diff options
Diffstat (limited to 'gba/source/main.c')
| -rw-r--r-- | gba/source/main.c | 468 | 
1 files changed, 99 insertions, 369 deletions
| diff --git a/gba/source/main.c b/gba/source/main.c index 4e1e31f..9f97324 100644 --- a/gba/source/main.c +++ b/gba/source/main.c | |||
| @@ -1,380 +1,110 @@ | |||
| 1 | /* | 1 | /* | 
| 2 | * Example Gen3-multiboot payload by slipstream/RoL 2017. | 2 | * Copyright (C) 2017 hatkirby | 
| 3 | * | 3 | * | 
| 4 | * This software may be modified and distributed under the terms | 4 | * This software may be modified and distributed under the terms | 
| 5 | * of the MIT license. See the LICENSE file for details. | 5 | * of the MIT license. See the LICENSE file for details. | 
| 6 | * | ||
| 7 | * main.c: setup, call payload, return gracefully back to game | ||
| 8 | */ | 6 | */ | 
| 9 | #include <gba.h> | 7 | #include <gba.h> | 
| 10 | #include "payload.h" | 8 | #include "gamedata.h" | 
| 9 | #include "link.h" | ||
| 11 | 10 | ||
| 12 | void call_into_middle_of_titlescreen_func(u32 addr,u32 stackspace); | 11 | int main(void) | 
| 12 | { | ||
| 13 | initializeLink(); | ||
| 13 | 14 | ||
| 14 | void decrypt_save_structures(pSaveBlock1 SaveBlock1,pSaveBlock2 SaveBlock2,pSaveBlock3 SaveBlock3) { | 15 | // Identify the host game. | 
| 15 | if (GAME_RS) { | 16 | if (GAME_RUBY) | 
| 16 | // R/S doesn't have save crypto. | 17 | { | 
| 17 | return; | 18 | sendS32(1); | 
| 18 | } | 19 | } else if (GAME_SAPP) | 
| 19 | u8* sb1raw = (u8*)SaveBlock1; | 20 | { | 
| 20 | u8* sb2raw = (u8*)SaveBlock2; | 21 | sendS32(2); | 
| 21 | //u8* sb3raw = (u8*)SaveBlock3; // unused | 22 | } else if (GAME_FR) | 
| 22 | 23 | { | |
| 23 | u32* xor_key_ptr = (u32*)(&sb2raw[( GAME_EM ? 0xA8 : 0xF20 )]); | 24 | sendS32(3); | 
| 24 | 25 | } else if (GAME_LG) | |
| 25 | u32 xor_key = *xor_key_ptr; | 26 | { | 
| 26 | u16 xor_key16 = (u16)xor_key; | 27 | sendS32(4); | 
| 27 | if (!xor_key) { | 28 | } else if (GAME_EM) | 
| 28 | // xor key is zero, nothing needs to be done. | 29 | { | 
| 29 | return; | 30 | sendS32(5); | 
| 30 | } | 31 | } else { | 
| 31 | 32 | sendS32(-1); | |
| 32 | u32* ptr_to_xor; | 33 | waitForAck(); | 
| 33 | u32 save_offset; | ||
| 34 | int i; | ||
| 35 | u32* bag_pocket_offsets; | ||
| 36 | u32* bag_pocket_counts; | ||
| 37 | if (GAME_FRLG) { | ||
| 38 | // loop over and decrypt various things | ||
| 39 | save_offset = 0x3D38 + 4; | ||
| 40 | for (i = 3; i >= 0; i--) { | ||
| 41 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
| 42 | *ptr_to_xor ^= xor_key; | ||
| 43 | save_offset += 12; | ||
| 44 | } | ||
| 45 | for (i = 0; i <= 0x3f; i++) { | ||
| 46 | save_offset = 0x1200 + (i*sizeof(u32)); | ||
| 47 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
| 48 | *ptr_to_xor ^= xor_key; | ||
| 49 | } | ||
| 50 | // loop over each of the bag pockets and decrypt decrypt decrypt | ||
| 51 | bag_pocket_offsets = (u32[5]) { 0x310, 0x388, 0x430, 0x464, 0x54C }; | ||
| 52 | bag_pocket_counts = (u32[5]) { 42, 30, 13, 58, 43 }; | ||
| 53 | for (i = 0; i < 5; i++) { | ||
| 54 | for (int bag_i = 0; bag_i < bag_pocket_counts[i]; bag_i++) { | ||
| 55 | save_offset = bag_pocket_offsets[i] + (sizeof(u32) * bag_i) + 2; | ||
| 56 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
| 57 | } | ||
| 58 | } | ||
| 59 | // decrypt some more stuff | ||
| 60 | save_offset = 0xaf8; | ||
| 61 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
