diff options
Diffstat (limited to 'gba/source')
-rw-r--r-- | gba/source/call_into_middle_of_titlescreen_func.s | 13 | ||||
-rw-r--r-- | gba/source/gamedata.c | 512 | ||||
-rw-r--r-- | gba/source/gamedata.h (renamed from gba/source/payload.h) | 16 | ||||
-rw-r--r-- | gba/source/libpayload.c | 312 | ||||
-rw-r--r-- | gba/source/libpayload.h | 160 | ||||
-rw-r--r-- | gba/source/link.c | 38 | ||||
-rw-r--r-- | gba/source/link.h | 17 | ||||
-rw-r--r-- | gba/source/main.c | 468 | ||||
-rw-r--r-- | gba/source/payload.c | 72 |
9 files changed, 677 insertions, 931 deletions
diff --git a/gba/source/call_into_middle_of_titlescreen_func.s b/gba/source/call_into_middle_of_titlescreen_func.s deleted file mode 100644 index 7908f6b..0000000 --- a/gba/source/call_into_middle_of_titlescreen_func.s +++ /dev/null | |||
@@ -1,13 +0,0 @@ | |||
1 | .text | ||
2 | .code 16 | ||
3 | |||
4 | .global call_into_middle_of_titlescreen_func | ||
5 | .thumb_func | ||
6 | call_into_middle_of_titlescreen_func: | ||
7 | push {lr} | ||
8 | push {r4-r5} | ||
9 | @ use r4 (which already got saved to the stack) as scratch space to reserve a variable amount of stack space | ||
10 | mov r4,sp | ||
11 | sub r4,r4,r1 | ||
12 | mov sp,r4 | ||
13 | bx r0 \ No newline at end of file | ||
diff --git a/gba/source/gamedata.c b/gba/source/gamedata.c new file mode 100644 index 0000000..6868b2b --- /dev/null +++ b/gba/source/gamedata.c | |||
@@ -0,0 +1,512 @@ | |||
1 | /* | ||
2 | * Copyright (C) 2017 hatkirby | ||
3 | * Copyright (C) 2017 slipstream/RoL | ||
4 | * | ||
5 | * This software may be modified and distributed under the terms | ||
6 | * of the MIT license. See the LICENSE file for details. | ||
7 | */ | ||
8 | #include "gamedata.h" | ||
9 | |||
10 | void decryptSaveStructures( | ||
11 | pSaveBlock1 SaveBlock1, | ||
12 | pSaveBlock2 SaveBlock2, | ||
13 | pSaveBlock3 SaveBlock3) | ||
14 | { | ||
15 | if (GAME_RS) | ||
16 | { | ||
17 | // R/S doesn't have save crypto. | ||
18 | return; | ||
19 | } | ||
20 | |||
21 | u8* sb1raw = (u8*)SaveBlock1; | ||
22 | u8* sb2raw = (u8*)SaveBlock2; | ||
23 | //u8* sb3raw = (u8*)SaveBlock3; // unused | ||
24 | |||
25 | u32* xor_key_ptr = (u32*)(&sb2raw[( GAME_EM ? 0xA8 : 0xF20 )]); | ||
26 | |||
27 | u32 xor_key = *xor_key_ptr; | ||
28 | u16 xor_key16 = (u16)xor_key; | ||
29 | if (!xor_key) | ||
30 | { | ||
31 | // xor key is zero, nothing needs to be done. | ||
32 | return; | ||
33 | } | ||
34 | |||
35 | u32* ptr_to_xor; | ||
36 | u32 save_offset; | ||
37 | int i; | ||
38 | u32* bag_pocket_offsets; | ||
39 | u32* bag_pocket_counts; | ||
40 | if (GAME_FRLG) | ||
41 | { | ||
42 | // loop over and decrypt various things | ||
43 | save_offset = 0x3D38 + 4; | ||
44 | for (i = 3; i >= 0; i--) | ||
45 | { | ||
46 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
47 | *ptr_to_xor ^= xor_key; | ||
48 | save_offset += 12; | ||
49 | } | ||
50 | |||
51 | for (i = 0; i <= 0x3f; i++) | ||
52 | { | ||
53 | save_offset = 0x1200 + (i*sizeof(u32)); | ||
54 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
55 | *ptr_to_xor ^= xor_key; | ||
56 | } | ||
57 | |||
58 | // loop over each of the bag pockets and decrypt decrypt decrypt | ||
59 | bag_pocket_offsets = (u32[5]) { 0x310, 0x388, 0x430, 0x464, 0x54C }; | ||
60 | bag_pocket_counts = (u32[5]) { 42, 30, 13, 58, 43 }; | ||
61 | |||
62 | for (i = 0; i < 5; i++) | ||
63 | { | ||
64 | for (int bag_i = 0; bag_i < bag_pocket_counts[i]; bag_i++) | ||
65 | { | ||
66 | save_offset = bag_pocket_offsets[i] + (sizeof(u32) * bag_i) + 2; | ||
67 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
68 | } | ||
69 | } | ||
70 | |||
71 | // decrypt some more stuff | ||
72 | save_offset = 0xaf8; | ||
73 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
74 | *ptr_to_xor ^= xor_key; | ||
75 | |||
76 | save_offset = 0x290; | ||
77 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
78 | *ptr_to_xor ^= xor_key; | ||
79 | |||
80 | save_offset = 0x294; | ||
81 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
82 | } else { | ||
83 | // Emerald | ||
84 | |||
85 | // loop over and decrypt various things | ||
86 | for (i = 0; i <= 0x3f; i++) | ||
87 | { | ||
88 | save_offset = 0x159c + (i*sizeof(u32)); | ||
89 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
90 | *ptr_to_xor ^= xor_key; | ||
91 | } | ||
92 | |||
93 | // loop over each of the bag pockets and decrypt decrypt decrypt | ||
94 | bag_pocket_offsets = (u32[5]) { 0x560, 0x5D8, 0x650, 0x690, 0x790 }; | ||
95 | bag_pocket_counts = (u32[5]) { 30, 30, 16, 64, 46 }; | ||
96 | |||
97 | for (i = 0; i < 5; i++) | ||
98 | { | ||
99 | for (int bag_i = 0; bag_i < bag_pocket_counts[i]; bag_i++) | ||
100 | { | ||
101 | save_offset = bag_pocket_offsets[i] + (sizeof(u32) * bag_i) + 2; | ||
102 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
103 | } | ||
104 | } | ||
105 | |||
106 | // decrypt some more stuff | ||
107 | save_offset = 0x1F4; | ||
108 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
109 | *ptr_to_xor ^= xor_key; | ||
110 | |||
111 | save_offset = 0x490; | ||
112 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
113 | *ptr_to_xor ^= xor_key; | ||
114 | |||
115 | save_offset = 0x494; | ||
116 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
117 | } | ||
118 | |||
119 | *xor_key_ptr = 0; | ||
120 | } | ||
121 | |||
122 | bool initSaveData( | ||
123 | pSaveBlock1* SaveBlock1, | ||
124 | pSaveBlock2* SaveBlock2, | ||
125 | pSaveBlock3* SaveBlock3) | ||
126 | { | ||
127 | // check the ROM code, make sure this game is supported. | ||
128 | u8* ROM = (u8*) 0x8000000; | ||
129 | |||
130 | u32 gamecode = (*(u32*)(&ROM[0xAC])); | ||
131 | |||
132 | void(*loadsave)(char a1); | ||
133 | //void(*mainloop)(); | ||
134 | //void(*load_pokemon)(); | ||
135 | pSaveBlock1 gSaveBlock1; | ||
136 | pSaveBlock2 gSaveBlock2; | ||
137 | pSaveBlock3 gSaveBlock3; | ||
138 | //u32 titlemid = 0; | ||
139 | |||
140 | // get the address of the save loading function. | ||
141 | switch (gamecode) | ||
142 | { | ||
143 | // --- R/S --- | ||
144 | case 'DVXA': // Ruby German | ||
145 | case 'DPXA': // Sapphire German | ||
146 | { | ||
147 | // TODO: detect debug ROM? | ||
148 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
149 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
150 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
151 | loadsave = (void(*)(char)) 0x8126249; // same for v1.0 + v1.1 | ||
152 | //mainloop = (void(*)()) 0x80003D9; | ||
153 | //load_pokemon = (void(*)()) 0x8047da9; | ||
154 | |||
155 | break; | ||
156 | } | ||
157 | |||
158 | case 'FVXA': // Ruby French | ||
159 | case 'FPXA': // Sapphire French | ||
160 | { | ||
161 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
162 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
163 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
164 | loadsave = (void(*)(char)) 0x8126351; // same for v1.0 + v1.1 | ||
165 | //mainloop = (void(*)()) 0x80003D9; | ||
166 | //load_pokemon = (void(*)()) 0x8047e95; | ||
167 | |||
168 | break; | ||
169 | } | ||
170 | |||
171 | case 'IVXA': // Ruby Italian | ||
172 | case 'IPXA': // Sapphire Italian | ||
173 | { | ||
174 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
175 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
176 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
177 | loadsave = (void(*)(char)) 0x8126249; // same for v1.0 + v1.1 | ||
178 | //mainloop = (void(*)()) 0x80003D9; | ||
179 | //load_pokemon = (void(*)()) 0x8047dbd; | ||
180 | |||
181 | break; | ||
182 | } | ||
183 | |||
184 | case 'SVXA': // Ruby Spanish | ||
185 | case 'SPXA': // Sapphire Spanish | ||
186 | { | ||
187 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
188 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
189 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
190 | loadsave = (void(*)(char)) 0x8126349; // same for v1.0 + v1.1 | ||
191 | //mainloop = (void(*)()) 0x80003D9; | ||
192 | //load_pokemon = (void(*)()) 0x8047ea5; | ||
193 | |||
194 | break; | ||
195 | } | ||
196 | |||
197 | case 'EVXA': // Ruby English | ||
198 | case 'EPXA': // Sapphire English | ||
199 | { | ||
200 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
201 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
202 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
203 | //mainloop = (void(*)()) 0x80002A5; | ||
204 | |||
205 | // version number | ||
206 | switch (ROM[0xBC]) | ||
207 | { | ||
208 | case 0: | ||
209 | { | ||
210 | loadsave = (void(*)(char)) 0x8125EC9; | ||
211 | //load_pokemon = (void(*)()) 0x8047a85; | ||
212 | |||
213 | break; | ||
