diff options
Diffstat (limited to 'gba/source')
-rw-r--r-- | gba/source/main.c | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/gba/source/main.c b/gba/source/main.c new file mode 100644 index 0000000..9d05189 --- /dev/null +++ b/gba/source/main.c | |||
@@ -0,0 +1,94 @@ | |||
1 | |||
2 | #include <gba_console.h> | ||
3 | #include <gba_video.h> | ||
4 | #include <gba_interrupt.h> | ||
5 | #include <gba_systemcalls.h> | ||
6 | #include <gba_input.h> | ||
7 | #include <gba_sio.h> | ||
8 | #include <stdio.h> | ||
9 | #include <stdlib.h> | ||
10 | |||
11 | u32 getGameSize(void) | ||
12 | { | ||
13 | if(*(vu32*)(0x08000004) != 0x51AEFF24) | ||
14 | return 0; | ||
15 | u32 i; | ||
16 | for(i = (1<<20); i < (1<<25); i<<=1) | ||
17 | { | ||
18 | vu16 *rompos = (vu16*)(0x08000000+i); | ||
19 | int j; | ||
20 | bool romend = true; | ||
21 | for(j = 0; j < 0x1000; j++) | ||
22 | { | ||
23 | if(rompos[j] != j) | ||
24 | { | ||
25 | romend = false; | ||
26 | break; | ||
27 | } | ||
28 | } | ||
29 | if(romend) break; | ||
30 | } | ||
31 | return i; | ||
32 | } | ||
33 | //--------------------------------------------------------------------------------- | ||
34 | // Program entry point | ||
35 | //--------------------------------------------------------------------------------- | ||
36 | int main(void) { | ||
37 | //--------------------------------------------------------------------------------- | ||
38 | |||
39 | // the vblank interrupt must be enabled for VBlankIntrWait() to work | ||
40 | // since the default dispatcher handles the bios flags no vblank handler | ||
41 | // is required | ||
42 | irqInit(); | ||
43 | irqEnable(IRQ_VBLANK); | ||
44 | |||
45 | consoleDemoInit(); | ||
46 | REG_JOYTR = 0; | ||
47 | // ansi escape sequence to set print co-ordinates | ||
48 | // /x1b[line;columnH | ||
49 | u32 i; | ||
50 | iprintf("\x1b[9;10HROM Dumper\n"); | ||
51 | iprintf("\x1b[10;5HPlease look at the TV\n"); | ||
52 | REG_HS_CTRL |= 6; | ||
53 | while (1) { | ||
54 | if((REG_HS_CTRL&4)) | ||
55 | { | ||
56 | REG_HS_CTRL |= 4; | ||
57 | u32 gamesize = getGameSize(); | ||
58 | REG_JOYTR = gamesize; | ||
59 | while((REG_HS_CTRL&4) == 0) ; | ||
60 | REG_HS_CTRL |= 4; | ||
61 | if(gamesize == 0) | ||
62 | { | ||
63 | REG_JOYTR = 0; | ||
64 | continue; //nothing to read | ||
65 | } | ||
66 | //game in, send header | ||
67 | for(i = 0; i < 0xC0; i+=4) | ||
68 | { | ||
69 | REG_JOYTR = *(vu32*)(0x08000000+i); | ||
70 | while((REG_HS_CTRL&4) == 0) ; | ||
71 | REG_HS_CTRL |= 4; | ||
72 | } | ||
73 | //wait for other side to choose | ||
74 | while((REG_HS_CTRL&2) == 0) ; | ||
75 | REG_HS_CTRL |= 2; | ||
76 | if(REG_JOYRE == 0) | ||
77 | { | ||
78 | REG_JOYTR = 0; | ||
79 | continue; //nothing to read | ||
80 | } | ||
81 | //dump the game | ||
82 | for(i = 0; i < gamesize; i+=4) | ||
83 | { | ||
84 | REG_JOYTR = *(vu32*)(0x08000000+i); | ||
85 | while((REG_HS_CTRL&4) == 0) ; | ||
86 | REG_HS_CTRL |= 4; | ||
87 | } | ||
88 | REG_JOYTR = 0; | ||
89 | } | ||
90 | Halt(); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | |||