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authorStar Rauchenberger <fefferburbia@gmail.com>2023-11-04 23:08:54 +0000
committerStar Rauchenberger <fefferburbia@gmail.com>2023-11-04 23:08:54 +0000
commita99870304ec2b41663b195f68a55f9d7fdcd6639 (patch)
tree118907f84a4793bb50073f9b4b2d60a6254cf2b7
parentdb3a486383d85a963073e87ebc16d7adb8453111 (diff)
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Main Door is no longer needed for pilgrimage because it no longer exists
-rw-r--r--assets/pilgrimage.yaml2
1 files changed, 0 insertions, 2 deletions
diff --git a/assets/pilgrimage.yaml b/assets/pilgrimage.yaml index 69560d9..7fba98f 100644 --- a/assets/pilgrimage.yaml +++ b/assets/pilgrimage.yaml
@@ -1,6 +1,4 @@
1--- 1---
2 - room: Starting Room
3 door: Main Door
4 - room: Second Room 2 - room: Second Room
5 door: Exit Door 3 door: Exit Door
6 - room: Crossroads 4 - room: Crossroads
ghlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#ifndef RENDERER_H
#define RENDERER_H

#include "gl.h"
#include "wrappers.h"
#include "mesh.h"
#include "shader.h"
#include <glm/glm.hpp>

class Texture;
struct Rectangle;

class Renderer {
public:

  class Window {
  public:

    Window();

    Window(const Window& other) = delete;
    Window& operator=(const Window& other) = delete;

    ~Window();

    inline GLFWwindow* getHandle()
    {
      return window_;
    }

  private:

    GLFWwindow* window_;
  };

  static inline bool isSingletonInitialized()
  {
    return singletonInitialized_;
  }

  Renderer();

  Renderer(const Renderer& other) = delete;
  Renderer& operator=(const Renderer& other) = delete;

  ~Renderer();

  inline Window& getWindow()
  {
    return window_;
  }

  void fill(
    Texture& tex,
    Rectangle loc,
    int r,
    int g,
    int b);

  void blit(
    const Texture& src,
    Texture& dst,
    Rectangle srcrect,
    Rectangle dstrect,
    double alpha = 1.0);

  void renderScreen(const Texture& tex);

private:

  friend void setFramebufferSize(GLFWwindow* w, int width, int height);

  void initializeFramebuffers();

  void bloomPass1(
    const GLTexture& src,
    GLTexture& dst,
    bool horizontal,
    glm::vec2 srcRes,
    glm::vec2 dstRes);

  static bool singletonInitialized_;

  Window window_;
  GLVertexArray vao_;

  GLFramebuffer genericFb_;
  GLFramebuffer bloomFb_;
  GLRenderbuffer bloomDepth_;

  GLTexture renderPages_[2];
  GLTexture preBloomTex_;
  GLTexture bloomPassTex1_;
  GLTexture bloomPassTex2_;

  Mesh monitor_;
  GLBuffer quadBuffer_;

  GLTexture artifactsTex_;
  GLTexture scanlinesTex_;

  Shader ntscShader_;
  Shader finalShader_;
  Shader blitShader_;
  Shader fillShader_;
  Shader bloom1Shader_;
  Shader bloom2Shader_;

  size_t curBuf_ = 0;
  int width_;
  int height_;
};

#endif