214 | } | ||
215 | |||
216 | case 1: | ||
217 | case 2: | ||
218 | { | ||
219 | loadsave = (void(*)(char)) 0x8125EE9; | ||
220 | //load_pokemon = (void(*)()) 0x8047aa5; | ||
221 | |||
222 | break; | ||
223 | } | ||
224 | |||
225 | default: | ||
226 | { | ||
227 | return false; // unsupported version | ||
228 | } | ||
229 | } | ||
230 | |||
231 | break; | ||
232 | } | ||
233 | |||
234 | case 'JVXA': // Ruby Japanese | ||
235 | case 'JPXA': // Sapphire Japanese | ||
236 | { | ||
237 | gSaveBlock1 = (pSaveBlock1) 0x2025494; | ||
238 | gSaveBlock2 = (pSaveBlock2) 0x2024C04; | ||
239 | gSaveBlock3 = (pSaveBlock3) 0x202FDBC; | ||
240 | loadsave = (void(*)(char)) 0x8120d05; // same for v1.0 + v1.1 | ||
241 | //mainloop = (void(*)()) 0x80002A9; | ||
242 | //load_pokemon = (void(*)()) 0x8044d55; | ||
243 | |||
244 | break; | ||
245 | } | ||
246 | |||
247 | /// --- FR/LG --- | ||
248 | // In FR/LG, the function that initialises the save-block pointers to | ||
249 | // default does not set up saveblock3. Which will need to be set up before | ||
250 | // loading the save if we want boxed Pokémon to not disappear. Oh, and | ||
251 | // loadsave() offset is different between FR and LG... | ||
252 | |||
253 | case 'DRPB': // FireRed German | ||
254 | case 'DGPB': // LeafGreen German | ||
255 | { | ||
256 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
257 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
258 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
259 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
260 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da721 : 0x80da6f5 ); | ||
261 | //mainloop = (void(*)()) 0x8000425; | ||
262 | //titlemid = 0x80791df; | ||
263 | //load_pokemon = (void(*)()) 0x804c251; | ||
264 | |||
265 | break; | ||
266 | } | ||
267 | |||
268 | case 'FRPB': // FireRed French | ||
269 | case 'FGPB': // LeafGreen French | ||
270 | { | ||
271 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
272 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
273 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
274 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
275 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da7e1 : 0x80da7b5 ); | ||
276 | //mainloop = (void(*)()) 0x8000417; | ||
277 | //titlemid = 0x807929f; | ||
278 | //load_pokemon = (void(*)()) 0x804c311; | ||
279 | |||
280 | break; | ||
281 | } | ||
282 | |||
283 | case 'IRPB': // FireRed Italian | ||
284 | case 'IGPB': // LeafGreen Italian | ||
285 | { | ||
286 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
287 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
288 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
289 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
290 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da721 : 0x80da6f5 ); | ||
291 | //mainloop = (void(*)()) 0x8000425; | ||
292 | //titlemid = 0x80791cb; | ||
293 | //load_pokemon = (void(*)()) 0x804c23d; | ||
294 | |||
295 | break; | ||
296 | } | ||
297 | |||
298 | case 'SRPB': // FireRed Spanish | ||
299 | case 'SGPB': // LeafGreen Spanish | ||
300 | { | ||
301 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
302 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
303 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
304 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
305 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da809 : 0x80da7dd ); | ||
306 | //mainloop = (void(*)()) 0x8000417; | ||
307 | //titlemid = 0x80792b3; | ||
308 | //load_pokemon = (void(*)()) 0x804c325; | ||
309 | |||
310 | break; | ||
311 | } | ||
312 | |||
313 | case 'ERPB': // FireRed English | ||
314 | case 'EGPB': // LeafGreen English | ||
315 | { | ||
316 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
317 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
318 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
319 | *(pSaveBlock3*)(0x3005010) = gSaveBlock3; | ||
320 | |||
321 | // version number | ||
322 | switch (ROM[0xBC]) | ||
323 | { | ||
324 | case 0: | ||
325 | { | ||
326 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da4fd : 0x80da4d1 ); | ||
327 | //mainloop = (void(*)()) 0x800041b; | ||
328 | //titlemid = 0x807927b; | ||
329 | //load_pokemon = (void(*)()) 0x804c231; | ||
330 | |||
331 | break; | ||
332 | } | ||
333 | |||
334 | case 1: | ||
335 | { | ||
336 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da511 : 0x80da4e5 ); | ||
337 | //mainloop = (void(*)()) 0x8000429; | ||
338 | //titlemid = 0x807928f; | ||
339 | //load_pokemon = (void(*)()) 0x804c245; | ||
340 | |||
341 | break; | ||
342 | } | ||
343 | |||
344 | default: | ||
345 | { | ||
346 | return false; // unsupported version | ||
347 | } | ||
348 | } | ||
349 | |||
350 | break; | ||
351 | } | ||
352 | |||
353 | case 'JRPB': // FireRed Japanese | ||
354 | case 'JGPB': // LeafGreen Japanese | ||
355 | { | ||
356 | gSaveBlock1 = (pSaveBlock1) 0x202548C; | ||
357 | gSaveBlock2 = (pSaveBlock2) 0x20244E8; | ||
358 | gSaveBlock3 = (pSaveBlock3) 0x202924C; | ||
359 | *(pSaveBlock3*)(0x3005050) = gSaveBlock3; | ||
360 | |||
361 | // version number | ||
362 | switch (ROM[0xBC]) | ||
363 | { | ||
364 | case 0: | ||
365 | { | ||
366 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80db4e5 : 0x80db4b9 ); | ||
367 | //mainloop = (void(*)()) 0x800041b; | ||
368 | //titlemid = 0x8078a0f; | ||
369 | //load_pokemon = (void(*)()) 0x804b9e9; | ||
370 | |||
371 | break; | ||
372 | } | ||
373 | |||
374 | case 1: | ||
375 | { | ||
376 | if ((gamecode << 8) == 'GPB\x00') | ||
377 | { | ||
378 | // LeafGreen v1.1 Japanese is undumped. | ||
379 | // Therefore, it is unsupported. | ||
380 | // I will make guesses at the offsets in the comments, but I will | ||
381 | // not actually implement them until LeafGreen v1.1 is dumped. | ||
382 | |||
383 | return false; | ||
384 | } | ||
385 | |||
386 | loadsave = (void(*)(char)) 0x80db529; | ||
387 | // potential LG1.1 address: 0x80db4fd | ||
388 | //mainloop = (void(*)()) 0x8000417; | ||
389 | //titlemid = 0x8078987; | ||
390 | //load_pokemon = (void(*)()) 0x804b9c5; | ||
391 | |||
392 | break; | ||
393 | } | ||
394 | |||
395 | default: | ||
396 | { | ||
397 | return false; // unsupported version | ||
398 | } | ||
399 | } | ||
400 | |||
401 | break; | ||
402 | } | ||
403 | |||
404 | /// --- Emerald --- | ||
405 | // In Emerald, the saveblock pointer that isn't set up is saveblock1 (in | ||
406 | // FR/LG it was saveblock3). The initial save loading code after the | ||
407 | // copyright screen is also updated, now it sets up ASLR/crypto here before | ||
408 | // loading the save. | ||
409 | |||
410 | case 'DEPB': // Emerald German | ||
411 | { | ||
412 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
413 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
414 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
415 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
416 | loadsave = (void(*)(char)) 0x8153075; | ||
417 | //mainloop = (void(*)()) 0x800042b; | ||
418 | //titlemid = 0x816fdb5; | ||
419 | //load_pokemon = (void(*)()) 0x8076dd5; | ||
420 | |||
421 | break; | ||
422 | } | ||
423 | |||
424 | case 'FEPB': // Emerald French | ||
425 | { | ||
426 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
427 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
428 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
429 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
430 | loadsave = (void(*)(char)) 0x815319d; | ||
431 | //mainloop = (void(*)()) 0x800042b; | ||
432 | //titlemid = 0x816fedd; | ||
433 | //load_pokemon = (void(*)()) 0x8076dd1; | ||
434 | |||
435 | break; | ||
436 | } | ||
437 | |||
438 | case 'IEPB': // Emerald Italian | ||
439 | { | ||
440 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
441 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
442 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
443 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
444 | loadsave = (void(*)(char)) 0x8153065; | ||
445 | //mainloop = (void(*)()) 0x800042b; | ||
446 | //titlemid = 0x816fda5; | ||
447 | //load_pokemon = (void(*)()) 0x8076dd5; | ||
448 | |||
449 | break; | ||
450 | } | ||
451 | |||
452 | case 'SEPB': // Emerald Spanish | ||
453 | { | ||
454 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
455 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
456 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
457 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
458 | loadsave = (void(*)(char)) 0x8153175; | ||
459 | //mainloop = (void(*)()) 0x800042b; | ||
460 | //titlemid = 0x816feb5; | ||
