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#ifndef GAME_DATA_H_9C42AC51
#define GAME_DATA_H_9C42AC51
#include <map>
#include <optional>
#include <string>
#include <vector>
enum class LingoColor {
kNone,
kBlack,
kRed,
kBlue,
kYellow,
kGreen,
kOrange,
kPurple,
kBrown,
kGray
};
struct Panel {
int id;
int room;
std::string name;
std::vector<LingoColor> colors;
std::vector<int> required_rooms;
std::vector<int> required_doors;
bool check = false;
bool exclude_reduce = false;
};
struct Door {
int room;
std::string name;
std::string location_name;
std::string item_name;
std::string group_name;
bool skip_location = false;
bool skip_item = false;
std::vector<int> panels;
bool exclude_reduce = true;
};
struct Exit {
int destination_room;
std::optional<int> door;
bool painting = false;
};
struct PaintingExit {
std::string id;
std::optional<int> door;
};
struct Room {
std::string name;
std::vector<Exit> exits;
std::vector<PaintingExit> paintings;
};
struct Location {
std::string name;
std::string ap_location_name;
int room;
std::vector<int> panels;
};
struct MapArea {
int id;
std::string name;
std::vector<Location> locations;
int map_x;
int map_y;
};
class GameData {
public:
GameData();
const std::vector<MapArea>& GetMapAreas() const { return map_areas_; }
const MapArea& GetMapArea(int id) const { return map_areas_.at(id); }
int GetRoomByName(const std::string& name) const {
return room_by_id_.at(name);
}
const Room& GetRoom(int room_id) const { return rooms_.at(room_id); }
const std::vector<Door>& GetDoors() const { return doors_; }
const Door& GetDoor(int door_id) const { return doors_.at(door_id); }
const Panel& GetPanel(int panel_id) const { return panels_.at(panel_id); }
int GetRoomForPainting(const std::string& painting_id) const {
return room_by_painting_.at(painting_id);
}
private:
int AddOrGetRoom(std::string room);
int AddOrGetDoor(std::string room, std::string door);
int AddOrGetPanel(std::string room, std::string panel);
int AddOrGetArea(std::string area);
std::vector<Room> rooms_;
std::vector<Door> doors_;
std::vector<Panel> panels_;
std::vector<MapArea> map_areas_;
std::map<std::string, int> room_by_id_;
std::map<std::string, int> door_by_id_;
std::map<std::string, int> panel_by_id_;
std::map<std::string, int> area_by_id_;
std::map<std::string, int> room_by_painting_;
};
const GameData& GetGameData();
#endif /* end of include guard: GAME_DATA_H_9C42AC51 */
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