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authorStar Rauchenberger <fefferburbia@gmail.com>2024-07-15 19:34:13 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2024-07-15 19:34:13 -0400
commit678cf14a8259baa3b040e3f682a73f3b939826be (patch)
treea66baad466e103fc9cdc36493aecd0cf706da751
parent58fbec6c0913c5873467df3bd6ba83fa3f082521 (diff)
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ECH painting goes to color hallways now
-rw-r--r--src/tracker_state.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tracker_state.cpp b/src/tracker_state.cpp index 2f25257..1a2d116 100644 --- a/src/tracker_state.cpp +++ b/src/tracker_state.cpp
@@ -282,7 +282,7 @@ class StateCalculator {
282 282
283 if (AP_HasEarlyColorHallways() && room_obj.name == "Starting Room") { 283 if (AP_HasEarlyColorHallways() && room_obj.name == "Starting Room") {
284 new_boundary.push_back( 284 new_boundary.push_back(
285 {.destination_room = GD_GetRoomByName("Outside The Undeterred"), 285 {.destination_room = GD_GetRoomByName("Color Hallways"),
286 .type = EntranceType::kPainting}); 286 .type = EntranceType::kPainting});
287 } 287 }
288 288