary) { | 172 | for (const Exit& room_exit : flood_boundary) { |
148 | if (reachable_rooms.count(room_exit.destination_room)) { | 173 | if (reachable_rooms.count(room_exit.destination_room)) { |
@@ -151,9 +176,11 @@ void RecalculateReachability() { | |||
151 | 176 | ||
152 | bool valid_transition = false; | 177 | bool valid_transition = false; |
153 | if (room_exit.door.has_value()) { | 178 | if (room_exit.door.has_value()) { |
154 | if (IsDoorReachable_Helper(*room_exit.door, reachable_rooms)) { | 179 | Decision door_reachable = IsDoorReachable_Helper( |
180 | *room_exit.door, reachable_rooms, solveable_panels); | ||
181 | if (door_reachable == kYes) { | ||
155 | valid_transition = true; | 182 | valid_transition = true; |
156 | } else { | 183 | } else if (door_reachable == kMaybe) { |
157 | new_boundary.push_back(room_exit); | 184 | new_boundary.push_back(room_exit); |
158 | } | 185 | } |
159 | } else { | 186 | } else { |
@@ -183,20 +210,25 @@ void RecalculateReachability() { | |||
183 | } | 210 | } |
184 | } | 211 | } |
185 | } | 212 | } |
213 | |||
214 | for (int panel_id : room_obj.panels) { | ||
215 | new_panel_boundary.push_back(panel_id); | ||
216 | } | ||
186 | } | 217 | } |
187 | } | 218 | } |
188 | 219 | ||
189 | flood_boundary = new_boundary; | 220 | flood_boundary = new_boundary; |
221 | panel_boundary = new_panel_boundary; | ||
190 | } | 222 | } |
191 | 223 | ||
192 | for (const MapArea& map_area : GD_GetMapAreas()) { | 224 | for (const MapArea& map_area : GD_GetMapAreas()) { |
193 | for (int section_id = 0; section_id < map_area.locations.size(); | 225 | for (size_t section_id = 0; section_id < map_area.locations.size(); |
194 | section_id++) { | 226 | section_id++) { |
195 | const Location& location_section = map_area.locations.at(section_id); | 227 | const Location& location_section = map_area.locations.at(section_id); |
196 | bool reachable = reachable_rooms.count(location_section.room); | 228 | bool reachable = reachable_rooms.count(location_section.room); |
197 | if (reachable) { | 229 | if (reachable) { |
198 | for (int panel_id : location_section.panels) { | 230 | for (int panel_id : location_section.panels) { |
199 | reachable &= IsPanelReachable_Helper(panel_id, reachable_rooms); | 231 | reachable &= (solveable_panels.count(panel_id) == 1); |
200 | } | 232 | } |
201 | } | 233 | } |
202 | 234 | ||