| 62 | *ptr_to_xor ^= xor_key; | ||
| 63 | save_offset = 0x290; | ||
| 64 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
| 65 | *ptr_to_xor ^= xor_key; | ||
| 66 | save_offset = 0x294; | ||
| 67 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
| 68 | } else { // Emerald | ||
| 69 | // loop over and decrypt various things | ||
| 70 | for (i = 0; i <= 0x3f; i++) { | ||
| 71 | save_offset = 0x159c + (i*sizeof(u32)); | ||
| 72 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
| 73 | *ptr_to_xor ^= xor_key; | ||
| 74 | } | ||
| 75 | // loop over each of the bag pockets and decrypt decrypt decrypt | ||
| 76 | bag_pocket_offsets = (u32[5]) { 0x560, 0x5D8, 0x650, 0x690, 0x790 }; | ||
| 77 | bag_pocket_counts = (u32[5]) { 30, 30, 16, 64, 46 }; | ||
| 78 | for (i = 0; i < 5; i++) { | ||
| 79 | for (int bag_i = 0; bag_i < bag_pocket_counts[i]; bag_i++) { | ||
| 80 | save_offset = bag_pocket_offsets[i] + (sizeof(u32) * bag_i) + 2; | ||
| 81 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
| 82 | } | ||
| 83 | } | ||
| 84 | // decrypt some more stuff | ||
| 85 | save_offset = 0x1F4; | ||
| 86 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
| 87 | *ptr_to_xor ^= xor_key; | ||
| 88 | save_offset = 0x490; | ||
| 89 | ptr_to_xor = (u32*)(&sb1raw[save_offset]); | ||
| 90 | *ptr_to_xor ^= xor_key; | ||
| 91 | save_offset = 0x494; | ||
| 92 | *(u16*)(&sb1raw[save_offset]) ^= xor_key16; | ||
| 93 | } | ||
| 94 | |||
| 95 | *xor_key_ptr = 0; | ||
| 96 | return; | ||
| 97 | |||
| 98 | } | ||
| 99 | 34 | ||
| 100 | int main(void) { | 35 | return 0; | 
| 101 | // check the ROM code, make sure this game is supported. | 36 | } | 
| 102 | u8* ROM = (u8*) 0x8000000; | 37 | |
| 103 | 38 | waitForAck(); | |
| 104 | u32 gamecode = (*(u32*)(&ROM[0xAC])); | 39 | |
| 105 | 40 | // Get access to save data. | |
| 106 | void(*loadsave)(char a1); | 41 | pSaveBlock1 SaveBlock1; | 
| 107 | void(*mainloop)(); | 42 | pSaveBlock2 SaveBlock2; | 
| 108 | void(*load_pokemon)(); | 43 | pSaveBlock3 SaveBlock3; | 
| 109 | pSaveBlock1 gSaveBlock1; | 44 | |
| 110 | pSaveBlock2 gSaveBlock2; | 45 | if (!initSaveData(&SaveBlock1, &SaveBlock2, &SaveBlock3)) | 
| 111 | pSaveBlock3 gSaveBlock3; | 46 | { | 
| 112 | u32 titlemid = 0; | 47 | // Unsupported game version. | 
| 113 | // get the address of the save loading function. | 48 | sendS32(-1); | 
| 114 | switch (gamecode) { | 49 | waitForAck(); | 
| 115 | // --- R/S --- | 50 | |
| 116 | case 'DVXA': // Ruby German | 51 | return 0; | 
| 117 | case 'DPXA': // Sapphire German | 52 | } | 
| 118 | // TODO: detect debug ROM? | 53 | |
| 119 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | 54 | sendS32(1); | 
| 120 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | 55 | waitForAck(); | 
| 121 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | 56 | |
| 122 | loadsave = (void(*)(char)) 0x8126249; // same for v1.0 + v1.1 | 57 | // Send trainer name. | 
| 123 | mainloop = (void(*)()) 0x80003D9; | 58 | u8* trainerName = 0; | 
| 124 | load_pokemon = (void(*)()) 0x8047da9; | ||
| 125 | break; | ||
| 126 | case 'FVXA': // Ruby French | ||
| 127 | case 'FPXA': // Sapphire French | ||
| 128 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
| 129 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
| 130 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
| 131 | loadsave = (void(*)(char)) 0x8126351; // same for v1.0 + v1.1 | ||
