/* * Example Gen3-multiboot payload by slipstream/RoL 2017. * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * saveblocks.h: describes structures used by saveblocks for all of Gen 3 */ // Most of the structures come from pokeruby, FR/LG changes come from my own research / the firered IDB on pokecommunity #include "pokemon.h" struct Coords16 { s16 x; s16 y; }; struct UCoords16 { u16 x; u16 y; }; struct SecretBaseRecord { u8 sbr_field_0; // ID? u8 sbr_field_1_0:4; u8 gender:1; u8 sbr_field_1_5:1; u8 sbr_field_2[7]; // 0xFF bytes? u8 trainerId[4]; // byte 0 is used for determining trainer class u16 sbr_field_e; u8 sbr_field_10; u8 sbr_field_11; u8 decorations[16]; u8 sbr_field_22[16]; u32 partyPersonality[6]; u16 partyMoves[6 * 4]; u16 partySpecies[6]; u16 partyHeldItems[6]; u8 partyLevels[6]; u8 partyEVs[6]; }; typedef void (*TilesetCB)(void); struct Tileset { u8 isCompressed; u8 isSecondary; void *tiles; void *palettes; void *metatiles; void *metatileAttributes; TilesetCB callback; }; struct MapData { s32 width; s32 height; u16 *border; u16 *map; struct Tileset *primaryTileset; struct Tileset *secondaryTileset; }; struct MapObjectTemplate { /*0x00*/ u8 localId; /*0x01*/ u8 graphicsId; /*0x02*/ u8 unk2; /*0x04*/ s16 x; /*0x06*/ s16 y; /*0x08*/ u8 elevation; /*0x09*/ u8 movementType; /*0x0A*/ u8 unkA_0:4; u8 unkA_4:4; ///*0x0B*/ u8 fillerB[1]; /*0x0C*/ u16 unkC; /*0x0E*/ u16 unkE; /*0x10*/ u8 *script; /*0x14*/ u16 flagId; /*0x16*/ u8 filler_16[2]; }; /*size = 0x18*/ struct WarpEvent { s16 x, y; s8 warpId; u8 mapGroup; u8 mapNum; u8 unk7; }; struct CoordEvent { s16 x, y; u8 unk4; u8 filler_5; u16 trigger; u16 index; u8 filler_A[0x2]; u8 *script; }; struct BgEvent { s16 x, y; u8 unk4; u8 kind; s16 filler_6; u8 *script; }; struct MapEvents { u8 mapObjectCount; u8 warpCount; u8 coordEventCount; u8 bgEventCount; struct MapObjectTemplate *mapObjects; struct WarpEvent *warps; struct CoordEvent *coordEvents; struct BgEvent *bgEvents; }; struct MapConnection { u8 direction; u32 offset; u8 mapGroup; u8 mapNum; }; struct MapConnections { s32 count; struct MapConnection *connections; }; struct MapHeader { struct MapData *mapData; struct MapEvents *events; u8 *mapScripts; struct MapConnections *connections; u16 music; u16 mapDataId; u8 name; u8 cave; u8 weather; /* 0x17 */ u8 mapType; u8 filler_18; u8 escapeRope; u8 flags; u8 battleType; }; struct MapObject { /*0x00*/ u32 active:1; u32 mapobj_bit_1:1; u32 mapobj_bit_2:1; u32 mapobj_bit_3:1; u32 mapobj_bit_4:1; u32 mapobj_bit_5:1; u32 mapobj_bit_6:1; u32 mapobj_bit_7:1; /*0x01*/ u32 mapobj_bit_8:1; u32 mapobj_bit_9:1; u32 mapobj_bit_10:1; u32 mapobj_bit_11:1; u32 mapobj_bit_12:1; u32 mapobj_bit_13:1; u32 