#ifndef _GAMEDATA_H_ #define _GAMEDATA_H_ #include #include "saveblocks.h" #define GAME_RUBY (((*(u32*)(0x80000AC)) << 8) == 'VXA\x00') #define GAME_SAPP (((*(u32*)(0x80000AC)) << 8) == 'PXA\x00') #define GAME_RS ((GAME_RUBY) || (GAME_SAPP)) #define GAME_FR (((*(u32*)(0x80000AC)) << 8) == 'RPB\x00') #define GAME_LG (((*(u32*)(0x80000AC)) << 8) == 'GPB\x00') #define GAME_FRLG ((GAME_FR) || (GAME_LG)) #define GAME_EM (((*(u32*)(0x80000AC)) << 8) == 'EPB\x00') #define LANG_JAPAN ((*(u8*)(0x80000AF)) == 'J') bool initSaveData( pSaveBlock1* SaveBlock1, pSaveBlock2* SaveBlock2, pSaveBlock3* SaveBlock3); #endif