| 132 | mainloop = (void(*)()) 0x80003D9; | ||
| 133 | load_pokemon = (void(*)()) 0x8047e95; | ||
| 134 | break; | ||
| 135 | case 'IVXA': // Ruby Italian | ||
| 136 | case 'IPXA': // Sapphire Italian | ||
| 137 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
| 138 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
| 139 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
| 140 | loadsave = (void(*)(char)) 0x8126249; // same for v1.0 + v1.1 | ||
| 141 | mainloop = (void(*)()) 0x80003D9; | ||
| 142 | load_pokemon = (void(*)()) 0x8047dbd; | ||
| 143 | break; | ||
| 144 | case 'SVXA': // Ruby Spanish | ||
| 145 | case 'SPXA': // Sapphire Spanish | ||
| 146 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
| 147 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
| 148 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
| 149 | loadsave = (void(*)(char)) 0x8126349; // same for v1.0 + v1.1 | ||
| 150 | mainloop = (void(*)()) 0x80003D9; | ||
| 151 | load_pokemon = (void(*)()) 0x8047ea5; | ||
| 152 | break; | ||
| 153 | case 'EVXA': // Ruby English | ||
| 154 | case 'EPXA': // Sapphire English | ||
| 155 | gSaveBlock1 = (pSaveBlock1) 0x2025734; | ||
| 156 | gSaveBlock2 = (pSaveBlock2) 0x2024EA4; | ||
| 157 | gSaveBlock3 = (pSaveBlock3) 0x20300A0; | ||
| 158 | mainloop = (void(*)()) 0x80002A5; | ||
| 159 | switch (ROM[0xBC]) { // version number | ||
| 160 | case 0: | ||
| 161 | loadsave = (void(*)(char)) 0x8125EC9; | ||
| 162 | load_pokemon = (void(*)()) 0x8047a85; | ||
| 163 | break; | ||
| 164 | case 1: | ||
| 165 | case 2: | ||
| 166 | loadsave = (void(*)(char)) 0x8125EE9; | ||
| 167 | load_pokemon = (void(*)()) 0x8047aa5; | ||
| 168 | break; | ||
| 169 | default: | ||
| 170 | return 0; // unsupported version | ||
| 171 | } | ||
| 172 | break; | ||
| 173 | case 'JVXA': // Ruby Japanese | ||
| 174 | case 'JPXA': // Sapphire Japanese | ||
| 175 | gSaveBlock1 = (pSaveBlock1) 0x2025494; | ||
| 176 | gSaveBlock2 = (pSaveBlock2) 0x2024C04; | ||
| 177 | gSaveBlock3 = (pSaveBlock3) 0x202FDBC; | ||
| 178 | loadsave = (void(*)(char)) 0x8120d05; // same for v1.0 + v1.1 | ||
| 179 | mainloop = (void(*)()) 0x80002A9; | ||
| 180 | load_pokemon = (void(*)()) 0x8044d55; | ||
| 181 | break; | ||
| 182 | /// --- FR/LG --- | ||
| 183 | // In FR/LG, the function that initialises the save-block pointers to default does not set up saveblock3. | ||
| 184 | // Which will need to be set up before loading the save if we want boxed Pokémon to not disappear. | ||
| 185 | // Oh, and loadsave() offset is different between FR and LG... | ||
| 186 | case 'DRPB': // FireRed German | ||
| 187 | case 'DGPB': // LeafGreen German | ||
| 188 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
| 189 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
| 190 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
| 191 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
| 192 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da721 : 0x80da6f5 ); | ||
| 193 | mainloop = (void(*)()) 0x8000425; | ||
| 194 | titlemid = 0x80791df; | ||
| 195 | load_pokemon = (void(*)()) 0x804c251; | ||
| 196 | break; | ||
| 197 | case 'FRPB': // FireRed French | ||
| 198 | case 'FGPB': // LeafGreen French | ||
| 199 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
| 200 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
| 201 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