461 | //load_pokemon = (void(*)()) 0x8076dd1; | ||
462 | |||
463 | break; | ||
464 | } | ||
465 | |||
466 | case 'EEPB': // Emerald English | ||
467 | { | ||
468 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
469 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
470 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
471 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
472 | loadsave = (void(*)(char)) 0x81534d1; | ||
473 | //mainloop = (void(*)()) 0x800042b; | ||
474 | //titlemid = 0x817014d; | ||
475 | //load_pokemon = (void(*)()) 0x8076dd5; | ||
476 | |||
477 | break; | ||
478 | } | ||
479 | |||
480 | case 'JEPB': // Emerald Japanese | ||
481 | { | ||
482 | gSaveBlock1 = (pSaveBlock1) 0x20256A4; | ||
483 | gSaveBlock2 = (pSaveBlock2) 0x20246F8; | ||
484 | gSaveBlock3 = (pSaveBlock3) 0x20294AC; | ||
485 | *(pSaveBlock1*)(0x3005aec) = gSaveBlock1; | ||
486 | loadsave = (void(*)(char)) 0x815340d; | ||
487 | //mainloop = (void(*)()) 0x800042b; | ||
488 | //titlemid = 0x816ff45; | ||
489 | //load_pokemon = (void(*)()) 0x80767dd; | ||
490 | |||
491 | break; | ||
492 | } | ||
493 | |||
494 | default: | ||
495 | { | ||
496 | return false; // this game isn't supported | ||
497 | } | ||
498 | } | ||
499 | |||
500 | loadsave(0); | ||
501 | |||
502 | // now the save is loaded, we can do what we want with the loaded blocks. | ||
503 | // first, we're going to want to decrypt the parts that are crypted, if | ||
504 | // applicable. | ||
505 | decryptSaveStructures(gSaveBlock1,gSaveBlock2,gSaveBlock3); | ||
506 | |||
507 | *SaveBlock1 = gSaveBlock1; | ||
508 | *SaveBlock2 = gSaveBlock2; | ||
509 | *SaveBlock3 = gSaveBlock3; | ||
510 | |||
511 | return true; | ||
512 | } | ||
diff --git a/gba/source/payload.h b/gba/source/gamedata.h index ea87200..4d0a2a9 100644 --- a/gba/source/payload.h +++ b/gba/source/gamedata.h | |||
@@ -1,14 +1,15 @@ | |||
1 | /* | 1 | /* |
2 | * Example Gen3-multiboot payload by slipstream/RoL 2017. | 2 | * Copyright (C) 2017 hatkirby |
3 | * Copyright (C) 2017 slipstream/RoL | ||
3 | * | 4 | * |
4 | * This software may be modified and distributed under the terms | 5 | * This software may be modified and distributed under the terms |
5 | * of the MIT license. See the LICENSE file for details. | 6 | * of the MIT license. See the LICENSE file for details. |
6 | * | ||
7 | * payload.h: header file describing payload function | ||
8 | */ | 7 | */ |
8 | #ifndef _GAMEDATA_H_ | ||
9 | #define _GAMEDATA_H_ | ||
9 | 10 | ||
11 | #include <gba.h> | ||
10 | #include "saveblocks.h" | 12 | #include "saveblocks.h" |
11 | #include "libpayload.h" | ||
12 | 13 | ||
13 | #define GAME_RUBY (((*(u32*)(0x80000AC)) << 8) == 'VXA\x00') | 14 | #define GAME_RUBY (((*(u32*)(0x80000AC)) << 8) == 'VXA\x00') |
14 | #define GAME_SAPP (((*(u32*)(0x80000AC)) << 8) == 'PXA\x00') | 15 | #define GAME_SAPP (((*(u32*)(0x80000AC)) << 8) == 'PXA\x00') |
@@ -20,4 +21,9 @@ | |||
20 | 21 | ||
21 | #define LANG_JAPAN ((*(u8*)(0x80000AF)) == 'J') | 22 | #define LANG_JAPAN ((*(u8*)(0x80000AF)) == 'J') |
22 | 23 | ||
23 | void payload(pSaveBlock1 SaveBlock1,pSaveBlock2 SaveBlock2,pSaveBlock3 SaveBlock3); \ No newline at end of file | 24 | bool initSaveData( |
25 | pSaveBlock1* SaveBlock1, | ||
26 | pSaveBlock2* SaveBlock2, | ||
27 | pSaveBlock3* SaveBlock3); | ||
28 | |||
29 | #endif | ||
diff --git a/gba/source/libpayload.c b/gba/source/libpayload.c deleted file mode 100644 index f13a34f..0000000 --- a/gba/source/libpayload.c +++ /dev/null | |||
@@ -1,312 +0,0 @@ | |||
1 | /* | ||
2 | * Example Gen3-multiboot payload by slipstream/RoL 2017. | ||
3 | * | ||
4 | * This software may be modified and distributed under the terms | ||
5 | * of the MIT license. See the LICENSE file for details. | ||
6 | * | ||
7 | * libpayload.c: contains helper functions for the payload | ||
8 | */ | ||
9 | |||
10 | #include <gba.h> | ||
11 | #include "payload.h" | ||
12 | |||
13 | // private functions | ||
14 | static void CryptBoxPokemon(struct BoxPokemon* pkm); | ||
15 | static u16 crc16(const u8* data, u16 len); | ||
16 | static u32 CalculateRamScriptDataChecksum(struct RamScriptData* ramScript); | ||
17 | |||
18 | /** | ||
19 | * Decrypts the substructures of a Pokémon structure, so they can be viewed or modified easily. | ||
20 | * Remember to call EncryptPokemon() afterwards. | ||
21 | * @param struct Pokemon* pkm The Pokémon to decrypt the substructures of. | ||
22 | */ | ||
23 | void DecryptPokemon(struct Pokemon* pkm) { | ||
24 | struct BoxPokemon* boxMon = &(pkm->box); | ||
25 | CryptBoxPokemon(boxMon); | ||
26 | } | ||
27 | |||
28 | /** | ||
29 | * Private function that does the actual work of crypting the substructures of a BoxPokemon. | ||
30 | * @param struct BoxPokemon* pkm The BoxPokemon whose substructures will be crypted. | ||
31 | */ | ||
32 | static void CryptBoxPokemon(struct BoxPokemon* pkm) { | ||
33 | for (u32 i = 0; i < 12; i++) { | ||
34 | pkm->secure.raw[i] ^= (pkm->otId ^ pkm->personality); | ||
35 | } | ||
36 | } | ||
37 | |||
38 | /** | ||
39 | * Decrypts the substructures of a core Pokémon structure, so they can be viewed or modified easily. | ||
40 | * Used by DecryptPokemon(). | ||
41 | * Remember to call EncryptPokemon() afterwards. | ||
42 | * @param struct BoxPokemon* pkm The BoxPokemon to decrypt the substructures of. | ||
43 | */ | ||
44 | void DecryptBoxPokemon(struct BoxPokemon* pkm) { | ||
45 | CryptBoxPokemon(pkm); | ||
46 | } | ||
47 | |||
48 | /** | ||
49 | * Encrypts the substructures of a Pokémon structure, and fixes the checksum. | ||
50 | * Must be used after DecryptPokemon() has been called, otherwise the Pokémon you decrypted and forgot to re-encrypt will become a Bad Egg. | ||
51 | * @param struct Pokemon* pkm The Pokémon to encrypt the substructures and fix the checksum of. | ||
52 | */ | ||
53 | void EncryptPokemon(struct Pokemon* pkm) { | ||
54 | struct BoxPokemon* boxMon = &(pkm->box); | ||
55 | EncryptBoxPokemon(boxMon); | ||
56 | } | ||
57 | |||
58 | /** | ||
59 | * Encrypts the substructures of a core Pokémon structure, and fixes the checksum. | ||
60 | * Must be used after DecryptBoxPokemon() has been called, otherwise the Pokémon you decrypted and forgot to re-encrypt will become a Bad Egg. | ||
61 | * @param struct BoxPokemon* pkm The BoxPokemon to encrypt the substructures and fix the checksum of. | ||
62 | */ | ||
63 | void EncryptBoxPokemon(struct BoxPokemon* pkm) { | ||
64 | FixBoxPokemonChecksum(pkm); | ||
65 | CryptBoxPokemon(pkm); | ||
66 | } | ||
67 | |||
68 | /** | ||
69 | * Gets a substructure of a Pokémon structure. | ||
70 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
71 | * @param struct Pokemon* pkm The Pokemon to get a substructure of. | ||
72 | * @param u8 substructId The substructure to get. | ||
73 | * @return union PokemonSubstruct* The substructure. | ||
74 | */ | ||
75 | union PokemonSubstruct* GetPokemonSubstruct(struct Pokemon* pkm,u8 substructId) { | ||
76 | struct BoxPokemon* boxMon = &(pkm->box); | ||
77 | return GetBoxPokemonSubstruct(boxMon,substructId); | ||
78 | } | ||
79 | |||
80 | /** | ||
81 | * Gets a substructure of a core Pokémon structure. | ||
82 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
83 | * @param struct Pokemon* pkm The Pokemon to get a substructure of. | ||
84 | * @param u8 substructId The substructure to get. | ||
85 | * @return union PokemonSubstruct* The substructure. | ||
86 | */ | ||
87 | union PokemonSubstruct* GetBoxPokemonSubstruct(struct BoxPokemon* pkm,u8 substructId) { | ||
88 | if (substructId > 3) return NULL; | ||
89 | u32 personality = pkm->personality; | ||
90 | // Staring at the substruct indexes, I noticed the last two columns are the reverse of the first two! | ||
91 | // that is, substructId==2 column is the reverse of substructId==1, substructId==3 is the reverse of substructId==0 | ||
92 | // At least that means there's no need to hardcode all four. | ||
93 | u8 substruct_idxes[2][24] = { | ||
94 | { 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3 }, | ||
95 | { 1, 1, 2, 3, 2, 3, 0, 0, 0, 0, 0, 0, 2, 3, 1, 1, 3, 2, 2, 3, 1, 1, 3, 2 } | ||
96 | }; | ||
97 | u32 modulo = (personality % 24); | ||
98 | if (substructId < 2) { | ||
99 | return &( pkm->secure.substructs[ substruct_idxes[substructId][modulo] ] ); | ||
100 | } | ||
101 | return &( pkm->secure.substructs[ substruct_idxes[3 - substructId][23 - modulo] ] ); | ||
102 | } | ||
103 | |||
104 | /** | ||
105 | * Gets the checksum of a core Pokémon structure. | ||
106 | * @param struct BoxPokemon* pkm The BoxPokemon to calculate the checksum of. | ||
