From a73a0f06e04ddac7d5a122d9de6aaa43c2cc06f4 Mon Sep 17 00:00:00 2001 From: slipstream/RoL Date: Wed, 22 Feb 2017 02:28:26 +0000 Subject: update readme --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 4483a83..bee310a 100644 --- a/README.md +++ b/README.md @@ -3,10 +3,10 @@ A GC and Wii homebrew app that sends a binary to the GBA using the different mul # Usage Have a GC Controller in Port 1 and a GBA with Gen3 game in Port 2. -Put your payload code to do some interesting stuff with the Pokémon game you have in `gba` dir. Example code that changes first character of player name to 'z' on Pokémon Ruby English (v1.0-1.2) provided. +Put your payload code to do some interesting stuff with the Pokémon game you have in `gba` dir. Example code that changes first character of player name to 'z' provided. Recompile, send to Wii or GC, turn on your GBA, hope that your code runs after the initial copyright screen of the game. (Code execution rate is for some reason not 100% reliable, PR to fix would be greatly appreciated. Sometimes KeyC derivation fails, sometimes GBA ignores the sent multiboot image, could be due to failure of a few different sends) # Acknowledgements Thanks to FIX94 for your multiboot game dumper, which the multiboot code is loosely based on (differences in crypto & protocol...) -Without it, this would have taken longer to do than the 2 days or so that it took. \ No newline at end of file +Without it, this would have taken longer to do than the 2 days or so that it took. -- cgit 1.4.1