| 202 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
| 203 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da7e1 : 0x80da7b5 ); | ||
| 204 | mainloop = (void(*)()) 0x8000417; | ||
| 205 | titlemid = 0x807929f; | ||
| 206 | load_pokemon = (void(*)()) 0x804c311; | ||
| 207 | break; | ||
| 208 | case 'IRPB': // FireRed Italian | ||
| 209 | case 'IGPB': // LeafGreen Italian | ||
| 210 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
| 211 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
| 212 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
| 213 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
| 214 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da721 : 0x80da6f5 ); | ||
| 215 | mainloop = (void(*)()) 0x8000425; | ||
| 216 | titlemid = 0x80791cb; | ||
| 217 | load_pokemon = (void(*)()) 0x804c23d; | ||
| 218 | break; | ||
| 219 | case 'SRPB': // FireRed Spanish | ||
| 220 | case 'SGPB': // LeafGreen Spanish | ||
| 221 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
| 222 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
| 223 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
| 224 | *(pSaveBlock3*)(0x3004f60) = gSaveBlock3; | ||
| 225 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da809 : 0x80da7dd ); | ||
| 226 | mainloop = (void(*)()) 0x8000417; | ||
| 227 | titlemid = 0x80792b3; | ||
| 228 | load_pokemon = (void(*)()) 0x804c325; | ||
| 229 | break; | ||
| 230 | case 'ERPB': // FireRed English | ||
| 231 | case 'EGPB': // LeafGreen English | ||
| 232 | gSaveBlock1 = (pSaveBlock1) 0x202552C; | ||
| 233 | gSaveBlock2 = (pSaveBlock2) 0x2024588; | ||
| 234 | gSaveBlock3 = (pSaveBlock3) 0x2029314; | ||
| 235 | *(pSaveBlock3*)(0x3005010) = gSaveBlock3; | ||
| 236 | switch (ROM[0xBC]) { // version number | ||
| 237 | case 0: | ||
| 238 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da4fd : 0x80da4d1 ); | ||
| 239 | mainloop = (void(*)()) 0x800041b; | ||
| 240 | titlemid = 0x807927b; | ||
| 241 | load_pokemon = (void(*)()) 0x804c231; | ||
| 242 | break; | ||
| 243 | case 1: | ||
| 244 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80da511 : 0x80da4e5 ); | ||
| 245 | mainloop = (void(*)()) 0x8000429; | ||
| 246 | titlemid = 0x807928f; | ||
| 247 | load_pokemon = (void(*)()) 0x804c245; | ||
| 248 | break; | ||
| 249 | default: | ||
| 250 | return 0; // unsupported version | ||
| 251 | } | ||
| 252 | break; | ||
| 253 | case 'JRPB': // FireRed Japanese | ||
| 254 | case 'JGPB': // LeafGreen Japanese | ||
| 255 | gSaveBlock1 = (pSaveBlock1) 0x202548C; | ||
| 256 | gSaveBlock2 = (pSaveBlock2) 0x20244E8; | ||
| 257 | gSaveBlock3 = (pSaveBlock3) 0x202924C; | ||
| 258 | *(pSaveBlock3*)(0x3005050) = gSaveBlock3; | ||
| 259 | switch (ROM[0xBC]) { // version number | ||
| 260 | case 0: | ||
| 261 | loadsave = (void(*)(char)) ( GAME_FR ? 0x80db4e5 : 0x80db4b9 ); | ||
| 262 | mainloop = (void(*)()) 0x800041b; | ||
| 263 | titlemid = 0x8078a0f; | ||
| 264 | load_pokemon = (void(*)()) 0x804b9e9; | ||
| 265 | break; | ||
| 266 | case 1: | ||
| 267 | if ((gamecode << 8) == 'GPB\x00') { | ||
| 268 | // LeafGreen v1.1 Japanese is undumped. | ||
| 269 | // Therefore, it is unsupported. | ||
| 270 | // I will make guesses at the offsets in the comments, but I will not actually implement them until LeafGreen v1.1 is dumped. | ||
| 271 | return 0; | ||
| 272 | } | ||
| 273 | loadsave = (void(*)(char)) 0x80db529; // potential LG1.1 address: 0x80db4fd | ||
