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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2024-05-12 15:26:39 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2024-05-12 15:26:39 -0400 |
| commit | 8edd1bfd4ed2a42c28830f6c6575684aa3461b77 (patch) | |
| tree | b2139f17a929300d2aa59da6f81abd92e22fbe0d /src/tracker_state.cpp | |
| parent | 5f7069d480022b115bee585724d41ff827f80f2f (diff) | |
| parent | 98487c58c31bf0ce49d89c0bb9c7c173f2ad978d (diff) | |
| download | lingo-ap-tracker-8edd1bfd4ed2a42c28830f6c6575684aa3461b77.tar.gz lingo-ap-tracker-8edd1bfd4ed2a42c28830f6c6575684aa3461b77.tar.bz2 lingo-ap-tracker-8edd1bfd4ed2a42c28830f6c6575684aa3461b77.zip | |
Merge branch 'main' into subway
Diffstat (limited to 'src/tracker_state.cpp')
| -rw-r--r-- | src/tracker_state.cpp | 451 |
1 files changed, 315 insertions, 136 deletions
| diff --git a/src/tracker_state.cpp b/src/tracker_state.cpp index e02ee14..640a159 100644 --- a/src/tracker_state.cpp +++ b/src/tracker_state.cpp | |||
| @@ -24,27 +24,150 @@ TrackerState& GetState() { | |||
| 24 | return *instance; | 24 | return *instance; |
| 25 | } | 25 | } |
| 26 | 26 | ||
| 27 | Decision IsDoorReachable_Helper(int door_id, | 27 | class StateCalculator; |
| 28 | const std::set<int>& reachable_rooms, | ||
| 29 | const std::set<int>& solveable_panels) { | ||
| 30 | const Door& door_obj = GD_GetDoor(door_id); | ||
| 31 | 28 | ||
| 32 | if (AP_GetDoorShuffleMode() == kNO_DOORS || door_obj.skip_item) { | 29 | struct StateCalculatorOptions { |
| 33 | if (!reachable_rooms.count(door_obj.room)) { | 30 | int start; |
| 34 | return kMaybe; | 31 | bool pilgrimage = false; |
| 35 | } | 32 | StateCalculator* parent = nullptr; |
| 33 | }; | ||
| 36 | 34 | ||
| 37 | for (int panel_id : door_obj.panels) { | 35 | class StateCalculator { |
| 38 | if (!solveable_panels.count(panel_id)) { | 36 | public: |
| 39 | return kMaybe; | 37 | StateCalculator() = default; |
| 38 | |||
| 39 | explicit StateCalculator(StateCalculatorOptions options) | ||
| 40 | : options_(options) {} | ||
| 41 | |||
| 42 | void Calculate() { | ||
| 43 | std::list<int> panel_boundary; | ||
| 44 | std::list<Exit> flood_boundary; | ||
| 45 | flood_boundary.push_back({.destination_room = options_.start}); | ||
| 46 | |||
| 47 | bool reachable_changed = true; | ||
| 48 | while (reachable_changed) { | ||
| 49 | reachable_changed = false; | ||
| 50 | |||
| 51 | std::list<int> new_panel_boundary; | ||
| 52 | for (int panel_id : panel_boundary) { | ||
| 53 | if (solveable_panels_.count(panel_id)) { | ||
| 54 | continue; | ||
| 55 | } | ||
| 56 | |||
| 57 | Decision panel_reachable = IsPanelReachable(panel_id); | ||
| 58 | if (panel_reachable == kYes) { | ||
| 59 | solveable_panels_.insert(panel_id); | ||
| 60 | reachable_changed = true; | ||
| 61 | } else if (panel_reachable == kMaybe) { | ||
| 62 | new_panel_boundary.push_back(panel_id); | ||
| 63 | } | ||
| 64 | } | ||
| 65 | |||
| 66 | std::list<Exit> new_boundary; | ||