107 | * @return u16 The checksum. | ||
108 | */ | ||
109 | u16 CalculateBoxPokemonChecksum(struct BoxPokemon* pkm) { | ||
110 | u16 checksum = 0; | ||
111 | union PokemonSubstruct* substructs[4] = { | ||
112 | GetBoxPokemonSubstruct(pkm,0), | ||
113 | GetBoxPokemonSubstruct(pkm,1), | ||
114 | GetBoxPokemonSubstruct(pkm,2), | ||
115 | GetBoxPokemonSubstruct(pkm,3) | ||
116 | }; | ||
117 | |||
118 | for (int substruct = 0; substruct < 4; substruct++) { | ||
119 | for (int i = 0; i < 6; i++) { | ||
120 | checksum += substructs[substruct]->raw[i]; | ||
121 | } | ||
122 | } | ||
123 | return checksum; | ||
124 | } | ||
125 | |||
126 | /** | ||
127 | * Fixes the checksum of a core Pokémon structure. | ||
128 | * @param struct BoxPokemon* pkm The BoxPokemon to fix the checksum of. | ||
129 | */ | ||
130 | void FixBoxPokemonChecksum(struct BoxPokemon* pkm) { | ||
131 | pkm->checksum = CalculateBoxPokemonChecksum(pkm); | ||
132 | } | ||
133 | |||
134 | /** | ||
135 | * Gets the zeroth substructure ("Growth") of a Pokémon structure. | ||
136 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
137 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
138 | * @return struct PokemonSubstruct0* The substructure. | ||
139 | */ | ||
140 | struct PokemonSubstruct0* GetPokemonSubstruct0(struct Pokemon* pkm) { | ||
141 | struct BoxPokemon* boxMon = &(pkm->box); | ||
142 | return GetBoxPokemonSubstruct0(boxMon); | ||
143 | } | ||
144 | |||
145 | /** | ||
146 | * Gets the zeroth substructure ("Growth") of a core Pokémon structure. | ||
147 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
148 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
149 | * @return struct PokemonSubstruct0* The substructure. | ||
150 | */ | ||
151 | struct PokemonSubstruct0* GetBoxPokemonSubstruct0(struct BoxPokemon* pkm) { | ||
152 | return &( GetBoxPokemonSubstruct(pkm,0)->type0 ); | ||
153 | } | ||
154 | |||
155 | /** | ||
156 | * Gets the first substructure ("Attacks") of a Pokémon structure. | ||
157 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
158 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
159 | * @return struct PokemonSubstruct0* The substructure. | ||
160 | */ | ||
161 | struct PokemonSubstruct1* GetPokemonSubstruct1(struct Pokemon* pkm) { | ||
162 | struct BoxPokemon* boxMon = &(pkm->box); | ||
163 | return GetBoxPokemonSubstruct1(boxMon); | ||
164 | } | ||
165 | |||
166 | /** | ||
167 | * Gets the first substructure ("Attacks") of a core Pokémon structure. | ||
168 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
169 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
170 | * @return struct PokemonSubstruct1* The substructure. | ||
171 | */ | ||
172 | struct PokemonSubstruct1* GetBoxPokemonSubstruct1(struct BoxPokemon* pkm) { | ||
173 | return &( GetBoxPokemonSubstruct(pkm,1)->type1 ); | ||
174 | } | ||
175 | |||
176 | /** | ||
177 | * Gets the second substructure ("EVs & Condition") of a Pokémon structure. | ||
178 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
179 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
180 | * @return struct PokemonSubstruct0* The substructure. | ||
181 | */ | ||
182 | struct PokemonSubstruct2* GetPokemonSubstruct2(struct Pokemon* pkm) { | ||
183 | struct BoxPokemon* boxMon = &(pkm->box); | ||
184 | return GetBoxPokemonSubstruct2(boxMon); | ||
185 | } | ||
186 | |||
187 | /** | ||
188 | * Gets the second substructure ("EVs & Condition") of a core Pokémon structure. | ||
189 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
190 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
191 | * @return struct PokemonSubstruct2* The substructure. | ||
192 | */ | ||
193 | struct PokemonSubstruct2* GetBoxPokemonSubstruct2(struct BoxPokemon* pkm) { | ||
194 | return &( GetBoxPokemonSubstruct(pkm,2)->type2 ); | ||
195 | } | ||
196 | |||
197 | /** | ||
198 | * Gets the third substructure ("Miscellaneous") of a Pokémon structure. | ||
199 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
200 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
201 | * @return struct PokemonSubstruct0* The substructure. | ||
202 | */ | ||
203 | struct PokemonSubstruct3* GetPokemonSubstruct3(struct Pokemon* pkm) { | ||
204 | struct BoxPokemon* boxMon = &(pkm->box); | ||
205 | return GetBoxPokemonSubstruct3(boxMon); | ||
206 | } | ||
207 | |||
208 | /** | ||
209 | * Gets the third substructure ("Miscellaneous") of a core Pokémon structure. | ||
210 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
211 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
212 | * @return struct PokemonSubstruct3* The substructure. | ||
213 | */ | ||
214 | struct PokemonSubstruct3* GetBoxPokemonSubstruct3(struct BoxPokemon* pkm) { | ||
215 | return &( GetBoxPokemonSubstruct(pkm,3)->type3 ); | ||
216 | } | ||
217 | |||
218 | /** | ||
219 | * Calculates the checksum for an R/S-specific Enigma Berry structure in SaveBlock1. | ||
220 | * @param struct EnigmaBerry* enigmaBerry The R/S-specific Enigma Berry to calculate the checksum for. | ||
221 | * @return u32 The checksum. | ||
222 | */ | ||
223 | u32 CalculateEnigmaBerryChecksumRS(struct EnigmaBerry* enigmaBerry) { | ||
224 | if (!GAME_RS) return 0; // Enigma Berry structure changed in FR/LG, use CalculateEnigmaBerryChecksumFRLGE() instead. | ||
225 | u32 checksum = 0; | ||
226 | // Save off and zero out the original Enigma Berry description pointers. | ||
227 | const u8* description[2] = { enigmaBerry->berry.description1, enigmaBerry->berry.description2 }; | ||
228 | enigmaBerry->berry.description1 = enigmaBerry->berry.description2 = NULL; | ||
229 | u8* enigmaBerryBytes = (u8*)enigmaBerry; | ||
230 | // Calculate the checksum. | ||
231 | for (u32 i = 0; i < 1324; i++) { | ||
232 | checksum += enigmaBerryBytes[i]; | ||
233 | } | ||
234 | // Restore the saved description. | ||
235 | enigmaBerry->berry.description1 = description[0]; | ||
236 | enigmaBerry->berry.description2 = description[1]; | ||
237 | return checksum; | ||
238 | } | ||
239 | |||
240 | /** | ||
241 | * Calculates the checksum for an FR/LG/Emerald-specific Enigma Berry structure in SaveBlock1. | ||
242 | * @param struct EnigmaBerryFRLGE* enigmaBerry The FR/LG/Emerald-specific Enigma Berry to calculate the checksum for. | ||
243 | * @return u32 The checksum. | ||
244 | */ | ||
245 | u32 CalculateEnigmaBerryChecksumFRLGE(struct EnigmaBerryFRLGE* enigmaBerry) { | ||
246 | if (GAME_RS) return 0; // Enigma Berry structure is different in R/S, use CalculateEnigmaBerryChecksumRS() instead. | ||
247 | u32 checksum = 0; | ||
248 | u8* enigmaBerryBytes = (u8*)enigmaBerry; | ||
249 | for (int i = 0; i < 0x30; i++) { | ||
250 | checksum += enigmaBerryBytes[i]; | ||
251 | } | ||
252 | return checksum; | ||
253 | } | ||
254 | |||
255 | /** | ||
256 | * Calculates the checksum for an unspecified Enigma Berry structure in SaveBlock1. (detected by current game) | ||
257 | * @param void* enigmaBerry The Enigma Berry structure to calculate the checksum for. | ||
258 | * @return u32 The checksum. | ||
259 | */ | ||
260 | u32 CalculateEnigmaBerryChecksum(void* enigmaBerry) { | ||
261 | if (GAME_RS) return CalculateEnigmaBerryChecksumRS( (struct EnigmaBerry*) enigmaBerry ); | ||
262 | return CalculateEnigmaBerryChecksumFRLGE( (struct EnigmaBerryFRLGE*) enigmaBerry ); | ||
263 | } | ||
264 | |||
265 | /** | ||
266 | * Calculates the checksum for a RAM script structure in SaveBlock1. | ||
267 | * @param struct RamScript* ramScript The RAM script structure to calculate the checksum for. | ||
268 | * @return u32 The checksum. | ||
269 | */ | ||
270 | u32 CalculateRamScriptChecksum(struct RamScript* ramScript) { | ||
271 | asm(""); // make sure the call to CalculateRamScriptDataChecksum() is *not* inlined. | ||
272 | // For some reason, if it gets inlined, something happens, and the wrong length is used when checksumming... | ||
273 | return CalculateRamScriptDataChecksum(&ramScript->data); | ||
274 | } | ||
275 | |||
276 | /** | ||
277 | * Calculates the checksum for a RAM script structure in SaveBlock1. | ||
278 | * @param struct RamScript* ramScript The RAM script structure to calculate the checksum for. | ||
279 | * @return u32 The checksum. | ||
280 | */ | ||
281 | static __attribute__ ((noinline)) u32 CalculateRamScriptDataChecksum(struct RamScriptData* ramScript) { | ||
282 | u32 checksum = 0; | ||
283 | u32 i = 0; | ||
284 | u8* ramScriptBytes = (u8*)(ramScript); | ||
285 | if (GAME_RS) { | ||
286 | for (i = 0; i < sizeof(struct RamScriptData); i++) checksum += ramScriptBytes[i]; | ||
287 | return checksum; | ||
288 | } | ||