| 274 | mainloop = (void(*)()) 0x8000417; | ||
| 275 | titlemid = 0x8078987; | ||
| 276 | load_pokemon = (void(*)()) 0x804b9c5; | ||
| 277 | break; | ||
| 278 | default: | ||
| 279 | return 0; // unsupported version | ||
| 280 | } | ||
| 281 | break; | ||
| 282 | /// --- Emerald --- | ||
| 283 | // In Emerald, the saveblock pointer that isn't set up is saveblock1 (in FR/LG it was saveblock3). | ||
| 284 | // The initial save loading code after the copyright screen is also updated, now it sets up ASLR/crypto here before loading the save. | ||
| 285 | case 'DEPB': // Emerald German | ||
| 286 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
| 287 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
| 288 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
| 289 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
| 290 | loadsave = (void(*)(char)) 0x8153075; | ||
| 291 | mainloop = (void(*)()) 0x800042b; | ||
| 292 | titlemid = 0x816fdb5; | ||
| 293 | load_pokemon = (void(*)()) 0x8076dd5; | ||
| 294 | break; | ||
| 295 | case 'FEPB': // Emerald French | ||
| 296 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
| 297 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
| 298 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
| 299 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
| 300 | loadsave = (void(*)(char)) 0x815319d; | ||
| 301 | mainloop = (void(*)()) 0x800042b; | ||
| 302 | titlemid = 0x816fedd; | ||
| 303 | load_pokemon = (void(*)()) 0x8076dd1; | ||
| 304 | break; | ||
| 305 | case 'IEPB': // Emerald Italian | ||
| 306 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
| 307 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
| 308 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
| 309 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
| 310 | loadsave = (void(*)(char)) 0x8153065; | ||
| 311 | mainloop = (void(*)()) 0x800042b; | ||
| 312 | titlemid = 0x816fda5; | ||
| 313 | load_pokemon = (void(*)()) 0x8076dd5; | ||
| 314 | break; | ||
| 315 | case 'SEPB': // Emerald Spanish | ||
| 316 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
| 317 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
| 318 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
| 319 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
| 320 | loadsave = (void(*)(char)) 0x8153175; | ||
| 321 | mainloop = (void(*)()) 0x800042b; | ||
| 322 | titlemid = 0x816feb5; | ||
| 323 | load_pokemon = (void(*)()) 0x8076dd1; | ||
| 324 | break; | ||
| 325 | case 'EEPB': // Emerald English | ||
| 326 | gSaveBlock1 = (pSaveBlock1) 0x2025A00; | ||
| 327 | gSaveBlock2 = (pSaveBlock2) 0x2024A54; | ||
| 328 | gSaveBlock3 = (pSaveBlock3) 0x2029808; | ||
| 329 | *(pSaveBlock1*)(0x3005d8c) = gSaveBlock1; | ||
| 330 | loadsave = (void(*)(char)) 0x81534d1; | ||
| 331 | mainloop = (void(*)()) 0x800042b; | ||
| 332 | titlemid = 0x817014d; | ||
| 333 | load_pokemon = (void(*)()) 0x8076dd5; | ||
| 334 | break; | ||
| 335 | case 'JEPB': // Emerald Japanese | ||
| 336 | gSaveBlock1 = (pSaveBlock1) 0x20256A4; | ||
| 337 | gSaveBlock2 = (pSaveBlock2) 0x20246F8; | ||
| 338 | gSaveBlock3 = (pSaveBlock3) 0x20294AC; | ||
| 339 | *(pSaveBlock1*)(0x3005aec) = gSaveBlock1; | ||
| 340 | loadsave = (void(*)(char)) 0x815340d; | ||
| 341 | mainloop = (void(*)()) 0x800042b; | ||
| 342 | titlemid = 0x816ff45; | ||
| 343 | load_pokemon = (void(*)()) 0x80767dd; | ||