| 67 | for (const Exit& room_exit : flood_boundary) { | ||
| 68 | if (reachable_rooms_.count(room_exit.destination_room)) { | ||
| 69 | continue; | ||
| 70 | } | ||
| 71 | |||
| 72 | bool valid_transition = false; | ||
| 73 | |||
| 74 | Decision exit_usable = IsExitUsable(room_exit); | ||
| 75 | if (exit_usable == kYes) { | ||
| 76 | valid_transition = true; | ||
| 77 | } else if (exit_usable == kMaybe) { | ||
| 78 | new_boundary.push_back(room_exit); | ||
| 79 | } | ||
| 80 | |||
| 81 | if (valid_transition) { | ||
| 82 | reachable_rooms_.insert(room_exit.destination_room); | ||
| 83 | reachable_changed = true; | ||
| 84 | |||
| 85 | const Room& room_obj = GD_GetRoom(room_exit.destination_room); | ||
| 86 | for (const Exit& out_edge : room_obj.exits) { | ||
| 87 | if (out_edge.type == EntranceType::kPainting && | ||
| 88 | AP_IsPaintingShuffle()) { | ||
| 89 | continue; | ||
| 90 | } | ||
| 91 | |||
| 92 | if (out_edge.type == EntranceType::kSunwarp && | ||
| 93 | AP_IsSunwarpShuffle()) { | ||
| 94 | continue; | ||
| 95 | } | ||
| 96 | |||
| 97 | new_boundary.push_back(out_edge); | ||
| 98 | } | ||
| 99 | |||
| 100 | if (AP_IsPaintingShuffle()) { | ||
| 101 | for (const PaintingExit& out_edge : room_obj.paintings) { | ||
| 102 | if (AP_GetPaintingMapping().count(out_edge.id)) { | ||
| 103 | Exit painting_exit; | ||
| 104 | painting_exit.destination_room = GD_GetRoomForPainting( | ||
| 105 | AP_GetPaintingMapping().at(out_edge.id)); | ||
| 106 | painting_exit.door = out_edge.door; | ||
| 107 | |||
| 108 | new_boundary.push_back(painting_exit); | ||
| 109 | } | ||
| 110 | } | ||
| 111 | } | ||
| 112 | |||
| 113 | if (AP_IsSunwarpShuffle()) { | ||
| 114 | for (int index : room_obj.sunwarps) { | ||
| 115 | if (AP_GetSunwarpMapping().count(index)) { | ||
| 116 | const SunwarpMapping& sm = AP_GetSunwarpMapping().at(index); | ||
| 117 | |||
| 118 | Exit sunwarp_exit; | ||
| 119 | sunwarp_exit.destination_room = | ||
| 120 | GD_GetRoomForSunwarp(sm.exit_index); | ||
| 121 | sunwarp_exit.door = GD_GetSunwarpDoors().at(sm.dots - 1); | ||
| 122 | |||
| 123 | new_boundary.push_back(sunwarp_exit); | ||
| 124 | } | ||
| 125 | } | ||
| 126 | } | ||
| 127 | |||
| 128 | if (AP_HasEarlyColorHallways() && room_obj.name == "Starting Room") { | ||
| 129 | new_boundary.push_back( | ||
| 130 | {.destination_room = GD_GetRoomByName("Outside The Undeterred"), | ||
| 131 | .type = EntranceType::kPainting}); | ||
| 132 | } | ||
| 133 | |||
| 134 | if (AP_IsPilgrimageEnabled()) { | ||
| 135 | if (room_obj.name == "Hub Room") { | ||
| 136 | new_boundary.push_back( | ||
| 137 | {.destination_room = GD_GetRoomByName("Pilgrim Antechamber"), | ||
| 138 | .type = EntranceType::kPilgrimage}); | ||
| 139 | } | ||
| 140 | } else { | ||
| 141 | if (room_obj.name == "Starting Room") { | ||
| 142 | new_boundary.push_back( | ||
| 143 | {.destination_room = GD_GetRoomByName("Pilgrim Antechamber"), | ||
| 144 | .door = | ||
| 145 | GD_GetDoorByName("Pilgrim Antechamber - Sun Painting"), | ||