mapobj_bit_14:1; u32 mapobj_bit_15:1; /*0x02*/ u32 mapobj_bit_16:1; u32 mapobj_bit_17:1; u32 mapobj_bit_18:1; u32 mapobj_bit_19:1; u32 mapobj_bit_20:1; u32 mapobj_bit_21:1; u32 mapobj_bit_22:1; u32 mapobj_bit_23:1; /*0x03*/ u32 mapobj_bit_24:1; u32 mapobj_bit_25:1; u32 mapobj_bit_26:1; u32 mapobj_bit_27:1; u32 mapobj_bit_28:1; u32 mapobj_bit_29:1; u32 mapobj_bit_30:1; u32 mapobj_bit_31:1; /*0x04*/ u8 spriteId; /*0x05*/ u8 graphicsId; /*0x06*/ u8 animPattern; /*0x07*/ u8 trainerType; /*0x08*/ u8 localId; /*0x09*/ u8 mapNum; /*0x0A*/ u8 mapGroup; /*0x0B*/ u8 mapobj_unk_0B_0:4; u8 elevation:4; /*0x0C*/ struct Coords16 coords1; /*0x10*/ struct Coords16 coords2; /*0x14*/ struct Coords16 coords3; /*0x18*/ u8 mapobj_unk_18:4; //current direction? /*0x18*/ u8 placeholder18:4; /*0x19*/ u8 mapobj_unk_19; /*0x1A*/ u8 mapobj_unk_1A; /*0x1B*/ u8 mapobj_unk_1B; /*0x1C*/ u8 mapobj_unk_1C; /*0x1D*/ u8 trainerRange_berryTreeId; /*0x1E*/ u8 mapobj_unk_1E; /*0x1F*/ u8 mapobj_unk_1F; /*0x20*/ u8 mapobj_unk_20; /*0x21*/ u8 mapobj_unk_21; /*0x22*/ u8 animId; /*size = 0x24*/ }; struct Berry { const u8 name[7]; u8 firmness; u16 size; u8 maxYield; u8 minYield; const u8 *description1; const u8 *description2; u8 stageDuration; u8 spicy; u8 dry; u8 sweet; u8 bitter; u8 sour; u8 smoothness; }; struct EnigmaBerry { struct Berry berry; u8 pic[(6 * 6) * TILE_SIZE_4BPP]; u16 palette[16]; u8 description1[45]; u8 description2[45]; u8 itemEffect[18]; u8 holdEffect; u8 holdEffectParam; u32 checksum; }; struct BattleEnigmaBerry { u8 name[7]; u8 holdEffect; u8 itemEffect[18]; u8 holdEffectParam; }; struct EnigmaBerryFRLGE { struct Berry berry; // 0x00 u8 itemEffect[18]; // 0x1C u8 holdEffect; // 0x2E u8 holdEffectParam; // 0x2F u32 checksum; // 0x30 }; struct __attribute__((aligned(4))) BerryTree { u8 berry; u8 stage:7; u8 growthSparkle:1; u16 secondsUntilNextStage; u8 berryYield; u8 regrowthCount:4; u8 watered1:1; u8 watered2:1; u8 watered3:1; u8 watered4:1; }; struct PokemonSubstruct0 { u16 species; u16 heldItem; u32 experience; u8 ppBonuses; u8 friendship; }; struct PokemonSubstruct1 { u16 moves[4]; u8 pp[4]; }; struct PokemonSubstruct2 { u8 hpEV; u8 attackEV; u8 defenseEV; u8 speedEV; u8 spAttackEV; u8 spDefenseEV; u8 cool; u8 beauty; u8 cute; u8 smart; u8 tough; u8 sheen; }; struct PokemonSubstruct3 { /* 0x00 */ u8 pokerus; /* 0x01 */ u8 metLocation; /* 0x02 */ u16 metLevel:7; /* 0x02 */ u16 metGame:4; /* 0x03 */ u16 pokeball:4; /* 0x03 */ u16 otGender:1; /* 0x04 */ u32 hpIV:5; /* 0x04 */ u32 attackIV:5; /* 0x05 */ u32 defenseIV:5; /* 0x05 */ u32 speedIV:5; /* 0x05 */ u32 spAttackIV:5; /* 0x06 */ u32 spDefenseIV:5; /* 0x07 */ u32 isEgg:1; /* 0x07 */ u32 altAbility:1; /* 0x08 */ u32 