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/*
* Copyright (C) 2017 hatkirby
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*/
#include <gba.h>
#include "gamedata.h"
#include "link.h"
int main(void)
{
initializeLink();
// Identify the host game.
if (GAME_RUBY)
{
sendS32(1);
} else if (GAME_SAPP)
{
sendS32(2);
} else if (GAME_FR)
{
sendS32(3);
} else if (GAME_LG)
{
sendS32(4);
} else if (GAME_EM)
{
sendS32(5);
} else {
sendS32(-1);
waitForAck();
return 0;
}
waitForAck();
// Get access to save data.
pSaveBlock1 SaveBlock1;
pSaveBlock2 SaveBlock2;
pSaveBlock3 SaveBlock3;
if (!initSaveData(&SaveBlock1, &SaveBlock2, &SaveBlock3))
{
// Unsupported game version.
sendS32(-1);
waitForAck();
return 0;
}
sendS32(1);
waitForAck();
// Send trainer name.
u8* trainerName = 0;
if (GAME_RS)
{
trainerName = SaveBlock2->rs.playerName;
} else if (GAME_FRLG)
{
trainerName = SaveBlock2->frlg.playerName;
} else if (GAME_EM)
{
trainerName = SaveBlock2->e.playerName;
}
u32 tn1 =
(trainerName[0] << 24)
| (trainerName[1] << 16)
| (trainerName[2] << 8)
| (trainerName[3]);
u32 tn2 =
(trainerName[4] << 24)
| (trainerName[5] << 16)
| (trainerName[6] << 8)
| (trainerName[7]);
sendU32(tn1);
waitForAck();
sendU32(tn2);
waitForAck();
// Send trainer ID.
u8* trainerId = 0;
if (GAME_RS)
{
trainerId = SaveBlock2->rs.playerTrainerId;
} else if (GAME_FRLG)
{
trainerId = SaveBlock2->frlg.playerTrainerId;
} else if (GAME_EM)
{
trainerId = SaveBlock2->e.playerTrainerId;
}
u32 tti =
(trainerId[1] << 8)
| (trainerId[0]);
sendU32(tti);
waitForAck();
}
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