| 146 | .type = EntranceType::kPainting}); | ||
| 147 | } | ||
| 148 | } | ||
| 149 | |||
| 150 | for (int panel_id : room_obj.panels) { | ||
| 151 | new_panel_boundary.push_back(panel_id); | ||
| 152 | } | ||
| 153 | } | ||
| 40 | } | 154 | } |
| 155 | |||
| 156 | flood_boundary = new_boundary; | ||
| 157 | panel_boundary = new_panel_boundary; | ||
| 41 | } | 158 | } |
| 159 | } | ||
| 42 | 160 | ||
| 43 | return kYes; | 161 | const std::set<int>& GetReachableRooms() const { return reachable_rooms_; } |
| 44 | } else if (AP_GetDoorShuffleMode() == kSIMPLE_DOORS && | 162 | |
| 45 | !door_obj.group_name.empty()) { | 163 | const std::map<int, Decision>& GetDoorDecisions() const { |
| 46 | return AP_HasItem(door_obj.group_ap_item_id) ? kYes : kNo; | 164 | return door_decisions_; |
| 47 | } else { | 165 | } |
| 166 | |||
| 167 | const std::set<int>& GetSolveablePanels() const { return solveable_panels_; } | ||
| 168 | |||
| 169 | private: | ||
| 170 | Decision IsNonGroupedDoorReachable(const Door& door_obj) { | ||
| 48 | bool has_item = AP_HasItem(door_obj.ap_item_id); | 171 | bool has_item = AP_HasItem(door_obj.ap_item_id); |
| 49 | 172 | ||
| 50 | if (!has_item) { | 173 | if (!has_item) { |
| @@ -58,175 +181,231 @@ Decision IsDoorReachable_Helper(int door_id, | |||
| 58 | 181 | ||
| 59 | return has_item ? kYes : kNo; | 182 | return has_item ? kYes : kNo; |
| 60 | } | 183 | } |
| 61 | } | ||
| 62 | |||
| 63 | Decision IsPanelReachable_Helper(int panel_id, | ||
| 64 | const std::set<int>& reachable_rooms, | ||
| 65 | const std::set<int>& solveable_panels) { | ||
| 66 | const Panel& panel_obj = GD_GetPanel(panel_id); | ||
| 67 | 184 | ||
| 68 | if (!reachable_rooms.count(panel_obj.room)) { | 185 | Decision IsDoorReachable_Helper(int door_id) { |
| 69 | return kMaybe; | 186 | const Door& door_obj = GD_GetDoor(door_id); |
| 70 | } | 187 | |
| 71 | 188 | if (!AP_IsPilgrimageEnabled() && door_obj.type == DoorType::kSunPainting) { | |
| 72 | if (panel_obj.name == "THE MASTER") { | 189 | return AP_HasItem(door_obj.ap_item_id) ? kYes : kNo; |
| 73 | int achievements_accessible = 0; | 190 | } else if (door_obj.type == DoorType::kSunwarp) { |
| 74 | 191 | switch (AP_GetSunwarpAccess()) { | |
| 75 | for (int achieve_id : GD_GetAchievementPanels()) { | 192 | case kSUNWARP_ACCESS_NORMAL: |
| 76 | if (solveable_panels.count(achieve_id)) { | 193 | return kYes; |
| 77 | achievements_accessible++; | 194 | case kSUNWARP_ACCESS_DISABLED: |
| 195 | return kNo; | ||
| 196 | case kSUNWARP_ACCESS_UNLOCK: | ||
| 197 | return AP_HasItem(door_obj.group_ap_item_id) ? kYes : kNo; | ||
| 198 | case kSUNWARP_ACCESS_INDIVIDUAL: | ||
| 199 | case kSUNWARP_ACCESS_PROGRESSIVE: | ||
| 200 | return IsNonGroupedDoorReachable(door_obj); | ||
| 201 | } | ||
| 202 | } else if (AP_GetDoorShuffleMode() == kNO_DOORS || door_obj.skip_item) { | ||
| 203 | if (!reachable_rooms_.count(door_obj.room)) { | ||
| 204 | return kMaybe; | ||