coolRibbon:3; /* 0x08 */ u32 beautyRibbon:3; /* 0x08 */ u32 cuteRibbon:3; /* 0x09 */ u32 smartRibbon:3; /* 0x09 */ u32 toughRibbon:3; /* 0x09 */ u32 championRibbon:1; /* 0x0A */ u32 winningRibbon:1; /* 0x0A */ u32 victoryRibbon:1; /* 0x0A */ u32 artistRibbon:1; /* 0x0A */ u32 effortRibbon:1; /* 0x0A */ u32 marineRibbon:1; /* 0x0A */ u32 landRibbon:1; /* 0x0A */ u32 skyRibbon:1; /* 0x0A */ u32 countryRibbon:1; /* 0x0B */ u32 nationalRibbon:1; /* 0x0B */ u32 earthRibbon:1; /* 0x0B */ u32 worldRibbon:1; /* 0x0B */ u32 fatefulEncounter:5; // unused in Ruby/Sapphire, but the high bit must be set for Mew/Deoxys to obey in FR/LG/Emerald }; union PokemonSubstruct { struct PokemonSubstruct0 type0; struct PokemonSubstruct1 type1; struct PokemonSubstruct2 type2; struct PokemonSubstruct3 type3; u16 raw[6]; }; struct BoxPokemon { u32 personality; u32 otId; u8 nickname[POKEMON_NAME_LENGTH]; u8 language; u8 isBadEgg:1; u8 hasSpecies:1; u8 isEgg:1; u8 unused:5; u8 otName[OT_NAME_LENGTH]; u8 markings; u16 checksum; u16 unknown; union { u32 raw[12]; union PokemonSubstruct substructs[4]; } secure; }; struct Pokemon { struct BoxPokemon box; u32 status; u8 level; u8 pokerus; u16 hp; u16 maxHP; u16 attack; u16 defense; u16 speed; u16 spAttack; u16 spDefense; }; struct UnknownPokemonStruct { u16 species; u16 heldItem; u16 moves[4]; u8 level; u8 ppBonuses; u8 hpEV; u8 attackEV; u8 defenseEV; u8 speedEV; u8 spAttackEV; u8 spDefenseEV; u32 otId; u32 hpIV:5; u32 attackIV:5; u32 defenseIV:5; u32 speedIV:5; u32 spAttackIV:5; u32 spDefenseIV:5; u32 gap:1; u32 altAbility:1; u32 personality; u8 nickname[POKEMON_NAME_LENGTH + 1]; u8 friendship; }; struct BattlePokemon { /* 0x00 */ u16 species; /* 0x02 */ u16 attack; /* 0x04 */ u16 defense; /* 0x06 */ u16 speed; /* 0x08 */ u16 spAttack; /* 0x0A */ u16 spDefense; /* 0x0C */ u16 moves[4]; /* 0x14 */ u32 hpIV:5; /* 0x14 */ u32 attackIV:5; /* 0x15 */ u32 defenseIV:5; /* 0x15 */ u32 speedIV:5; /* 0x16 */ u32 spAttackIV:5; /* 0x17 */ u32 spDefenseIV:5; /* 0x17 */ u32 isEgg:1; /* 0x17 */ u32 altAbility:1; /* 0x18 */ s8 statStages[8]; /* 0x20 */ u8 ability; /* 0x21 */ u8 type1; /* 0x22 */ u8 type2; /* 0x23 */ u8 unknown; /* 0x24 */ u8 pp[4]; /* 0x28 */ u16 hp; /* 0x2A */ u8 level; /* 0x2B */ u8 friendship; /* 0x2C */ u16 maxHP; /* 0x2E */ u16 item; /* 0x30 */ u8 nickname[POKEMON_NAME_LENGTH + 1]; /* 0x3B */ u8 ppBonuses; /* 0x3C */ u8 otName[8]; /* 0x44 */ u32 experience; /* 0x48 */ u32 personality; /* 0x4C */ u32 status1; /* 0x50 */ u32 status2; /* 0x54 */ u32 otId; }; struct BaseStats { /* 0x00 */ u8 baseHP; /* 0x01 */ u8 baseAttack; /* 0x02 */ u8 baseDefense; /* 0x03 */ u8 baseSpeed; /* 0x04 */ u8 baseSpAttack; /* 0x05 */ u8 baseSpDefense; /* 