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author | Star Rauchenberger <fefferburbia@gmail.com> | 2024-04-21 14:34:30 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2024-04-21 14:34:30 -0400 |
commit | 85b4303b60bde56c16ca0c23f9ca2407e3f8b50c (patch) | |
tree | 2dbc69d71e44166b1ee6c1a0fbbb1d9739a25048 /src/game_data.cpp | |
parent | dc56f752bb33b4e779c5507dea03a6764d08fd0a (diff) | |
parent | f90f0847f55490167d0395ad1b9408595b4f4667 (diff) | |
download | lingo-ap-tracker-85b4303b60bde56c16ca0c23f9ca2407e3f8b50c.tar.gz lingo-ap-tracker-85b4303b60bde56c16ca0c23f9ca2407e3f8b50c.tar.bz2 lingo-ap-tracker-85b4303b60bde56c16ca0c23f9ca2407e3f8b50c.zip |
Merge branch 'future' into tinysphere
Diffstat (limited to 'src/game_data.cpp')
-rw-r--r-- | src/game_data.cpp | 132 |
1 files changed, 71 insertions, 61 deletions
diff --git a/src/game_data.cpp b/src/game_data.cpp index ee818c4..c98f532 100644 --- a/src/game_data.cpp +++ b/src/game_data.cpp | |||
@@ -53,11 +53,14 @@ struct GameData { | |||
53 | std::vector<int> door_definition_order_; | 53 | std::vector<int> door_definition_order_; |
54 | 54 | ||
55 | std::map<std::string, int> room_by_painting_; | 55 | std::map<std::string, int> room_by_painting_; |
56 | std::map<int, int> room_by_sunwarp_; | ||
56 | 57 | ||
57 | std::vector<int> achievement_panels_; | 58 | std::vector<int> achievement_panels_; |
58 | 59 | ||
59 | std::map<LingoColor, int> ap_id_by_color_; | 60 | std::map<LingoColor, int> ap_id_by_color_; |
60 | 61 | ||
62 | std::vector<int> sunwarp_doors_; | ||
63 | |||
61 | bool loaded_area_data_ = false; | 64 | bool loaded_area_data_ = false; |
62 | std::set<std::string> malconfigured_areas_; | 65 | std::set<std::string> malconfigured_areas_; |
63 | 66 | ||
@@ -66,8 +69,6 @@ struct GameData { | |||
66 | YAML::LoadFile(GetAbsolutePath("assets/LL1.yaml")); | 69 | YAML::LoadFile(GetAbsolutePath("assets/LL1.yaml")); |
67 | YAML::Node areas_config = | 70 | YAML::Node areas_config = |
68 | YAML::LoadFile(GetAbsolutePath("assets/areas.yaml")); | 71 | YAML::LoadFile(GetAbsolutePath("assets/areas.yaml")); |
69 | YAML::Node pilgrimage_config = | ||
70 | YAML::LoadFile(GetAbsolutePath("assets/pilgrimage.yaml")); | ||
71 | YAML::Node ids_config = YAML::LoadFile(GetAbsolutePath("assets/ids.yaml")); | 72 | YAML::Node ids_config = YAML::LoadFile(GetAbsolutePath("assets/ids.yaml")); |
72 | 73 | ||
73 | auto init_color_id = [this, &ids_config](const std::string &color_name) { | 74 | auto init_color_id = [this, &ids_config](const std::string &color_name) { |
@@ -102,6 +103,40 @@ struct GameData { | |||
102 | for (const auto &entrance_it : room_it.second["entrances"]) { | 103 | for (const auto &entrance_it : room_it.second["entrances"]) { |
103 | int from_room_id = AddOrGetRoom(entrance_it.first.as<std::string>()); | 104 | int from_room_id = AddOrGetRoom(entrance_it.first.as<std::string>()); |
104 | 105 | ||
106 | auto process_single_entrance = | ||
107 | [this, room_id, from_room_id](const YAML::Node &option) { | ||
108 | Exit exit_obj; | ||
109 | exit_obj.destination_room = room_id; | ||
110 | |||
111 | if (option["door"]) { | ||
112 | std::string door_room = rooms_[room_id].name; | ||
113 | if (option["room"]) { | ||
114 | door_room = option["room"].as<std::string>(); | ||
115 | } | ||
116 | exit_obj.door = | ||
117 | AddOrGetDoor(door_room, option["door"].as<std::string>()); | ||
118 | } | ||
119 | |||
120 | if (option["painting"] && option["painting"].as<bool>()) { | ||
