#include "ap_state.h"
#include <hkutil/string.h>
#include <apuuid.hpp>
#include <chrono>
#include <exception>
#include <list>
#include <thread>
#include "game_data.h"
#include "tracker_state.h"
constexpr int AP_MAJOR = 0;
constexpr int AP_MINOR = 4;
constexpr int AP_REVISION = 0;
constexpr int ITEM_HANDLING = 7; // <- all
NLOHMANN_JSON_SERIALIZE_ENUM(DoorShuffleMode,
{{DoorShuffleMode::kNone, "none"},
{DoorShuffleMode::kSimple, "simple"},
{DoorShuffleMode::kComplex, "complex"}});
APState::APState() {
std::thread([this]() {
for (;;) {
{
std::lock_guard client_guard(client_mutex_);
if (apclient_) {
apclient_->poll();
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}).detach();
}
void APState::Connect(std::string server, std::string player,
std::string password) {
tracker_frame_->SetStatusMessage("Connecting to Archipelago server....");
{
std::lock_guard client_guard(client_mutex_);
if (apclient_) {
apclient_->reset();
}
apclient_ = std::make_unique<APClient>(ap_get_uuid(""), "Lingo", server);
}
inventory_.clear();
checked_locations_.clear();
bool connected = false;
bool has_connection_result = false;
apclient_->set_room_info_handler([&]() {
tracker_frame_->SetStatusMessage(
"Connected to Archipelago server. Authenticating...");
apclient_->ConnectSlot(player, password, ITEM_HANDLING, {"Tracker"},
{AP_MAJOR, AP_MINOR, AP_REVISION});
});
apclient_->set_location_checked_handler(
[&](const std::list<int64_t>& locations) {
for (const int64_t location_id : locations) {
checked_locations_.insert(location_id);
std::cout << "Location: " << location_id << std::endl;
}
RefreshTracker();
});
apclient_->set_slot_disconnected_handler([&]() {
tracker_frame_->SetStatusMessage("Disconnected from Archipelago.");
});
apclient_->set_socket_disconnected_handler([&]() {
tracker_frame_->SetStatusMessage("Disconnected from Archipelago.");
});
apclient_->set_items_received_handler(
[&](const std::list<APClient::NetworkItem>& items) {
for (const APClient::NetworkItem& item : items) {
// TODO: Progressive items.
inventory_.insert(item.item);
std::cout << "Item: " << item.item << std::endl;
}
RefreshTracker();
});
apclient_->set_slot_connected_handler([&](const nlohmann::json& slot_data) {
tracker_frame_->SetStatusMessage("Connected to Archipelago!");
door_shuffle_mode_ = slot_data["shuffle_doors"].get<DoorShuffleMode>();
color_shuffle_ = slot_data["shuffle_colors"].get<bool>();
connected = true;
has_connection_result = true;
});
apclient_->set_slot_refused_handler(
[&](const std::list<std::string>& errors) {
connected = false;
has_connection_result = true;
tracker_frame_->SetStatusMessage("Disconnected from Archipelago.");
std::vector<std::string> error_messages;
error_messages.push_back("Could not connect to Archipelago.");
for (const std::string& error : errors) {
if (error == "InvalidSlot") {
error_messages.push_back("Invalid player name.");
} else if (error == "InvalidGame") {
error_messages.push_back(
"The specified player is not playing Lingo.");
} else if (error == "IncompatibleVersion") {
error_messages.push_back(
"The Archipelago server is not the correct version for this "
"client.");
} else if (error == "InvalidPassword") {
error_messages.push_back("Incorrect password.");
} else if (error == "InvalidItemsHandling") {
error_messages.push_back(
"Invalid item handling flag. This is a bug with the tracker. "
"Please report it to the lingo-ap-tracker GitHub.");
} else {
error_messages.push_back("Unknown error.");
}
}
std::string full_message = hatkirby::implode(error_messages, " ");
wxMessageBox(full_message, "Connection failed", wxOK | wxICON_ERROR);
});
client_active_ = true;
int timeout = 5000; // 5 seconds
int interval = 100;
int remaining_loops = timeout / interval;
while (!has_connection_result) {
if (interval == 0) {
connected = false;
has_connection_result = true;
tracker_frame_->SetStatusMessage("Disconnected from Archipelago.");
wxMessageBox("Timeout while connecting to Archipelago server.",
"Connection failed", wxOK | wxICON_ERROR);
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
interval--;
}
if (connected) {
for (const MapArea& map_area : GetGameData().GetMapAreas()) {
for (int section_id = 0; section_id < map_area.locations.size();
section_id++) {
const Location& location = map_area.locations.at(section_id);
int64_t ap_id = apclient_->get_location_id(location.ap_location_name);
if (ap_id == APClient::INVALID_NAME_ID) {
std::cout << "Could not find AP location ID for "
<< location.ap_location_name << std::endl;
} else {
ap_id_by_location_id_[{map_area.id, section_id}] = ap_id;
}
}
}
ap_id_by_color_[LingoColor::kBlack] = GetItemId("Black");
ap_id_by_color_[LingoColor::kRed] = GetItemId("Red");
ap_id_by_color_[LingoColor::kBlue] = GetItemId("Blue");
ap_id_by_color_[LingoColor::kYellow] = GetItemId("Yellow");
ap_id_by_color_[LingoColor::kPurple] = GetItemId("Purple");
ap_id_by_color_[LingoColor::kOrange] = GetItemId("Orange");
ap_id_by_color_[LingoColor::kGreen] = GetItemId("Green");
ap_id_by_color_[LingoColor::kBrown] = GetItemId("Brown");
ap_id_by_color_[LingoColor::kGray] = GetItemId("Gray");
RefreshTracker();
} else {
client_active_ = false;
}
}
bool APState::HasCheckedGameLocation(int area_id, int section_id) const {
std::tuple<int, int> location_key = {area_id, section_id};
if (ap_id_by_location_id_.count(location_key)) {
return checked_locations_.count(ap_id_by_location_id_.at(location_key));
} else {
return false;
}
}
bool APState::HasColorItem(LingoColor color) const {
if (ap_id_by_color_.count(color)) {
return inventory_.count(ap_id_by_color_.at(color));
} else {
return false;
}
}
void APState::RefreshTracker() {
GetTrackerState().CalculateState();
tracker_frame_->UpdateIndicators();
}
int64_t APState::GetItemId(const std::string& item_name) {
int64_t ap_id = apclient_->get_item_id(item_name);
if (ap_id == APClient::INVALID_NAME_ID) {
std::cout << "Could not find AP item ID for " << item_name << std::endl;
}
return ap_id;
}
APState& GetAPState() {
static APState* instance = new APState();
return *instance;
}