/* * Example Gen3-multiboot payload by slipstream/RoL 2017. * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * payload.h: header file describing payload function */ #include "saveblocks.h" #define GAME_RUBY (((*(u32*)(0x80000AC)) << 8) == 'VXA\x00') #define GAME_SAPP (((*(u32*)(0x80000AC)) << 8) == 'PXA\x00') #define GAME_RS ((GAME_RUBY) || (GAME_SAPP)) #define GAME_FR (((*(u32*)(0x80000AC)) << 8) == 'RPB\x00') #define GAME_LG (((*(u32*)(0x80000AC)) << 8) == 'GPB\x00') #define GAME_FRLG ((GAME_FR) || (GAME_LG)) #define GAME_EM (((*(u32*)(0x80000AC)) << 8) == 'EPB\x00') #define LANG_JAPAN ((*(u8*)(0x80000AF)) == 'J') void payload(pSaveBlock1 SaveBlock1,pSaveBlock2 SaveBlock2,pSaveBlock3 SaveBlock3);