about summary refs log tree commit diff stats
path: root/vendor/nlohmann
diff options
context:
space:
mode:
authorStar Rauchenberger <fefferburbia@gmail.com>2024-02-26 19:15:20 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2024-02-26 19:15:20 -0500
commitefa0587b4399a45faecf5aa941ff75a40595a124 (patch)
tree508dcdf03ace7ad460d2196a92e2970c9551456c /vendor/nlohmann
parentb13d3678a9b09ba5dd8a58a7ab441d1e09ee5b77 (diff)
downloadlingo-ap-tracker-efa0587b4399a45faecf5aa941ff75a40595a124.tar.gz
lingo-ap-tracker-efa0587b4399a45faecf5aa941ff75a40595a124.tar.bz2
lingo-ap-tracker-efa0587b4399a45faecf5aa941ff75a40595a124.zip
Added real pilgrimage detection
Diffstat (limited to 'vendor/nlohmann')
0 files changed, 0 insertions, 0 deletions
a> 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212
//
//  Cart_CollectAppDelegate.m
//  Cart Collect
//
//  Created by iD Student Account on 7/18/11.
//  Copyright __MyCompanyName__ 2011. All rights reserved.
//

#import "cocos2d.h"

#import "Cart_CollectAppDelegate.h"
#import "GameConfig.h"
#import "GameLayer.h"
#import "RootViewController.h"
#import "MainMenuLayer.h"

@implementation Cart_CollectAppDelegate

@synthesize window, viewController;

- (void) removeStartupFlicker
{
	//
	// THIS CODE REMOVES THE STARTUP FLICKER
	//
	// Uncomment the following code if you Application only supports landscape mode
	//
#if GAME_AUTOROTATION == kGameAutorotationUIViewController
	
	//	CC_ENABLE_DEFAULT_GL_STATES();
	//	CCDirector *director = [CCDirector sharedDirector];
	//	CGSize size = [director winSize];
	//	CCSprite *sprite = [CCSprite spriteWithFile:@"Default.png"];
	//	sprite.position = ccp(size.width/2, size.height/2);
	//	sprite.rotation = -90;
	//	[sprite visit];
	//	[[director openGLView] swapBuffers];
	//	CC_ENABLE_DEFAULT_GL_STATES();
	
#endif // GAME_AUTOROTATION == kGameAutorotationUIViewController	
}

- (void) applicationDidFinishLaunching:(UIApplication*)application
{
	[[UIApplication sharedApplication] setIdleTimerDisabled:YES];
	
	NSMutableDictionary* registerDefaults = [NSMutableDictionary dictionaryWithObjectsAndKeys:
                                             @"", @"username",
                                             [NSNumber numberWithBool:YES], @"submitScore",
                                             nil];
	[[NSUserDefaults standardUserDefaults] registerDefaults:registerDefaults];
	
	// Init the window
	window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
	
	// Try to use CADisplayLink director
	// if it fails (SDK < 3.1) use the default director
	if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] )
		[CCDirector setDirectorType:kCCDirectorTypeDefault];
	
	
	CCDirector *director = [CCDirector sharedDirector];
	
	// Init the View Controller
	viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
	viewController.wantsFullScreenLayout = YES;
	
	//
	// Create the EAGLView manually
	//  1. Create a RGB565 format. Alternative: RGBA8
	//	2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition
	//
	//
	EAGLView *glView = [EAGLView viewWithFrame:[window bounds]
								   pixelFormat:kEAGLColorFormatRGB565	// kEAGLColorFormatRGBA8
								   depthFormat:0						// GL_DEPTH_COMPONENT16_OES
						];
	
	// attach the openglView to the director
	[director setOpenGLView:glView];
	
//	// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
	//if( ! [director enableRetinaDisplay:YES] )
	//	CCLOG(@"Retina Display Not supported");
	
	//
	// VERY IMPORTANT:
	// If the rotation is going to be controlled by a UIViewController
	// then the device orientation should be "Portrait".
	//
	// IMPORTANT:
	// By default, this template only supports Landscape orientations.
	// Edit the RootViewController.m file to edit the supported orientations.
	//
#if GAME_AUTOROTATION == kGameAutorotationUIViewController
	[director setDeviceOrientation:kCCDeviceOrientationPortrait];
#else
	[director setDeviceOrientation:kCCDeviceOrientationPortrait];
#endif
	
	[director setAnimationInterval:1.0/60];
	//[director setDisplayFPS:YES];
	
	
	// make the OpenGLView a child of the view controller
	[viewController setView:glView];
	
	// make the View Controller a child of the main window
	[window addSubview: viewController.view];
	
	[window makeKeyAndVisible];
	
	// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
	// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
	// You can change anytime.
	[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];

	
	// Removes the startup flicker
	[self removeStartupFlicker];
	
	// Run the intro Scene
	[[CCDirector sharedDirector] runWithScene: [MainMenuLayer scene]];
}


- (void)applicationWillResignActive:(UIApplication *)application {
	[[CCDirector sharedDirector] pause];
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
	[[CCDirector sharedDirector] resume];
}

- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
	[[CCDirector sharedDirector] purgeCachedData];
}

-(void) applicationDidEnterBackground:(UIApplication*)application {
	[[CCDirector sharedDirector] stopAnimation];
	
	if ([[CCDirector sharedDirector] runningScene].tag == 436)
	{
		[[CCDirector sharedDirector] replaceScene:[PauseLayer sceneWithScene:[[CCDirector sharedDirector] runningScene]]];
	}
}

-(void) applicationWillEnterForeground:(UIApplication*)application {
	[[CCDirector sharedDirector] startAnimation];
}

- (void)applicationWillTerminate:(UIApplication *)application {
	CCDirector *director = [CCDirector sharedDirector];
	
	sqlite3_close([Cart_CollectAppDelegate database]);
	
	[[director openGLView] removeFromSuperview];
	
	[viewController release];
	
	[window release];
	
	[director end];	
}

- (void)applicationSignificantTimeChange:(UIApplication *)application {
	[[CCDirector sharedDirector] setNextDeltaTimeZero:YES];
}

- (void)dealloc {
	//[[CCDirector sharedDirector] release];
	[window release];
	[super dealloc];
}

+ (sqlite3*)database
{
	static sqlite3* database = nil;
	
	if (database == nil)
	{
		NSString* databaseName = @"cartdata.sqlite3";
		NSArray* documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
		NSString* documentsDir = [documentPaths objectAtIndex:0];
		NSString* databasePath = [documentsDir stringByAppendingPathComponent:databaseName];
		NSFileManager* fileManager = [NSFileManager defaultManager];
        NSUserDefaults* userDefaults = [NSUserDefaults standardUserDefaults];
		
		if (![fileManager fileExistsAtPath:databasePath])
		{
			NSString* databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName];
			[fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil];
			//[fileManager release];
			
			[userDefaults setInteger:1 forKey:@"databaseVersion"];
		}
		
		if ([userDefaults integerForKey:@"databaseVersion"] < 1)
		{
			// Upgrade the database to version 1, which is completely unnecessary as no prior version exists
		}
		
		if (sqlite3_open([databasePath UTF8String], &database) != SQLITE_OK)
		{
			NSLog(@"Failed to open database");
		}
	}
	
	return database;
}

@end