289 | |||
290 | return (u32)crc16(ramScriptBytes,sizeof(struct RamScriptData) + 1); | ||
291 | } | ||
292 | |||
293 | /** | ||
294 | * Private function to CRC-16, (used by FR/LG/Emerald ramscript checksum). Adapted from http://forums.glitchcity.info/index.php?topic=7114.0 | ||
295 | * @param u8* Data to checksum | ||
296 | * @param u16 Length of data | ||
297 | * @return u16 The checksum | ||
298 | */ | ||
299 | static u16 crc16(const u8* data, u16 len) { | ||
300 | u16 crc = 0x1121; | ||
301 | for (u16 i = 0; i < len; ++i) { | ||
302 | crc ^= data[i]; | ||
303 | for (u16 j = 0; j < 8; ++j) { | ||
304 | if(crc & 1) { | ||
305 | crc = (crc >> 1) ^ 0x8408; | ||
306 | } else { | ||
307 | crc >>= 1; | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | return ~crc; | ||
312 | } \ No newline at end of file | ||
diff --git a/gba/source/libpayload.h b/gba/source/libpayload.h deleted file mode 100644 index 4be6fb3..0000000 --- a/gba/source/libpayload.h +++ /dev/null | |||
@@ -1,160 +0,0 @@ | |||
1 | /* | ||
2 | * Example Gen3-multiboot payload by slipstream/RoL 2017. | ||
3 | * | ||
4 | * This software may be modified and distributed under the terms | ||
5 | * of the MIT license. See the LICENSE file for details. | ||
6 | * | ||
7 | * libpayload.h: header for payload helper functions | ||
8 | */ | ||
9 | |||
10 | /** | ||
11 | * Decrypts the substructures of a Pokémon structure, so they can be viewed or modified easily. | ||
12 | * Remember to call EncryptPokemon() afterwards. | ||
13 | * @param struct Pokemon* pkm The Pokémon to decrypt the substructures of. | ||
14 | */ | ||
15 | void DecryptPokemon(struct Pokemon* pkm); | ||
16 | |||
17 | /** | ||
18 | * Decrypts the substructures of a core Pokémon structure, so they can be viewed or modified easily. | ||
19 | * Used by DecryptPokemon(). | ||
20 | * Remember to call EncryptPokemon() afterwards. | ||
21 | * @param struct BoxPokemon* pkm The BoxPokemon to decrypt the substructures of. | ||
22 | */ | ||
23 | void DecryptBoxPokemon(struct BoxPokemon* pkm); | ||
24 | |||
25 | /** | ||
26 | * Encrypts the substructures of a Pokémon structure, and fixes the checksum. | ||
27 | * Must be used after DecryptPokemon() has been called, otherwise the Pokémon you decrypted and forgot to re-encrypt will become a Bad Egg. | ||
28 | * @param struct Pokemon* pkm The Pokémon to encrypt the substructures and fix the checksum of. | ||
29 | */ | ||
30 | void EncryptPokemon(struct Pokemon* pkm); | ||
31 | |||
32 | /** | ||
33 | * Encrypts the substructures of a core Pokémon structure, and fixes the checksum. | ||
34 | * Must be used after DecryptBoxPokemon() has been called, otherwise the Pokémon you decrypted and forgot to re-encrypt will become a Bad Egg. | ||
35 | * @param struct BoxPokemon* pkm The BoxPokemon to encrypt the substructures and fix the checksum of. | ||
36 | */ | ||
37 | void EncryptBoxPokemon(struct BoxPokemon* pkm); | ||
38 | |||
39 | /** | ||
40 | * Gets a substructure of a Pokémon structure. | ||
41 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
42 | * @param struct Pokemon* pkm The Pokemon to get a substructure of. | ||
43 | * @param u8 substructId The substructure to get. | ||
44 | * @return union PokemonSubstruct* The substructure. | ||
45 | */ | ||
46 | union PokemonSubstruct* GetPokemonSubstruct(struct Pokemon* pkm,u8 substructId); | ||
47 | |||
48 | /** | ||
49 | * Gets a substructure of a core Pokémon structure. | ||
50 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
51 | * @param struct Pokemon* pkm The Pokemon to get a substructure of. | ||
52 | * @param u8 substructId The substructure to get. | ||
53 | * @return union PokemonSubstruct* The substructure. | ||
54 | */ | ||
55 | union PokemonSubstruct* GetBoxPokemonSubstruct(struct BoxPokemon* pkm,u8 substructId); | ||
56 | |||
57 | /** | ||
58 | * Gets the checksum of a core Pokémon structure. | ||
59 | * @param struct BoxPokemon* pkm The BoxPokemon to calculate the checksum of. | ||
60 | * @return u16 The checksum. | ||
61 | */ | ||
62 | u16 CalculateBoxPokemonChecksum(struct BoxPokemon* pkm); | ||
63 | |||
64 | /** | ||
65 | * Fixes the checksum of a core Pokémon structure. | ||
66 | * @param struct BoxPokemon* pkm The BoxPokemon to fix the checksum of. | ||
67 | */ | ||
68 | void FixBoxPokemonChecksum(struct BoxPokemon* pkm); | ||
69 | |||
70 | /** | ||
71 | * Gets the zeroth substructure ("Growth") of a Pokémon structure. | ||
72 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
73 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
74 | * @return struct PokemonSubstruct0* The substructure. | ||
75 | */ | ||
76 | struct PokemonSubstruct0* GetPokemonSubstruct0(struct Pokemon* pkm); | ||
77 | |||
78 | /** | ||
79 | * Gets the zeroth substructure ("Growth") of a core Pokémon structure. | ||
80 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
81 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
82 | * @return struct PokemonSubstruct0* The substructure. | ||
83 | */ | ||
84 | struct PokemonSubstruct0* GetBoxPokemonSubstruct0(struct BoxPokemon* pkm); | ||
85 | |||
86 | /** | ||
87 | * Gets the first substructure ("Attacks") of a Pokémon structure. | ||
88 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
89 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
90 | * @return struct PokemonSubstruct0* The substructure. | ||
91 | */ | ||
92 | struct PokemonSubstruct1* GetPokemonSubstruct1(struct Pokemon* pkm); | ||
93 | |||
94 | /** | ||
95 | * Gets the first substructure ("Attacks") of a core Pokémon structure. | ||
96 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
97 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
98 | * @return struct PokemonSubstruct1* The substructure. | ||
99 | */ | ||
100 | struct PokemonSubstruct1* GetBoxPokemonSubstruct1(struct BoxPokemon* pkm); | ||
101 | |||
102 | /** | ||
103 | * Gets the second substructure ("EVs & Condition") of a Pokémon structure. | ||
104 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
105 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
106 | * @return struct PokemonSubstruct0* The substructure. | ||
107 | */ | ||
108 | struct PokemonSubstruct2* GetPokemonSubstruct2(struct Pokemon* pkm); | ||
109 | |||
110 | /** | ||
111 | * Gets the second substructure ("EVs & Condition") of a core Pokémon structure. | ||
112 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
113 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
114 | * @return struct PokemonSubstruct2* The substructure. | ||
115 | */ | ||
116 | struct PokemonSubstruct2* GetBoxPokemonSubstruct2(struct BoxPokemon* pkm); | ||
117 | |||
118 | /** | ||
119 | * Gets the third substructure ("Miscellaneous") of a Pokémon structure. | ||
120 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
121 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
122 | * @return struct PokemonSubstruct0* The substructure. | ||
123 | */ | ||
124 | struct PokemonSubstruct3* GetPokemonSubstruct3(struct Pokemon* pkm); | ||
125 | |||
126 | /** | ||
127 | * Gets the third substructure ("Miscellaneous") of a core Pokémon structure. | ||
128 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
129 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
130 | * @return struct PokemonSubstruct3* The substructure. | ||
131 | */ | ||
132 | struct PokemonSubstruct3* GetBoxPokemonSubstruct3(struct BoxPokemon* pkm); | ||
133 | |||
134 | /** | ||
135 | * Calculates the checksum for an R/S-specific Enigma Berry structure in SaveBlock1. | ||
136 | * @param struct EnigmaBerry* enigmaBerry The R/S-specific Enigma Berry to calculate the checksum for. | ||
137 | * @return u32 The checksum. | ||
138 | */ | ||
139 | u32 CalculateEnigmaBerryChecksumRS(struct EnigmaBerry* enigmaBerry); | ||
140 | |||
141 | /** | ||
142 | * Calculates the checksum for an FR/LG/Emerald-specific Enigma Berry structure in SaveBlock1. | ||
143 | * @param struct EnigmaBerryFRLGE* enigmaBerry The FR/LG/Emerald-specific Enigma Berry to calculate the checksum for. | ||
144 | * @return u32 The checksum. | ||
145 | */ | ||
146 | u32 CalculateEnigmaBerryChecksumFRLGE(struct EnigmaBerryFRLGE* enigmaBerry); | ||
147 | |||
148 | /** | ||
149 | * Calculates the checksum for an unspecified Enigma Berry structure in SaveBlock1. (detected by current game) | ||
150 | * @param void* enigmaBerry The Enigma Berry structure to calculate the checksum for. | ||
151 | * @return u32 The checksum. | ||
152 | */ | ||
153 | u32 CalculateEnigmaBerryChecksum(void* enigmaBerry); | ||
154 | |||
155 | /** | ||