| 205 | } | ||
| 78 | 206 | ||
| 79 | if (achievements_accessible >= AP_GetMasteryRequirement()) { | 207 | for (int panel_id : door_obj.panels) { |
| 80 | break; | 208 | if (!solveable_panels_.count(panel_id)) { |
| 209 | return kMaybe; | ||
| 81 | } | 210 | } |
| 82 | } | 211 | } |
| 83 | } | ||
| 84 | 212 | ||
| 85 | return (achievements_accessible >= AP_GetMasteryRequirement()) ? kYes | 213 | return kYes; |
| 86 | : kMaybe; | 214 | } else if (AP_GetDoorShuffleMode() == kSIMPLE_DOORS && |
| 215 | !door_obj.group_name.empty()) { | ||
| 216 | return AP_HasItem(door_obj.group_ap_item_id) ? kYes : kNo; | ||
| 217 | } else { | ||
| 218 | return IsNonGroupedDoorReachable(door_obj); | ||
| 219 | } | ||
| 87 | } | 220 | } |
| 88 | 221 | ||
| 89 | if ((panel_obj.name == "ANOTHER TRY" || panel_obj.name == "LEVEL 2") && | 222 | Decision IsDoorReachable(int door_id) { |
| 90 | AP_GetLevel2Requirement() > 1) { | 223 | if (options_.parent) { |
| 91 | int counting_panels_accessible = 0; | 224 | return options_.parent->IsDoorReachable(door_id); |
| 225 | } | ||
| 92 | 226 | ||
| 93 | for (int solved_panel_id : solveable_panels) { | 227 | if (door_decisions_.count(door_id)) { |
| 94 | const Panel& solved_panel = GD_GetPanel(solved_panel_id); | 228 | return door_decisions_.at(door_id); |
| 229 | } | ||
| 95 | 230 | ||
| 96 | if (!solved_panel.non_counting) { | 231 | Decision result = IsDoorReachable_Helper(door_id); |
| 97 | counting_panels_accessible++; | 232 | if (result != kMaybe) { |
| 98 | } | 233 | door_decisions_[door_id] = result; |
| 99 | } | 234 | } |
| 100 | 235 | ||
| 101 | return (counting_panels_accessible >= AP_GetLevel2Requirement() - 1) | 236 | return result; |
| 102 | ? kYes | ||
| 103 | : kMaybe; | ||
| 104 | } | 237 | } |
| 105 | 238 | ||
| 106 | for (int room_id : panel_obj.required_rooms) { | 239 | Decision IsPanelReachable(int panel_id) { |
| 107 | if (!reachable_rooms.count(room_id)) { | 240 | const Panel& panel_obj = GD_GetPanel(panel_id); |
| 108 | return kMaybe; | ||
| 109 | } | ||
| 110 | } | ||
| 111 | 241 | ||
| 112 | for (int door_id : panel_obj.required_doors) { | 242 | if (!reachable_rooms_.count(panel_obj.room)) { |
| 113 | Decision door_reachable = | ||
| 114 | IsDoorReachable_Helper(door_id, reachable_rooms, solveable_panels); | ||
| 115 | if (door_reachable == kNo) { | ||
| 116 | const Door& door_obj = GD_GetDoor(door_id); | ||
| 117 | return (door_obj.is_event || AP_GetDoorShuffleMode() == kNO_DOORS) | ||
| 118 | ? kMaybe | ||
| 119 | : kNo; | ||
| 120 | } else if (door_reachable == kMaybe) { | ||
| 121 | return kMaybe; | 243 | return kMaybe; |
| 122 | } | 244 | } |
| 123 | } | ||
| 124 | 245 | ||
| 125 | for (int panel_id : panel_obj.required_panels) { | 246 | if (panel_obj.name == "THE MASTER") { |
| 126 | if (!solveable_panels.count(panel_id)) { | 247 | int achievements_accessible = 0; |
| 127 | return kMaybe; | ||
| 128 | } | ||
| 129 | } | ||
| 130 | 248 | ||
