#include "ap_state.h"
#define HAS_STD_FILESYSTEM
#define _WEBSOCKETPP_CPP11_STRICT_
#pragma comment(lib, "crypt32")
#include <hkutil/string.h>
#include <apclient.hpp>
#include <apuuid.hpp>
#include <chrono>
#include <exception>
#include <list>
#include <thread>
#include "game_data.h"
#include "tracker_state.h"
constexpr int AP_MAJOR = 0;
constexpr int AP_MINOR = 4;
constexpr int AP_REVISION = 0;
constexpr int ITEM_HANDLING = 7; // <- all
static APClient* apclient = nullptr;
APState::APState() {
std::thread([this]() {
for (;;) {
{
std::lock_guard client_guard(client_mutex_);
if (apclient) {
apclient->poll();
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}).detach();
}
void APState::Connect(std::string server, std::string player,
std::string password) {
tracker_frame_->SetStatusMessage("Connecting to Archipelago server....");
{
std::lock_guard client_guard(client_mutex_);
if (apclient) {
DestroyClient();
}
apclient = new APClient(ap_get_uuid(""), "Lingo", server);
}
inventory_.clear();
checked_locations_.clear();
door_shuffle_mode_ = kNO_DOORS;
color_shuffle_ = false;
painting_shuffle_ = false;
painting_mapping_.clear();
connected_ = false;
has_connection_result_ = false;
apclient->set_room_info_handler([this, player, password]() {
inventory_.clear();
tracker_frame_->SetStatusMessage(
"Connected to Archipelago server. Authenticating...");
apclient->ConnectSlot(player, password, ITEM_HANDLING, {"Tracker"},
{AP_MAJOR, AP_MINOR, AP_REVISION});
});
apclient->set_location_checked_handler(
[this](const std::list<int64_t>& locations) {
for (const int64_t location_id : locations) {
checked_locations_.insert(location_id);
std::cout << "Location: " << location_id << std::endl;
}
RefreshTracker();
});
apclient->set_slot_disconnected_handler([this]() {
tracker_frame_->SetStatusMessage(
"Disconnected from Archipelago. Attempting to reconnect...");
});
apclient->set_socket_disconnected_handler([this]() {
tracker_frame_->SetStatusMessage(
"Disconnected from Archipelago. Attempting to reconnect...");
});
apclient->set_items_received_handler(
[this](const std::list<APClient::NetworkItem>& items) {
for (const APClient::NetworkItem& item : items) {
inventory_[item.item]++;
std::cout << "Item: " << item.item << std::endl;
}
RefreshTracker();
});
apclient->set_slot_connected_handler([this](const nlohmann::json& slot_data) {
tracker_frame_->SetStatusMessage("Connected to Archipelago!");
door_shuffle_mode_ = slot_data["shuffle_doors"].get<DoorShuffleMode>();
color_shuffle_ = slot_data["shuffle_colors"].get<bool>();
painting_shuffle_ = slot_data["shuffle_paintings"].get<bool>();
if (painting_shuffle_ && slot_data.contains("painting_entrance_to_exit")) {
painting_mapping_.clear();
for (const auto& mapping_it :
slot_data["painting_entrance_to_exit"].items()) {
painting_mapping_[mapping_it.key()] = mapping_it.value();
}
}
connected_ = true;
has_connection_result_ = true;
});
apclient->set_slot_refused_handler([this](
const std::list<std::string>& errors) {
connected_ = false;
has_connection_result_ = true;
tracker_frame_->SetStatusMessage("Disconnected from Archipelago.");
std::vector<std::string> error_messages;
error_messages.push_back("Could not connect to Archipelago.");
for (const std::string& error : errors) {
if (error == "InvalidSlot") {
error_messages.push_back("Invalid player name.");
} else if (error == "InvalidGame") {
error_messages.push_back("The specified player is not playing Lingo.");
} else if (error == "IncompatibleVersion") {
error_messages.push_back(
"The Archipelago server is not the correct version for this "
"client.");
} else if (error == "InvalidPassword") {