156 | * Calculates the checksum for a RAM script structure in SaveBlock1. | ||
157 | * @param struct RamScript* ramScript The RAM script structure to calculate the checksum for. | ||
158 | * @return u32 The checksum. | ||
159 | */ | ||
160 | u32 CalculateRamScriptChecksum(struct RamScript* ramScript); \ No newline at end of file | ||
diff --git a/gba/source/link.c b/gba/source/link.c new file mode 100644 index 0000000..c84e44d --- /dev/null +++ b/gba/source/link.c | |||
@@ -0,0 +1,38 @@ | |||
1 | /* | ||
2 | * Copyright (C) 2017 hatkirby | ||
3 | * | ||
4 | * This software may be modified and distributed under the terms | ||
5 | * of the MIT license. See the LICENSE file for details. | ||
6 | */ | ||
7 | #include "link.h" | ||
8 | |||
9 | #define JOY_WRITE 2 | ||
10 | #define JOY_READ 4 | ||
11 | #define JOY_RW 6 | ||
12 | |||
13 | void initializeLink() | ||
14 | { | ||
15 | REG_HS_CTRL |= JOY_RW; | ||
16 | REG_JOYTR = 0; | ||
17 | while ((REG_HS_CTRL & JOY_WRITE) == 0); | ||
18 | REG_HS_CTRL |= JOY_RW; | ||
19 | } | ||
20 | |||
21 | void waitForAck() | ||
22 | { | ||
23 | while ((REG_HS_CTRL & JOY_WRITE) == 0); | ||
24 | REG_HS_CTRL |= JOY_RW; | ||
25 | REG_JOYTR = 0; | ||
26 | while ((REG_HS_CTRL & JOY_WRITE) == 0); | ||
27 | REG_HS_CTRL |= JOY_RW; | ||
28 | } | ||
29 | |||
30 | void sendS32(s32 val) | ||
31 | { | ||
32 | REG_JOYTR = val; | ||
33 | } | ||
34 | |||
35 | void sendU32(u32 val) | ||
36 | { | ||
37 | REG_JOYTR = val; | ||
38 | } | ||
diff --git a/gba/source/link.h b/gba/source/link.h new file mode 100644 index 0000000..08fd998 --- /dev/null +++ b/gba/source/link.h | |||
@@ -0,0 +1,17 @@ | |||
1 | /* | ||
2 | * Copyright (C) 2017 hatkirby | ||
3 | * | ||
4 | * This software may be modified and distributed under the terms | ||
5 | * of the MIT license. See the LICENSE file for details. | ||
6 | */ | ||
7 | #ifndef _LINK_H_ | ||
8 | #define _LINK_H_ | ||
9 | |||
10 | #include <gba.h> | ||
11 | |||
12 | void initializeLink(); | ||
13 | void waitForAck(); | ||
14 | void sendS32(s32 val); | ||
15 | void sendU32(u32 val); | ||
16 | |||
17 | #endif | ||
diff --git a/gba/source/main.c b/gba/source/main.c index 4e1e31f..9f97324 100644 --- a/gba/source/main.c +++ b/gba/source/main.c | |||
@@ -1,380 +1,110 @@ | |||
1 | /* | 1 | /* |
2 | * Example Gen3-multiboot payload by slipstream/RoL 2017. | 2 | * Copyright (C) 2017 hatkirby |
3 | * | 3 | * |
4 | * This software may be modified and distributed under the terms | 4 | * This software may be modified and distributed under the terms |
5 | * of the MIT license. See the LICENSE file for details. | 5 | * of the MIT license. See the LICENSE file for details. |
6 | * | ||
7 | * main.c: setup, call payload, return gracefully back to game | ||
8 | */ | 6 | */ |
9 | #include <gba.h> | 7 | #include <gba.h> |
10 | #include "payload.h" | 8 | #include "gamedata.h" |
9 | #include "link.h" | ||
11 | 10 | ||
12 | void call_into_middle_of_titlescreen_func(u32 addr,u32 stackspace); | 11 | int main(void) |
12 | { | ||
13 | initializeLink(); | ||
13 | 14 | ||
14 | void decrypt_save_structures(pSaveBlock1 SaveBlock1,pSaveBlock2 SaveBlock2,pSaveBlock3 SaveBlock3) { | 15 | // Identify the host game. |
15 | if (GAME_RS) { | 16 | if (GAME_RUBY) |
16 | // R/S doesn't have save crypto. | 17 | { |
17 | return; | 18 | sendS32(1); |
18 | } | 19 | } else if (GAME_SAPP) |
19 | u8* sb1raw = (u8*)SaveBlock1; | 20 | { |
20 | u8* sb2raw = (u8*)SaveBlock2; | 21 | sendS32(2); |
21 | //u8* sb3raw = (u8*)SaveBlock3; // unused | 22 | } else if (GAME_FR) |
22 | 23 | { | |
23 | u32* xor_key_ptr = (u32*)(&sb2raw[( GAME_EM ? 0xA8 : 0xF20 )]); | 24 | sendS32(3); |
24 | 25 | } else if (GAME_LG) | |
25 | u32 xor_key = *xor_key_ptr; | 26 | { |
26 | u16 xor_key16 = (u16)xor_key; | 27 | sendS32(4); |
27 | if (!xor_key) { | 28 | } else if (GAME_EM) |
28 | // xor key is zero, nothing needs to be done. | 29 | { |
29 | return; | 30 | sendS32(5); |
30 | } | 31 | } else { |
31 | 32 | sendS32(-1); | |
32 | u32* ptr_to_xor; | 33 | waitForAck(); |
33 | u32 save_offset; | ||
34 | int i; | ||
35 | u32* bag_pocket_offsets; | ||
36 | u32* bag_pocket_counts; | ||
37 | if (GAME_FRLG) { | ||
38 | // loop over and decrypt various things | ||
39 | save_offset = 0x3D38 + 4; | ||
40 | for (i = 3; i >= 0; i--) { | ||
41 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
42 | *ptr_to_xor ^= xor_key; | ||
43 | save_offset += 12; | ||
44 | } | ||
45 | for (i = 0; i <= 0x3f; i++) { | ||
46 | save_offset = 0x1200 + (i*sizeof(u32)); | ||
47 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
48 | *ptr_to_xor ^= xor_key; | ||
49 | } | ||
50 | // loop over each of the bag pockets and decrypt decrypt decrypt | ||
51 | bag_pocket_offsets = (u32[5]) { 0x310, 0x388, 0x430, 0x464, 0x54C }; | ||
52 | bag_pocket_counts = (u32[5]) { 42, 30, 13, 58, 43 }; | ||
53 | for (i = 0; i < 5; i++) { | ||
54 | for (int bag_i = 0; bag_i < bag_pocket_counts[i]; bag_i++) { | ||
55 | save_offset = bag_pocket_offsets[i] + (sizeof(u32) * bag_i) + 2; | ||
56 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
57 | } | ||
58 | } | ||
59 | // decrypt some more stuff | ||
60 | save_offset = 0xaf8; | ||
61 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
62 | *ptr_to_xor ^= xor_key; | ||
63 | save_offset = 0x290; | ||
64 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
65 | *ptr_to_xor ^= xor_key; | ||
66 | save_offset = 0x294; | ||
67 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
68 | } else { // Emerald | ||
69 | // loop over and decrypt various things | ||
70 | for (i = 0; i <= 0x3f; i++) { | ||
71 | save_offset = 0x159c + (i*sizeof(u32)); | ||
72 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
73 | *ptr_to_xor ^= xor_key; | ||
74 | } | ||
75 | // loop over each of the bag pockets and decrypt decrypt decrypt | ||
76 | bag_pocket_offsets = (u32[5]) { 0x560, 0x5D8, 0x650, 0x690, 0x790 }; | ||
77 | bag_pocket_counts = (u32[5]) { 30, 30, 16, 64, 46 }; | ||
78 | for (i = 0; i < 5; i++) { | ||
79 | for (int bag_i = 0; bag_i < bag_pocket_counts[i]; bag_i++) { | ||
80 | save_offset = bag_pocket_offsets[i] + (sizeof(u32) * bag_i) + 2; | ||
81 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
82 | } | ||
83 | } | ||
84 | // decrypt some more stuff | ||
85 | save_offset = 0x1F4; | ||
86 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
87 | *ptr_to_xor ^= xor_key; | ||
88 | save_offset = 0x490; | ||
89 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
90 | *ptr_to_xor ^= xor_key; | ||
91 | save_offset = 0x494; | ||
92 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
93 | } | ||
94 | |||
95 | *xor_key_ptr = 0; | ||
96 | return; | ||
97 | |||
98 | } | ||
99 | 34 | ||
100 | int main(void) { | 35 | return 0; |
101 | // check the ROM code, make sure this game is supported. | 36 | } |
102 | u8* ROM = (u8*) 0x8000000; | 37 | |
103 | 38 | waitForAck(); | |
104 | u32 gamecode = (*(u32*)(&ROM[0xAC])); | 39 | |
105 | 40 | // Get access to save data. | |
106 | void(*loadsave)(char a1); | 41 | pSaveBlock1 SaveBlock1; |
107 | void(*mainloop)(); | 42 | pSaveBlock2 SaveBlock2; |
108 | void(*load_pokemon)(); | 43 | pSaveBlock3 SaveBlock3; |
109 | pSaveBlock1 gSaveBlock1; | 44 | |
110 | pSaveBlock2 gSaveBlock2; | 45 | if (!initSaveData(&SaveBlock1, &SaveBlock2, &SaveBlock3)) |
111 | pSaveBlock3 gSaveBlock3; | 46 | { |
112 | u32 titlemid = 0; | 47 | // Unsupported game version. |
113 | // get the address of the save loading function. | 48 | sendS32(-1); |
114 | switch (gamecode) { | 49 | waitForAck(); |
115 | // --- R/S --- | 50 | |
116 | case 'DVXA': // Ruby German | 51 | return 0; |
117 | case 'DPXA': // Sapphire German | 52 | } |
118 | // TODO: detect debug ROM? | 53 | |
119 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | 54 | sendS32(1); |
120 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | 55 | waitForAck(); |
121 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | 56 | |
122 | loadsave = (void(*)(char)) 0x8126249; // same for v1.0 + v1.1 | 57 | // Send trainer name. |
123 | mainloop = (void(*)()) 0x80003D9; | 58 | u8* trainerName = 0; |
124 | load_pokemon = (void(*)()) 0x8047da9; | ||
125 | break; | ||
126 | case 'FVXA': // Ruby French | ||
127 | case 'FPXA': // Sapphire French | ||
128 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
129 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
130 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
131 | loadsave = (void(*)(char)) 0x8126351; // same for v1.0 + v1.1 | ||
132 | mainloop = (void(*)()) 0x80003D9; | ||
133 | load_pokemon = (void(*)()) 0x8047e95; | ||
134 | break; | ||
135 | case 'IVXA': // Ruby Italian | ||
