From 2c837223756de2596931c22c8f4fa2ba4a4237a9 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Tue, 11 Jul 2017 21:09:56 -0400 Subject: Fixed indentation --- gba/source/gamedata.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'gba/source/gamedata.c') diff --git a/gba/source/gamedata.c b/gba/source/gamedata.c index 6868b2b..bbcf4dd 100644 --- a/gba/source/gamedata.c +++ b/gba/source/gamedata.c @@ -244,11 +244,11 @@ bool initSaveData( break; } - /// --- FR/LG --- - // In FR/LG, the function that initialises the save-block pointers to - // default does not set up saveblock3. Which will need to be set up before - // loading the save if we want boxed Pokémon to not disappear. Oh, and - // loadsave() offset is different between FR and LG... + /// --- FR/LG --- + // In FR/LG, the function that initialises the save-block pointers to + // default does not set up saveblock3. Which will need to be set up before + // loading the save if we want boxed Pokémon to not disappear. Oh, and + // loadsave() offset is different between FR and LG... case 'DRPB': // FireRed German case 'DGPB': // LeafGreen German @@ -401,11 +401,11 @@ bool initSaveData( break; } - /// --- Emerald --- - // In Emerald, the saveblock pointer that isn't set up is saveblock1 (in - // FR/LG it was saveblock3). The initial save loading code after the - // copyright screen is also updated, now it sets up ASLR/crypto here before - // loading the save. + /// --- Emerald --- + // In Emerald, the saveblock pointer that isn't set up is saveblock1 (in + // FR/LG it was saveblock3). The initial save loading code after the + // copyright screen is also updated, now it sets up ASLR/crypto here before + // loading the save. case 'DEPB': // Emerald German { -- cgit 1.4.1