0x06 */ u8 type1; /* 0x07 */ u8 type2; /* 0x08 */ u8 catchRate; /* 0x09 */ u8 expYield; /* 0x0A */ u16 evYield_HP:2; /* 0x0A */ u16 evYield_Attack:2; /* 0x0A */ u16 evYield_Defense:2; /* 0x0A */ u16 evYield_Speed:2; /* 0x0B */ u16 evYield_SpAttack:2; /* 0x0B */ u16 evYield_SpDefense:2; /* 0x0C */ u16 item1; /* 0x0E */ u16 item2; /* 0x10 */ u8 genderRatio; /* 0x11 */ u8 eggCycles; /* 0x12 */ u8 friendship; /* 0x13 */ u8 growthRate; /* 0x14 */ u8 eggGroup1; /* 0x15 */ u8 eggGroup2; /* 0x16 */ u8 ability1; /* 0x17 */ u8 ability2; /* 0x18 */ u8 safariZoneFleeRate; /* 0x19 */ u8 bodyColor; u16 filler; }; struct BattleMove { u8 effect; u8 power; u8 type; u8 accuracy; u8 pp; u8 secondaryEffectChance; u8 target; u8 priority; u32 flags; }; struct PokemonStorage { /* 0x00 */ u8 currentBox; /* 0x01 */ struct BoxPokemon boxes[14][30]; u8 boxNames[14][9]; u8 boxBackground[14]; }; struct WarpData { s8 mapGroup; s8 mapNum; s8 warpId; s16 x, y; }; struct ItemSlot { u16 itemId; u16 quantity; }; struct __attribute__((aligned(2))) Pokeblock { u8 color; u8 spicy; u8 dry; u8 sweet; u8 bitter; u8 sour; u8 feel; }; struct Roamer { /*0x00*/ u32 ivs; /*0x04*/ u32 personality; /*0x08*/ u16 species; /*0x0A*/ u16 hp; /*0x0C*/ u8 level; /*0x0D*/ u8 status; /*0x0E*/ u8 cool; /*0x0F*/ u8 beauty; /*0x10*/ u8 cute; /*0x11*/ u8 smart; /*0x12*/ u8 tough; /*0x13*/ u8 active; }; struct RamScriptData { u8 magic; u8 mapGroup; u8 mapNum; u8 objectId; u8 script[995]; } __attribute__((aligned(1),packed)); struct RamScript { u32 checksum; struct RamScriptData data; } __attribute__((aligned(1),packed)); struct SB1_2EFC_Struct { u8 unknown[0x20]; }; struct EasyChatPair { u16 unk0_0:7; u16 unk0_7:7; u16 unk1_6:1; u16 unk2; u16 words[2]; }; /*size = 0x8*/ struct TVShowCommon { /*0x00*/ u8 var00; /*0x01*/ u8 var01; }; struct TVShowFanClubLetter { /*0x00*/ u8 var00; /*0x01*/ u8 var01; /*0x02*/ u16 species; u8 pad04[12]; /*0x10*/ u8 playerName[8]; /*0x18*/ u8 var18; }; struct TVShowRecentHappenings { /*0x00*/ u8 var00; /*0x01*/ u8 var01; /*0x02*/ u16 var02; u8 pad04[12]; /*0x10*/ u8 var10[8]; /*0x18*/ u8 var18; u8 pad19[10]; }; struct TVShowFanclubOpinions { /*0x00*/ u8 var00; /*0x01*/ u8 var01; /*0x02*/ u16 var02; /*0x04*/ u8 var04A:4; u8 var04B:4; /*0x04*/ u8 var05[8]; /*0x0D*/ u8 var0D; /*0x0E*/ u8 var0E; /*0x0F*/ u8 var0F; /*0x10*/ u8 var10[8]; }; struct TVShowNameRaterShow { /*0x00*/ u8 var00; /*0x01*/ u8 var01; /*0x02*/ u16 species; /*0x04*/ u8 pokemonName[11]; /*0x0F*/ u8 trainerName[11]; /*0x1A*/ u8 random; /*0x1B*/ u8 random2; /*0x1C*/ u16 var1C; /*0x1E*/ u8 language; /*0x1F*/ u8 var1F; }; struct TVShowMassOutbreak { /*0x00*/ u8 var00; /*0x01*/ u8 var01; /*0x02*/ u8 var02; /*0x03*/ u8 