136 | case 'IPXA': // Sapphire Italian | ||
137 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
138 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
139 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
140 | loadsave = (void(*)(char)) 0x8126249; // same for v1.0 + v1.1 | ||
141 | mainloop = (void(*)()) 0x80003D9; | ||
142 | load_pokemon = (void(*)()) 0x8047dbd; | ||
143 | break; | ||
144 | case 'SVXA': // Ruby Spanish | ||
145 | case 'SPXA': // Sapphire Spanish | ||
146 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
147 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
148 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
149 | loadsave = (void(*)(char)) 0x8126349; // same for v1.0 + v1.1 | ||
150 | mainloop = (void(*)()) 0x80003D9; | ||
151 | load_pokemon = (void(*)()) 0x8047ea5; | ||
152 | break; | ||
153 | case 'EVXA': // Ruby English | ||
154 | case 'EPXA': // Sapphire English | ||
155 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
156 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
157 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
158 | mainloop = (void(*)()) 0x80002A5; | ||
159 | switch (ROM[0xBC]) { // version number | ||
160 | case 0: | ||
161 | loadsave = (void(*)(char)) 0x8125EC9; | ||
162 | load_pokemon = (void(*)()) 0x8047a85; | ||
163 | break; | ||
164 | case 1: | ||
165 | case 2: | ||
166 | loadsave = (void(*)(char)) 0x8125EE9; | ||
167 | load_pokemon = (void(*)()) 0x8047aa5; | ||
168 | break; | ||
169 | default: | ||
170 | return 0; // unsupported version | ||
171 | } | ||
172 | break; | ||
173 | case 'JVXA': // Ruby Japanese | ||
174 | case 'JPXA': // Sapphire Japanese | ||
175 | gSaveBlock1 = (pSaveBlock1) 0x2025494; | ||
176 | gSaveBlock2 = (pSaveBlock2) 0x2024C04; | ||
177 | gSaveBlock3 = (pSaveBlock3) 0x202FDBC; | ||
178 | loadsave = (void(*)(char)) 0x8120d05; // same for v1.0 + v1.1 | ||
179 | mainloop = (void(*)()) 0x80002A9; | ||
180 | load_pokemon = (void(*)()) 0x8044d55; | ||
181 | break; | ||
182 | /// --- FR/LG --- | ||
183 | // In FR/LG, the function that initialises the save-block pointers to default does not set up saveblock3. | ||
184 | // Which will need to be set up before loading the save if we want boxed Pokémon to not disappear. | ||
185 | // Oh, and loadsave() offset is different between FR and LG... | ||
186 | case 'DRPB': // FireRed German | ||
187 | case 'DGPB': // LeafGreen German | ||
188 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
189 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
190 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
191 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
192 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da721 : 0x80da6f5 ); | ||
193 | mainloop = (void(*)()) 0x8000425; | ||
194 | titlemid = 0x80791df; | ||
195 | load_pokemon = (void(*)()) 0x804c251; | ||
196 | break; | ||
197 | case 'FRPB': // FireRed French | ||
198 | case 'FGPB': // LeafGreen French | ||
199 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
200 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
201 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
202 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
203 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da7e1 : 0x80da7b5 ); | ||
204 | mainloop = (void(*)()) 0x8000417; | ||
205 | titlemid = 0x807929f; | ||
206 | load_pokemon = (void(*)()) 0x804c311; | ||
207 | break; | ||
208 | case 'IRPB': // FireRed Italian | ||
209 | case 'IGPB': // LeafGreen Italian | ||
210 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
211 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
212 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
213 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
214 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da721 : 0x80da6f5 ); | ||
215 | mainloop = (void(*)()) 0x8000425; | ||
216 | titlemid = 0x80791cb; | ||
217 | load_pokemon = (void(*)()) 0x804c23d; | ||
218 | break; | ||
219 | case 'SRPB': // FireRed Spanish | ||
220 | case 'SGPB': // LeafGreen Spanish | ||
221 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
222 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
223 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
224 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
225 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da809 : 0x80da7dd ); | ||
226 | mainloop = (void(*)()) 0x8000417; | ||
227 | titlemid = 0x80792b3; | ||
228 | load_pokemon = (void(*)()) 0x804c325; | ||
229 | break; | ||
230 | case 'ERPB': // FireRed English | ||
231 | case 'EGPB': // LeafGreen English | ||
232 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
233 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
234 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
235 | *(pSaveBlock3*)(0x3005010) = gSaveBlock3; | ||
236 | switch (ROM[0xBC]) { // version number | ||
237 | case 0: | ||
238 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da4fd : 0x80da4d1 ); | ||
239 | mainloop = (void(*)()) 0x800041b; | ||
240 | titlemid = 0x807927b; | ||
241 | load_pokemon = (void(*)()) 0x804c231; | ||
242 | break; | ||
243 | case 1: | ||
244 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da511 : 0x80da4e5 ); | ||
245 | mainloop = (void(*)()) 0x8000429; | ||
246 | titlemid = 0x807928f; | ||
247 | load_pokemon = (void(*)()) 0x804c245; | ||
248 | break; | ||
249 | default: | ||
250 | return 0; // unsupported version | ||
251 | } | ||
252 | break; | ||
253 | case 'JRPB': // FireRed Japanese | ||
254 | case 'JGPB': // LeafGreen Japanese | ||
255 | gSaveBlock1 = (pSaveBlock1) 0x202548C; | ||
256 | gSaveBlock2 = (pSaveBlock2) 0x20244E8; | ||
257 | gSaveBlock3 = (pSaveBlock3) 0x202924C; | ||
258 | *(pSaveBlock3*)(0x3005050) = gSaveBlock3; | ||
259 | switch (ROM[0xBC]) { // version number | ||
260 | case 0: | ||
261 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80db4e5 : 0x80db4b9 ); | ||
262 | mainloop = (void(*)()) 0x800041b; | ||
263 | titlemid = 0x8078a0f; | ||
264 | load_pokemon = (void(*)()) 0x804b9e9; | ||
265 | break; | ||
266 | case 1: | ||
267 | if ((gamecode << 8) == 'GPB\x00') { | ||
268 | // LeafGreen v1.1 Japanese is undumped. | ||
269 | // Therefore, it is unsupported. | ||
270 | // I will make guesses at the offsets in the comments, but I will not actually implement them until LeafGreen v1.1 is dumped. | ||
271 | return 0; | ||
272 | } | ||
273 | loadsave = (void(*)(char)) 0x80db529; // potential LG1.1 address: 0x80db4fd | ||
274 | mainloop = (void(*)()) 0x8000417; | ||
275 | titlemid = 0x8078987; | ||
276 | load_pokemon = (void(*)()) 0x804b9c5; | ||
277 | break; | ||
278 | default: | ||
279 | return 0; // unsupported version | ||
280 | } | ||
281 | break; | ||
282 | /// --- Emerald --- | ||
283 | // In Emerald, the saveblock pointer that isn't set up is saveblock1 (in FR/LG it was saveblock3). | ||
284 | // The initial save loading code after the copyright screen is also updated, now it sets up ASLR/crypto here before loading the save. | ||
285 | case 'DEPB': // Emerald German | ||
286 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
287 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
288 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
289 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
290 | loadsave = (void(*)(char)) 0x8153075; | ||
291 | mainloop = (void(*)()) 0x800042b; | ||
292 | titlemid = 0x816fdb5; | ||
293 | load_pokemon = (void(*)()) 0x8076dd5; | ||
294 | break; | ||
295 | case 'FEPB': // Emerald French | ||
296 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
297 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
298 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
299 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
300 | loadsave = (void(*)(char)) 0x815319d; | ||
301 | mainloop = (void(*)()) 0x800042b; | ||
302 | titlemid = 0x816fedd; | ||
303 | load_pokemon = (void(*)()) 0x8076dd1; | ||
304 | break; | ||
305 | case 'IEPB': // Emerald Italian | ||
306 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
307 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
308 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
309 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
310 | loadsave = (void(*)(char)) 0x8153065; | ||
311 | mainloop = (void(*)()) 0x800042b; | ||
312 | titlemid = 0x816fda5; | ||
313 | load_pokemon = (void(*)()) 0x8076dd5; | ||
314 | break; | ||
315 | case 'SEPB': // Emerald Spanish | ||
316 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
317 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