error_messages.push_back("Incorrect password.");
} else if (error == "InvalidItemsHandling") {
error_messages.push_back(
"Invalid item handling flag. This is a bug with the tracker. "
"Please report it to the lingo-ap-tracker GitHub.");
} else {
error_messages.push_back("Unknown error.");
}
}
std::string full_message = hatkirby::implode(error_messages, " ");
wxMessageBox(full_message, "Connection failed", wxOK | wxICON_ERROR);
});
client_active_ = true;
int timeout = 5000; // 5 seconds
int interval = 100;
int remaining_loops = timeout / interval;
while (!has_connection_result_) {
if (interval == 0) {
connected_ = false;
has_connection_result_ = true;
DestroyClient();
tracker_frame_->SetStatusMessage("Disconnected from Archipelago.");
wxMessageBox("Timeout while connecting to Archipelago server.",
"Connection failed", wxOK | wxICON_ERROR);
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
interval--;
}
if (connected_) {
for (const MapArea& map_area : GetGameData().GetMapAreas()) {
for (int section_id = 0; section_id < map_area.locations.size();
section_id++) {
const Location& location = map_area.locations.at(section_id);
int64_t ap_id = apclient->get_location_id(location.ap_location_name);
if (ap_id == APClient::INVALID_NAME_ID) {
std::cout << "Could not find AP location ID for "
<< location.ap_location_name << std::endl;
} else {
ap_id_by_location_id_[{map_area.id, section_id}] = ap_id;
}
}
}
for (const Door& door : GetGameData().GetDoors()) {
if (!door.skip_item) {
ap_id_by_item_name_[door.item_name] = GetItemId(door.item_name);
if (!door.group_name.empty() &&
!ap_id_by_item_name_.count(door.group_name)) {
ap_id_by_item_name_[door.group_name] = GetItemId(door.group_name);
}
for (const ProgressiveRequirement& prog_req : door.progressives) {
ap_id_by_item_name_[prog_req.item_name] = GetItemId(prog_req.item_name);
}
}
}
ap_id_by_color_[LingoColor::kBlack] = GetItemId("Black");
ap_id_by_color_[LingoColor::kRed] = GetItemId("Red");
ap_id_by_color_[LingoColor::kBlue] = GetItemId("Blue");
ap_id_by_color_[LingoColor::kYellow] = GetItemId("Yellow");
ap_id_by_color_[LingoColor::kPurple] = GetItemId("Purple");
ap_id_by_color_[LingoColor::kOrange] = GetItemId("Orange");
ap_id_by_color_[LingoColor::kGreen] = GetItemId("Green");
ap_id_by_color_[LingoColor::kBrown] = GetItemId("Brown");
ap_id_by_color_[LingoColor::kGray] = GetItemId("Gray");
RefreshTracker();
} else {
client_active_ = false;
}
}
bool APState::HasCheckedGameLocation(int area_id, int section_id) const {
std::tuple<int, int> location_key = {area_id, section_id};
if (ap_id_by_location_id_.count(location_key)) {
return checked_locations_.count(ap_id_by_location_id_.at(location_key));
} else {
return false;
}
}
bool APState::HasColorItem(LingoColor color) const {
if (ap_id_by_color_.count(color)) {
return inventory_.count(ap_id_by_color_.at(color));
} else {
return false;
}
}
bool APState::HasItem(const std::string& item, int quantity) const {
if (ap_id_by_item_name_.count(item)) {
int64_t ap_id = ap_id_by_item_name_.at(item);
return inventory_.count(ap_id) && inventory_.at(ap_id) >= quantity;
} else {
return false;
}
}
void APState::RefreshTracker() {
GetTrackerState().CalculateState();
tracker_frame_->UpdateIndicators();
}
int64_t APState::GetItemId(const std::string& item_name) {
int64_t ap_id = apclient->get_item_id(item_name);
if (ap_id == APClient::INVALID_NAME_ID) {
std::cout << "Could not find AP item ID for " << item_name << std::endl;
}
return ap_id;
}
void APState::DestroyClient() {
client_active_ = false;
apclient->reset();
delete apclient;
apclient = nullptr;
}
APState& GetAPState() {
static APState* instance = new APState();
return *instance;
}