| 131 | if (AP_IsColorShuffle()) { | 249 | for (int achieve_id : GD_GetAchievementPanels()) { |
| 132 | for (LingoColor color : panel_obj.colors) { | 250 | if (solveable_panels_.count(achieve_id)) { |
| 133 | if (!AP_HasItem(GD_GetItemIdForColor(color))) { | 251 | achievements_accessible++; |
| 134 | return kNo; | ||
| 135 | } | ||
| 136 | } | ||
| 137 | } | ||
| 138 | 252 | ||
| 139 | return kYes; | 253 | if (achievements_accessible >= AP_GetMasteryRequirement()) { |
| 140 | } | 254 | break; |
| 255 | } | ||
| 256 | } | ||
| 257 | } | ||
| 141 | 258 | ||
| 142 | } // namespace | 259 | return (achievements_accessible >= AP_GetMasteryRequirement()) ? kYes |
| 260 | : kMaybe; | ||
| 261 | } | ||
| 143 | 262 | ||
| 144 | void RecalculateReachability() { | 263 | if ((panel_obj.name == "ANOTHER TRY" || panel_obj.name == "LEVEL 2") && |
| 145 | std::set<int> reachable_rooms; | 264 | AP_GetLevel2Requirement() > 1) { |
| 146 | std::set<int> solveable_panels; | 265 | int counting_panels_accessible = 0; |
| 147 | 266 | ||
| 148 | std::list<int> panel_boundary; | 267 | for (int solved_panel_id : solveable_panels_) { |
| 149 | std::list<Exit> flood_boundary; | 268 | const Panel& solved_panel = GD_GetPanel(solved_panel_id); |
| 150 | flood_boundary.push_back({.destination_room = GD_GetRoomByName("Menu")}); | ||
| 151 | 269 | ||
| 152 | if (AP_HasEarlyColorHallways()) { | 270 | if (!solved_panel.non_counting) { |
| 153 | flood_boundary.push_back( | 271 | counting_panels_accessible++; |
| 154 | {.destination_room = GD_GetRoomByName("Outside The Undeterred")}); | 272 | } |
| 155 | } | 273 | } |
| 156 | 274 | ||
| 157 | bool reachable_changed = true; | 275 | return (counting_panels_accessible >= AP_GetLevel2Requirement() - 1) |
| 158 | while (reachable_changed) { | 276 | ? kYes |
| 159 | reachable_changed = false; | 277 | : kMaybe; |
| 278 | } | ||
| 160 | 279 | ||
| 161 | std::list<int> new_panel_boundary; | 280 | for (int room_id : panel_obj.required_rooms) { |
| 162 | for (int panel_id : panel_boundary) { | 281 | if (!reachable_rooms_.count(room_id)) { |
| 163 | if (solveable_panels.count(panel_id)) { | 282 | return kMaybe; |
| 164 | continue; | ||
| 165 | } | 283 | } |
| 284 | } | ||
| 166 | 285 | ||
| 167 | Decision panel_reachable = | 286 | for (int door_id : panel_obj.required_doors) { |
| 168 | IsPanelReachable_Helper(panel_id, reachable_rooms, solveable_panels); | 287 | Decision door_reachable = IsDoorReachable(door_id); |
| 169 | if (panel_reachable == kYes) { | 288 | if (door_reachable == kNo) { |
| 170 | solveable_panels.insert(panel_id); | 289 | const Door& door_obj = GD_GetDoor(door_id); |
| 171 | reachable_changed = true; | 290 | return (door_obj.is_event || AP_GetDoorShuffleMode() == kNO_DOORS) |
| 172 | } else if (panel_reachable == kMaybe) { | 291 | ? kMaybe |
| 173 | new_panel_boundary.push_back(panel_id); | 292 | : kNo; |
| 293 | } else if (door_reachable == kMaybe) { | ||
| 294 | return kMaybe; | ||
| 174 | } | 295 | } |
| 175 | } | 296 | } |
| 176 | 297 | ||