318 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
319 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
320 | loadsave = (void(*)(char)) 0x8153175; | ||
321 | mainloop = (void(*)()) 0x800042b; | ||
322 | titlemid = 0x816feb5; | ||
323 | load_pokemon = (void(*)()) 0x8076dd1; | ||
324 | break; | ||
325 | case 'EEPB': // Emerald English | ||
326 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
327 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
328 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
329 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
330 | loadsave = (void(*)(char)) 0x81534d1; | ||
331 | mainloop = (void(*)()) 0x800042b; | ||
332 | titlemid = 0x817014d; | ||
333 | load_pokemon = (void(*)()) 0x8076dd5; | ||
334 | break; | ||
335 | case 'JEPB': // Emerald Japanese | ||
336 | gSaveBlock1 = (pSaveBlock1) 0x20256A4; | ||
337 | gSaveBlock2 = (pSaveBlock2) 0x20246F8; | ||
338 | gSaveBlock3 = (pSaveBlock3) 0x20294AC; | ||
339 | *(pSaveBlock1*)(0x3005aec) = gSaveBlock1; | ||
340 | loadsave = (void(*)(char)) 0x815340d; | ||
341 | mainloop = (void(*)()) 0x800042b; | ||
342 | titlemid = 0x816ff45; | ||
343 | load_pokemon = (void(*)()) 0x80767dd; | ||
344 | break; | ||
345 | default: | ||
346 | return 0; // this game isn't supported | ||
347 | } | ||
348 | loadsave(0); | ||
349 | // now the save is loaded, we can do what we want with the loaded blocks. | ||
350 | // first, we're going to want to decrypt the parts that are crypted, if applicable. | ||
351 | decrypt_save_structures(gSaveBlock1,gSaveBlock2,gSaveBlock3); | ||
352 | // time to call the payload. | ||
353 | payload(gSaveBlock1,gSaveBlock2,gSaveBlock3); | ||
354 | // Now, we better call the function that sets the pokemon-related stuff from the structure elements of the loaded save again. | ||
355 | // Just in case the payload did something with that. | ||
356 | load_pokemon(); | ||
357 | // In FR/LG/Emerald, just returning to the game is unwise. | ||
358 | // The game reloads the savefile. | ||
359 | // In FR/LG, this is done at the title screen after setting ASLR/saveblock-crypto up. (probably because at initial save-load, SaveBlock3 ptr isn't set up lol) | ||
360 | // So, better bypass the title screen and get the game to return directly to the Continue/New Game screen. | ||
361 | // In Emerald, the save reload happens after the Continue option was chosen, so we have no choice but to bypass everything and get the game to go straight to the overworld. | ||
362 | // Easiest way to do this is to call into the middle of the function we want, using an ASM wrapper to set up the stack. | ||
363 | // Here goes... | ||
364 | if (titlemid) { | ||
365 | // Function reserves an extra 4 bytes of stack space in FireRed/LeafGreen, and none in Emerald. | ||
366 | call_into_middle_of_titlescreen_func(titlemid,(GAME_EM ? 0 : 4)); | ||
367 | } | ||
368 | // Now we've done what we want, time to return to the game. | ||
369 | // Can't just return, the game will reload the save. | ||
370 | // So let's just call the main-loop directly ;) | ||
371 | // turn the sound back on before we head back to the game | ||
372 | *(vu16 *)(REG_BASE + 0x84) = 0x8f; | ||
373 | // re-enable interrupts | ||
374 | REG_IME = 1; | ||
375 | mainloop(); | ||
376 | // Anything past here will not be executed. | ||
377 | return 0; | ||
378 | } | ||
379 | 59 | ||
60 | if (GAME_RS) | ||
61 | { | ||
62 | trainerName = SaveBlock2->rs.playerName; | ||
63 | } else if (GAME_FRLG) | ||
64 | { | ||
65 | trainerName = SaveBlock2->frlg.playerName; | ||
66 | } else if (GAME_EM) | ||
67 | { | ||
68 | trainerName = SaveBlock2->e.playerName; | ||
69 | } | ||
380 | 70 | ||
71 | u32 tn1 = | ||
72 | (trainerName[0] << 24) | ||
73 | | (trainerName[1] << 16) | ||
74 | | (trainerName[2] << 8) | ||
75 | | (trainerName[3]); | ||
76 | |||
77 | u32 tn2 = | ||
78 | (trainerName[4] << 24) | ||
79 | | (trainerName[5] << 16) | ||
80 | | (trainerName[6] << 8) | ||
81 | | (trainerName[7]); | ||
82 | |||
83 | sendU32(tn1); | ||
84 | waitForAck(); | ||
85 | |||
86 | sendU32(tn2); | ||
87 | waitForAck(); | ||
88 | |||
89 | // Send trainer ID. | ||
90 | u8* trainerId = 0; | ||
91 | if (GAME_RS) | ||
92 | { | ||
93 | trainerId = SaveBlock2->rs.playerTrainerId; | ||
94 | } else if (GAME_FRLG) | ||
95 | { | ||
96 | trainerId = SaveBlock2->frlg.playerTrainerId; | ||
97 | } else if (GAME_EM) | ||
98 | { | ||
99 | trainerId = SaveBlock2->e.playerTrainerId; | ||
100 | } | ||
101 | |||
102 | u32 tti = | ||
103 | (trainerId[1] << 8) | ||
104 | | (trainerId[0]); | ||
105 | |||
106 | sendU32(tti); | ||
107 | waitForAck(); | ||
108 | |||
109 | // Halt(); | ||
110 | } | ||
diff --git a/gba/source/payload.c b/gba/source/payload.c deleted file mode 100644 index 665af70..0000000 --- a/gba/source/payload.c +++ /dev/null | |||
@@ -1,72 +0,0 @@ | |||
1 | /* | ||
2 | * Example Gen3-multiboot payload by slipstream/RoL 2017. | ||
3 | * | ||
4 | * This software may be modified and distributed under the terms | ||
5 | * of the MIT license. See the LICENSE file for details. | ||
6 | * | ||
7 | * payload.c: place where user payload should go :) | ||
8 | */ | ||
9 | |||
10 | #include <gba.h> | ||
11 | #include "payload.h" | ||
12 | |||
13 | // Your payload code should obviously go into the body of this, the payload function. | ||
14 | void payload(pSaveBlock1 SaveBlock1,pSaveBlock2 SaveBlock2,pSaveBlock3 SaveBlock3) { | ||
15 | // HoF-warp example payload! | ||
16 | |||
17 | // Structure offsets are different between R/S, FR/LG, and Emerald. | ||
18 | // The beginning of the structures are the same but do NOT take shortcuts here, it's not good practise. | ||
19 | // If you want to support multiple games, make specific checks for games, use the right structure for each game. | ||
20 | SaveBlock1_RS* sb1rs = &SaveBlock1->rs; | ||
21 | SaveBlock1_FRLG* sb1frlg = &SaveBlock1->frlg; | ||
22 | SaveBlock1_E* sb1e = &SaveBlock1->e; | ||
23 | if (GAME_FRLG) { | ||
24 | sb1frlg->location.mapGroup = 1; // generic indoors? | ||
25 | sb1frlg->location.mapNum = 80; // Hall of Fame | ||
26 | // set coords to the same place that the champions' room script sets them to | ||
27 | sb1frlg->location.x = sb1frlg->pos.x = 5; | ||
28 | sb1frlg->location.y = sb1frlg->pos.y = 12; | ||
29 | sb1frlg->mapDataId = 0xDA; // from HoF map-header | ||
30 | sb1frlg->location.warpId = 0xff; | ||
31 | // make sure the HoF script doesn't crash, which it will do if 0 pokémon | ||
32 | if (sb1frlg->playerPartyCount == 0) { | ||
33 | sb1frlg->playerPartyCount = 1; | ||
34 | // this isn't enough, the heal animation recalculates the party count ignoring empty spots | ||
35 | // so let's hack together one. i don't care about it becoming a bad egg at all. | ||
36 | sb1frlg->playerParty[0].box.personality++; | ||
37 | } | ||
38 | return; | ||
39 | } else if (GAME_RS) { | ||
40 | sb1rs->location.mapGroup = 16; // Ever Grande City | ||
41 | sb1rs->location.mapNum = 11; // Hall of Fame | ||
42 | // set coords to the same place that the champions' room script sets them to | ||
43 | sb1rs->location.x = sb1rs->pos.x = 7; | ||
44 | sb1rs->location.y = sb1rs->pos.y = 16; | ||
45 | sb1rs->mapDataId = 299; // from HoF map-header | ||
46 | sb1rs->location.warpId = 0xff; | ||
47 | // make sure the HoF script doesn't crash, which it will do if 0 pokémon | ||
48 | if (sb1rs->playerPartyCount == 0) { | ||
49 | sb1rs->playerPartyCount = 1; | ||
50 | // this isn't enough, the heal animation recalculates the party count ignoring empty spots | ||
51 | // so let's hack together one. i don't care about it becoming a bad egg at all. | ||
52 | sb1rs->playerParty[0].box.personality++; | ||
53 | } | ||
54 | return; | ||
55 | } else if (GAME_EM) { | ||
56 | sb1e->location.mapGroup = 16; // Ever Grande City | ||
57 | sb1e->location.mapNum = 11; // Hall of Fame | ||
58 | // set coords to the same place that the champions' room script sets them to | ||
59 | sb1e->location.x = sb1e->pos.x = 7; | ||
60 | sb1e->location.y = sb1e->pos.y = 16; | ||
61 | sb1e->mapDataId = 298; // from HoF map-header | ||
62 | sb1e->location.warpId = 0xff; | ||
63 | // make sure the HoF script doesn't crash, which it will do if 0 pokémon | ||
64 | if (sb1e->playerPartyCount == 0) { | ||
65 | sb1e->playerPartyCount = 1; | ||
66 | // this isn't enough, the heal animation recalculates the party count ignoring empty spots | ||
67 | // so let's hack together one. i don't care about it becoming a bad egg at all. | ||
68 | sb1e->playerParty[0].box.personality++; | ||
69 | } | ||
70 | return; | ||
71 | } | ||
72 | } \ No newline at end of file | ||