/* * Copyright (C) 2017 hatkirby * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. */ #include #include "gamedata.h" #include "link.h" #include "serialize.h" int main(void) { // This possibly increases stability, I don't rightly know, this is all black // magic, will test more later. REG_IME = 0; initializeLink(); // Identify the host game. if (GAME_RUBY) { sendS32(1); } else if (GAME_SAPP) { sendS32(2); } else if (GAME_FR) { sendS32(3); } else if (GAME_LG) { sendS32(4); } else if (GAME_EM) { sendS32(5); } else { sendS32(-1); waitForAck(); return 0; } waitForAck(); // Get access to save data. struct GameData gameData; if (!initSaveData(&gameData)) { // Unsupported game version. sendS32(-1); waitForAck(); return 0; } sendS32(1); waitForAck(); // Send trainer name. u8* trainerName = 0; if (GAME_RS) { trainerName = gameData.SaveBlock2->rs.playerName; } else if (GAME_FRLG) { trainerName = gameData.SaveBlock2->frlg.playerName; } else if (GAME_EM) { trainerName = gameData.SaveBlock2->e.playerName; } u32 tn1 = (trainerName[0] << 24) | (trainerName[1] << 16) | (trainerName[2] << 8) | (trainerName[3]); u32 tn2 = (trainerName[4] << 24) | (trainerName[5] << 16) | (trainerName[6] << 8) | (trainerName[7]); sendU32(tn1); waitForAck(); sendU32(tn2); waitForAck(); // Send trainer ID. u8* trainerId = 0; if (GAME_RS) { trainerId = gameData.SaveBlock2->rs.playerTrainerId; } else if (GAME_FRLG) { trainerId = gameData.SaveBlock2->frlg.playerTrainerId; } else if (GAME_EM) { trainerId = gameData.SaveBlock2->e.playerTrainerId; } u16 trainerIdNum = (trainerId[1] << 8) | (trainerId[0]); sendU32(trainerIdNum); waitForAck(); // Send cart language. u8 cartLang = 0; switch (*(u8*)(0x80000AF)) { case 'J': cartLang = Japanese; break; case 'E': cartLang = English; break; case 'F': cartLang = French; break; case 'I': cartLang = Italian; break; case 'D': cartLang = German; break; case 'S': cartLang = Spanish; break; } sendU32(cartLang); waitForAck(); // Does the player want to import this game? if (waitForResponse() == 0) { return 0; } // Send Pokédex data u8* pokedexSeen = 0; if (GAME_RS) { pokedexSeen = gameData.SaveBlock2->rs.pokedex.seen; } else if (GAME_FRLG) { pokedexSeen = gameData.SaveBlock2->frlg.pokedex.seen; } else if (GAME_EM) { pokedexSeen = gameData.SaveBlock2->e.pokedex.seen; } for (int i=0; i<13; i++) { u32 psi = (pokedexSeen[i*4] << 24) | (pokedexSeen[i*4+1] << 16) | (pokedexSeen[i*4+2] << 8) | (pokedexSeen[i*4+3]); directSendU32(psi); } u8* pokedexCaught = 0; if (GAME_RS) { pokedexCaught = gameData.SaveBlock2->rs.pokedex.owned; } else if (GAME_FRLG) { pokedexCaught = gameData.SaveBlock2->frlg.pokedex.owned; } else if (GAME_EM) { pokedexCaught = gameData.SaveBlock2->e.pokedex.owned; } for (int i=0; i<13; i++) { u32 psi = (pokedexCaught[i*4] << 24) | (pokedexCaught[i*4+1] << 16) | (pokedexCaught[i*4+2] << 8) | (pokedexCaught[i*4+3]); directSendU32(psi); } // Start sending over party pokémon. struct Pokemon* playerParty = 0; if (GAME_RS) { playerParty = gameData.SaveBlock1->rs.playerParty; } else if (GAME_FRLG) { playerParty = gameData.SaveBlock1->frlg.playerParty; } else if (GAME_EM) { playerParty = gameData.SaveBlock1->e.playerParty; } waitForResponse(); u32 partyCount = 1; sendU32(partyCount); waitForAck(); for (int pki=0; pkibox); struct PokemonIntermediate pki; PokemonIntermediateInit(&pki, bpkm); PokemonIntermediateStream(&pki); } }