121 | exit_obj.type = EntranceType::kPainting; | ||
122 | } | ||
123 | |||
124 | if (option["sunwarp"] && option["sunwarp"].as<bool>()) { | ||
125 | exit_obj.type = EntranceType::kSunwarp; | ||
126 | } | ||
127 | |||
128 | if (option["warp"] && option["warp"].as<bool>()) { | ||
129 | exit_obj.type = EntranceType::kWarp; | ||
130 | } | ||
131 | |||
132 | if (rooms_[from_room_id].name == "Crossroads" && | ||
133 | rooms_[room_id].name == "Roof") { | ||
134 | exit_obj.type = EntranceType::kCrossroadsRoofAccess; | ||
135 | } | ||
136 | |||
137 | rooms_[from_room_id].exits.push_back(exit_obj); | ||
138 | }; | ||
139 | |||
105 | switch (entrance_it.second.Type()) { | 140 | switch (entrance_it.second.Type()) { |
106 | case YAML::NodeType::Scalar: { | 141 | case YAML::NodeType::Scalar: { |
107 | // This is just "true". | 142 | // This is just "true". |
@@ -109,42 +144,12 @@ struct GameData { | |||
109 | break; | 144 | break; |
110 | } | 145 | } |
111 | case YAML::NodeType::Map: { | 146 | case YAML::NodeType::Map: { |
112 | Exit exit_obj; | 147 | process_single_entrance(entrance_it.second); |
113 | exit_obj.destination_room = room_id; | ||
114 | |||
115 | if (entrance_it.second["door"]) { | ||
116 | std::string door_room = rooms_[room_id].name; | ||
117 | if (entrance_it.second["room"]) { | ||
118 | door_room = entrance_it.second["room"].as<std::string>(); | ||
119 | } | ||
120 | exit_obj.door = AddOrGetDoor( | ||
121 | door_room, entrance_it.second["door"].as<std::string>()); | ||
122 | } | ||
123 | |||
124 | if (entrance_it.second["painting"]) { | ||
125 | exit_obj.painting = entrance_it.second["painting"].as<bool>(); | ||
126 | } | ||
127 | |||
128 | rooms_[from_room_id].exits.push_back(exit_obj); | ||
129 | break; | 148 | break; |
130 | } | 149 | } |
131 | case YAML::NodeType::Sequence: { | 150 | case YAML::NodeType::Sequence: { |
132 | for (const auto &option : entrance_it.second) { | 151 | for (const auto &option : entrance_it.second) { |
133 | Exit exit_obj; | 152 | process_single_entrance(option); |
134 | exit_obj.destination_room = room_id; | ||
135 | |||
136 | std::string door_room = rooms_[room_id].name; | ||
137 | if (option["room"]) { | ||
138 | door_room = option["room"].as<std::string>(); | ||
139 | } | ||
140 | exit_obj.door = | ||
141 | AddOrGetDoor(door_room, option["door"].as<std::string>()); | ||
142 | |||
143 | if (option["painting"]) { | ||
144 | exit_obj.painting = option["painting"].as<bool>(); | ||
145 | } | ||
146 | |||
147 | rooms_[from_room_id].exits.push_back(exit_obj); | ||
148 | } | 153 | } |
149 | 154 | ||
150 | break; | 155 | break; |
@@ -405,6 +410,14 @@ struct GameData { | |||
405 | doors_[door_id].exclude_reduce = | 410 | doors_[door_id].exclude_reduce = |
406 | !door_it.second["include_reduce"].as<bool>(); | 411 | !door_it.second["include_reduce"].as<bool>(); |
407 | } | 412 | } |
413 | |||
414 | if (doors_[door_id].name.ends_with(" Sunwarp")) { | ||
415 | sunwarp_doors_.push_back(door_id); | ||
416 | doors_[door_id].type = DoorType::kSunwarp; | ||
417 | } else if (doors_[door_id].item_name == | ||
418 | "Pilgrim Room - Sun Painting") { | ||
419 | doors_[door_id].type = DoorType::kSunPainting; | ||
420 | } | ||
408 | } | 421 | } |
409 | } | 422 | } |
410 | 423 | ||
@@ -432,6 +445,18 @@ struct GameData { | |||
432 | } | 445 | } |
433 | } | 446 | } |
434 | 447 | ||
448 | if (room_it.second["sunwarps"]) { | ||
449 | for (const auto &sunwarp : room_it.second["sunwarps"]) { | ||
450 | int index = sunwarp["dots"].as<int>() - 1; | ||
