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path: root/gba/source/libSave.h
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//---------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" {
#endif
//---------------------------------------------------------------------------------

void GetSave_EEPROM_512B(u8* data);
void PutSave_EEPROM_512B(u8* data);
void GetSave_EEPROM_8KB(u8* data);
void PutSave_EEPROM_8KB(u8* data);
void GetSave_SRAM_32KB(u8* data);
void PutSave_SRAM_32KB(u8* data);
void GetSave_FLASH_64KB(u8* data);
void PutSave_FLASH_64KB(u8* foo);
void GetSave_FLASH_128KB(u8* data);
void PutSave_FLASH_128KB(u8* foo);

u32 SaveSize(u8* data, s32 gamesize);


//---------------------------------------------------------------------------------
#ifdef __cplusplus
}	   // extern "C"
#endif
//---------------------------------------------------------------------------------