| 177 | std::list<Exit> new_boundary; | 298 | for (int panel_id : panel_obj.required_panels) { |
| 178 | for (const Exit& room_exit : flood_boundary) { | 299 | if (!solveable_panels_.count(panel_id)) { |
| 179 | if (reachable_rooms.count(room_exit.destination_room)) { | 300 | return kMaybe; |
| 180 | continue; | ||
| 181 | } | 301 | } |
| 302 | } | ||
| 182 | 303 | ||
| 183 | bool valid_transition = false; | 304 | if (AP_IsColorShuffle()) { |
| 184 | if (room_exit.door.has_value()) { | 305 | for (LingoColor color : panel_obj.colors) { |
| 185 | Decision door_reachable = IsDoorReachable_Helper( | 306 | if (!AP_HasItem(GD_GetItemIdForColor(color))) { |
| 186 | *room_exit.door, reachable_rooms, solveable_panels); | 307 | return kNo; |
| 187 | if (door_reachable == kYes) { | ||
| 188 | valid_transition = true; | ||
| 189 | } else if (door_reachable == kMaybe) { | ||
| 190 | new_boundary.push_back(room_exit); | ||
| 191 | } | 308 | } |
| 192 | } else { | ||
| 193 | valid_transition = true; | ||
| 194 | } | 309 | } |
| 310 | } | ||
| 195 | 311 | ||
| 196 | if (valid_transition) { | 312 | return kYes; |
| 197 | reachable_rooms.insert(room_exit.destination_room); | 313 | } |
| 198 | reachable_changed = true; | ||
| 199 | 314 | ||
| 200 | const Room& room_obj = GD_GetRoom(room_exit.destination_room); | 315 | Decision IsExitUsable(const Exit& room_exit) { |
| 201 | for (const Exit& out_edge : room_obj.exits) { | 316 | if (room_exit.type == EntranceType::kPilgrimage) { |
| 202 | if (!out_edge.painting || !AP_IsPaintingShuffle()) { | 317 | if (options_.pilgrimage || !AP_IsPilgrimageEnabled()) { |
| 203 | new_boundary.push_back(out_edge); | 318 | return kNo; |
| 319 | } | ||
| 320 | |||
| 321 | if (AP_GetSunwarpAccess() != kSUNWARP_ACCESS_NORMAL) { | ||
| 322 | for (int door_id : GD_GetSunwarpDoors()) { | ||
| 323 | Decision sub_decision = IsDoorReachable(door_id); | ||
| 324 | if (sub_decision != kYes) { | ||
| 325 | return sub_decision; | ||
| 204 | } | 326 | } |
| 205 | } | 327 | } |
| 328 | } | ||
| 206 | 329 | ||
| 207 | if (AP_IsPaintingShuffle()) { | 330 | std::vector<std::tuple<int, int>> pilgrimage_pairs; |
| 208 | for (const PaintingExit& out_edge : room_obj.paintings) { | 331 | if (AP_IsSunwarpShuffle()) { |
| 209 | if (AP_GetPaintingMapping().count(out_edge.id)) { | 332 | pilgrimage_pairs = std::vector<std::tuple<int, int>>(5); |
| 210 | Exit painting_exit; | ||
| 211 | painting_exit.destination_room = GD_GetRoomForPainting( | ||
| 212 | AP_GetPaintingMapping().at(out_edge.id)); | ||
| 213 | painting_exit.door = out_edge.door; | ||
| 214 | 333 | ||
| 215 | new_boundary.push_back(painting_exit); | 334 | for (const auto& [start_index, mapping] : AP_GetSunwarpMapping()) { |
| 216 | } | 335 | if (mapping.dots > 1) { |
| 336 | std::get<1>(pilgrimage_pairs[mapping.dots - 2]) = start_index; | ||
| 337 | } | ||
| 338 | if (mapping.dots < 6) { | ||
| 339 | std::get<0>(pilgrimage_pairs[mapping.dots - 1]) = | ||
| 340 | mapping.exit_index; | ||