451 | if (sunwarp["direction"].as<std::string>() == "exit") { | ||
452 | index += 6; | ||
453 | } | ||
454 | |||
455 | rooms_[room_id].sunwarps.push_back(index); | ||
456 | room_by_sunwarp_[index] = room_id; | ||
457 | } | ||
458 | } | ||
459 | |||
435 | if (room_it.second["progression"]) { | 460 | if (room_it.second["progression"]) { |
436 | for (const auto &progression_it : room_it.second["progression"]) { | 461 | for (const auto &progression_it : room_it.second["progression"]) { |
437 | std::string progressive_item_name = | 462 | std::string progressive_item_name = |
@@ -575,33 +600,6 @@ struct GameData { | |||
575 | } | 600 | } |
576 | } | 601 | } |
577 | 602 | ||
578 | // Set up fake pilgrimage. | ||
579 | int fake_pilgrim_panel_id = | ||
580 | AddOrGetPanel("Starting Room", "!! Fake Pilgrimage Panel"); | ||
581 | Panel &fake_pilgrim_panel_obj = panels_[fake_pilgrim_panel_id]; | ||
582 | fake_pilgrim_panel_obj.non_counting = true; | ||
583 | |||
584 | for (const auto &config_node : pilgrimage_config) { | ||
585 | fake_pilgrim_panel_obj.required_doors.push_back( | ||
586 | AddOrGetDoor(config_node["room"].as<std::string>(), | ||
587 | config_node["door"].as<std::string>())); | ||
588 | } | ||
589 | |||
590 | int fake_pilgrim_door_id = | ||
591 | AddOrGetDoor("Starting Room", "!! Fake Pilgrimage Door"); | ||
592 | Door &fake_pilgrim_door_obj = doors_[fake_pilgrim_door_id]; | ||
593 | fake_pilgrim_door_obj.panels.push_back(fake_pilgrim_panel_id); | ||
594 | fake_pilgrim_door_obj.skip_location = true; | ||
595 | fake_pilgrim_door_obj.skip_item = true; | ||
596 | fake_pilgrim_door_obj.is_event = true; | ||
597 | |||
598 | int starting_room_id = AddOrGetRoom("Starting Room"); | ||
599 | Room &starting_room_obj = rooms_[starting_room_id]; | ||
600 | starting_room_obj.panels.push_back(fake_pilgrim_panel_id); | ||
601 | starting_room_obj.exits.push_back( | ||
602 | Exit{.destination_room = AddOrGetRoom("Pilgrim Antechamber"), | ||
603 | .door = fake_pilgrim_door_id}); | ||
604 | |||
605 | // Report errors. | 603 | // Report errors. |
606 | for (const std::string &area : malconfigured_areas_) { | 604 | for (const std::string &area : malconfigured_areas_) { |
607 | std::ostringstream errstr; | 605 | std::ostringstream errstr; |
@@ -679,6 +677,10 @@ const std::vector<Door> &GD_GetDoors() { return GetState().doors_; } | |||
679 | 677 | ||
680 | const Door &GD_GetDoor(int door_id) { return GetState().doors_.at(door_id); } | 678 | const Door &GD_GetDoor(int door_id) { return GetState().doors_.at(door_id); } |
681 | 679 | ||
680 | int GD_GetDoorByName(const std::string &name) { | ||
681 | return GetState().door_by_id_.at(name); | ||
682 | } | ||
683 | |||
682 | const Panel &GD_GetPanel(int panel_id) { | 684 | const Panel &GD_GetPanel(int panel_id) { |
683 | return GetState().panels_.at(panel_id); | 685 | return GetState().panels_.at(panel_id); |
684 | } | 686 | } |
@@ -694,3 +696,11 @@ const std::vector<int> &GD_GetAchievementPanels() { | |||
694 | int GD_GetItemIdForColor(LingoColor color) { | 696 | int GD_GetItemIdForColor(LingoColor color) { |
695 | return GetState().ap_id_by_color_.at(color); | 697 | return GetState().ap_id_by_color_.at(color); |
696 | } | 698 | } |
699 | |||
700 | const std::vector<int> &GD_GetSunwarpDoors() { | ||
701 | return GetState().sunwarp_doors_; | ||
702 | } | ||
703 | |||
704 | int GD_GetRoomForSunwarp(int index) { | ||
705 | return GetState().room_by_sunwarp_.at(index); | ||
706 | } | ||