var03; /*0x04*/ u16 moves[4]; /*0x0C*/ u16 species; /*0x0E*/ u16 var0E; /*0x10*/ u8 locationMapNum; /*0x11*/ u8 locationMapGroup; /*0x12*/ u8 var12; /*0x13*/ u8 probability; /*0x14*/ u8 level; /*0x15*/ u8 var15; /*0x16*/ u16 var16; /*0x18*/ u8 var18; u8 pad19[11]; }; typedef union TVShow { struct TVShowCommon common; struct TVShowFanClubLetter fanclubLetter; struct TVShowRecentHappenings recentHappenings; struct TVShowFanclubOpinions fanclubOpinions; struct TVShowNameRaterShow nameRaterShow; struct TVShowMassOutbreak massOutbreak; } TVShow; struct __attribute__((aligned(4))) MailStruct { /*0x00*/ u16 words[9]; /*0x12*/ u8 playerName[8]; /*0x1A*/ u8 trainerId[4]; /*0x1E*/ u16 species; /*0x20*/ u16 itemId; }; struct UnkMauvilleOldManStruct { u8 unk_2D94; u8 unk_2D95; /*0x2D96*/ u16 mauvilleOldMan_ecArray[6]; /*0x2DA2*/ u16 mauvilleOldMan_ecArray2[6]; /*0x2DAE*/ u8 playerName[8]; /*0x2DB6*/ u8 filler_2DB6[0x3]; /*0x2DB9*/ u8 playerTrainerId[4]; u8 unk_2DBD; /* size = 0x2C */ }; struct UnkMauvilleOldManStruct2 { u8 filler0; u8 unk1; u8 unk2; u16 mauvilleOldMan_ecArray[10]; u16 mauvilleOldMan_ecArray2[6]; u8 fillerF[0x2]; /* size = 0x2C */ }; typedef union OldMan { struct UnkMauvilleOldManStruct oldMan1; struct UnkMauvilleOldManStruct2 oldMan2; } OldMan; struct QuestStoryNPC { u16 bitfield; u8 direction; u8 height; u8 type_id; u8 running_behaviour_or_picture_id; u8 is_trainer; u8 local_id; u8 local_mapnumber; u8 local_mapbank; u16 x; u16 y; u8 sight_distance; u8 role_from; u8 unknown_decrement_on_step; u8 unk_11; u16 padding_12; }; struct QuestStory { u8 active; u8 bank; u8 map; u8 warpId; u16 x; u16 y; struct QuestStoryNPC npc[0x10]; u8 unk_148[0x51f]; }; struct NPCState { u8 bitfield; u8 obj_anim_and_vis_control; u8 unk_2; u8 unk_3; u8 oamid; u8 type_id; u8 running_behaviour_or_picture_id; u8 is_trainer; u8 local_id; u8 local_mapnumber; u8 local_mapbank; u8 height; struct Coords16 stay_around; struct Coords16 to; struct Coords16 from; u8 direction; u8 movement_area; u8 objid_surfing; u8 objid_1B; u8 idx_movement_behaviour; u8 sight_distance; u8 role_to; u8 role_from; u8 unk_20; u8 unknown_decrement_on_step; u8 unk_22; u8 unk_23; }; struct DaycarePokemon { struct BoxPokemon pokemon; u8 unk_50[56]; u32 steps; }; struct Time { /*0x00*/ s16 days; /*0x02*/ s8 hours; /*0x03*/ s8 minutes; /*0x04*/ s8 seconds; }; struct Pokedex { /*0x00*/ u8 order; /*0x01*/ u8 unknown1; /*0x02*/ u8 nationalMagic; // must equal 0xDA in order to have National mode /*0x03*/ u8 unknown2; /*0x04*/ u32 unownPersonality; // set when you first see Unown /*0x08*/ u32 spindaPersonality; // set when you first see Spinda /*0x0C*/ u32 unknown3; /*0x10*/ u8 owned[52]; /*0x44*/ u8 seen[52]; };