| 217 | } | 341 | } |
| 218 | } | 342 | } |
| 343 | } else { | ||
| 344 | pilgrimage_pairs = {{6, 1}, {8, 3}, {9, 4}, {10, 5}}; | ||
| 345 | } | ||
| 219 | 346 | ||
| 220 | for (int panel_id : room_obj.panels) { | 347 | for (const auto& [from_sunwarp, to_sunwarp] : pilgrimage_pairs) { |
| 221 | new_panel_boundary.push_back(panel_id); | 348 | StateCalculator pilgrimage_calculator( |
| 349 | {.start = GD_GetRoomForSunwarp(from_sunwarp), | ||
| 350 | .pilgrimage = true, | ||
| 351 | .parent = this}); | ||
| 352 | pilgrimage_calculator.Calculate(); | ||
| 353 | |||
| 354 | if (!pilgrimage_calculator.GetReachableRooms().count( | ||
| 355 | GD_GetRoomForSunwarp(to_sunwarp))) { | ||
| 356 | return kMaybe; | ||
| 222 | } | 357 | } |
| 223 | } | 358 | } |
| 359 | |||
| 360 | return kYes; | ||
| 361 | } | ||
| 362 | |||
| 363 | if (options_.pilgrimage) { | ||
| 364 | if (room_exit.type == EntranceType::kWarp || | ||
| 365 | room_exit.type == EntranceType::kSunwarp) { | ||
| 366 | return kNo; | ||
| 367 | } | ||
| 368 | if (room_exit.type == EntranceType::kCrossroadsRoofAccess && | ||
| 369 | !AP_DoesPilgrimageAllowRoofAccess()) { | ||
| 370 | return kNo; | ||
| 371 | } | ||
| 372 | if (room_exit.type == EntranceType::kPainting && | ||
| 373 | !AP_DoesPilgrimageAllowPaintings()) { | ||
| 374 | return kNo; | ||
| 375 | } | ||
| 224 | } | 376 | } |
| 225 | 377 | ||
| 226 | flood_boundary = new_boundary; | 378 | if (room_exit.type == EntranceType::kSunwarp) { |
| 227 | panel_boundary = new_panel_boundary; | 379 | if (AP_GetSunwarpAccess() == kSUNWARP_ACCESS_NORMAL) { |
| 380 | return kYes; | ||
| 381 | } else if (AP_GetSunwarpAccess() == kSUNWARP_ACCESS_DISABLED) { | ||
| 382 | return kNo; | ||
| 383 | } | ||
| 384 | } | ||
| 385 | |||
| 386 | if (room_exit.door.has_value()) { | ||
| 387 | return IsDoorReachable(*room_exit.door); | ||
| 388 | } | ||
| 389 | |||
| 390 | return kYes; | ||
| 228 | } | 391 | } |
| 229 | 392 | ||
| 393 | StateCalculatorOptions options_; | ||
| 394 | |||
| 395 | std::set<int> reachable_rooms_; | ||
| 396 | std::map<int, Decision> door_decisions_; | ||
| 397 | std::set<int> solveable_panels_; | ||
| 398 | }; | ||
| 399 | |||
| 400 | } // namespace | ||
| 401 | |||
| 402 | void RecalculateReachability() { | ||
| 403 | StateCalculator state_calculator({.start = GD_GetRoomByName("Menu")}); | ||
| 404 | state_calculator.Calculate(); | ||
| 405 | |||
| 406 | const std::set<int>& reachable_rooms = state_calculator.GetReachableRooms(); | ||
| 407 | const std::set<int>& solveable_panels = state_calculator.GetSolveablePanels(); | ||
| 408 | |||
| 230 | std::map<int, bool> new_reachability; | 409 | std::map<int, bool> new_reachability; |
| 231 | for (const MapArea& map_area : GD_GetMapAreas()) { | 410 | for (const MapArea& map_area : GD_GetMapAreas()) { |
| 232 | for (size_t section_id = 0; section_id < map_area.locations.size(); | 411 | for (size_t section_id = 0; section_id < map_area.locations.size(); |