| 344 | break; | ||
| 345 | default: | ||
| 346 | return 0; // this game isn't supported | ||
| 347 | } | ||
| 348 | loadsave(0); | ||
| 349 | // now the save is loaded, we can do what we want with the loaded blocks. | ||
| 350 | // first, we're going to want to decrypt the parts that are crypted, if applicable. | ||
| 351 | decrypt_save_structures(gSaveBlock1,gSaveBlock2,gSaveBlock3); | ||
| 352 | // time to call the payload. | ||
| 353 | payload(gSaveBlock1,gSaveBlock2,gSaveBlock3); | ||
| 354 | // Now, we better call the function that sets the pokemon-related stuff from the structure elements of the loaded save again. | ||
| 355 | // Just in case the payload did something with that. | ||
| 356 | load_pokemon(); | ||
| 357 | // In FR/LG/Emerald, just returning to the game is unwise. | ||
| 358 | // The game reloads the savefile. | ||
| 359 | // In FR/LG, this is done at the title screen after setting ASLR/saveblock-crypto up. (probably because at initial save-load, SaveBlock3 ptr isn't set up lol) | ||
| 360 | // So, better bypass the title screen and get the game to return directly to the Continue/New Game screen. | ||
| 361 | // In Emerald, the save reload happens after the Continue option was chosen, so we have no choice but to bypass everything and get the game to go straight to the overworld. | ||
| 362 | // Easiest way to do this is to call into the middle of the function we want, using an ASM wrapper to set up the stack. | ||
| 363 | // Here goes... | ||
| 364 | if (titlemid) { | ||
| 365 | // Function reserves an extra 4 bytes of stack space in FireRed/LeafGreen, and none in Emerald. | ||
| 366 | call_into_middle_of_titlescreen_func(titlemid,(GAME_EM ? 0 : 4)); | ||
| 367 | } | ||
| 368 | // Now we've done what we want, time to return to the game. | ||
| 369 | // Can't just return, the game will reload the save. | ||
| 370 | // So let's just call the main-loop directly ;) | ||
| 371 | // turn the sound back on before we head back to the game | ||
| 372 | *(vu16 *)(REG_BASE + 0x84) = 0x8f; | ||
| 373 | // re-enable interrupts | ||
| 374 | REG_IME = 1; | ||
| 375 | mainloop(); | ||
| 376 | // Anything past here will not be executed. | ||
| 377 | return 0; | ||
| 378 | } | ||
| 379 | 59 | ||
| 60 | if (GAME_RS) | ||
| 61 | { | ||
| 62 | trainerName = SaveBlock2->rs.playerName; | ||
| 63 | } else if (GAME_FRLG) | ||
| 64 | { | ||
| 65 | trainerName = SaveBlock2->frlg.playerName; | ||
| 66 | } else if (GAME_EM) | ||
| 67 | { | ||
| 68 | trainerName = SaveBlock2->e.playerName; | ||
| 69 | } | ||
| 380 | 70 | ||
| 71 | u32 tn1 = | ||
| 72 | (trainerName[0] << 24) | ||
| 73 | | (trainerName[1] << 16) | ||
| 74 | | (trainerName[2] << 8) | ||
| 75 | | (trainerName[3]); | ||
| 76 | |||
| 77 | u32 tn2 = | ||
| 78 | (trainerName[4] << 24) | ||
| 79 | | (trainerName[5] << 16) | ||
| 80 | | (trainerName[6] << 8) | ||
| 81 | | (trainerName[7]); | ||
| 82 | |||
| 83 | sendU32(tn1); | ||
| 84 | waitForAck(); | ||
| 85 | |||
| 86 | sendU32(tn2); | ||
| 87 | waitForAck(); | ||
| 88 | |||
| 89 | // Send trainer ID. | ||
| 90 | u8* trainerId = 0; | ||
| 91 | if (GAME_RS) | ||
| 92 | { | ||
| 93 | trainerId = SaveBlock2->rs.playerTrainerId; | ||
| 94 | } else if (GAME_FRLG) | ||
| 95 | { | ||
| 96 | trainerId = SaveBlock2->frlg.playerTrainerId; | ||
| 97 | } else if (GAME_EM) | ||
| 98 | { | ||
| 99 | trainerId = SaveBlock2->e.playerTrainerId; | ||
| 100 | } | ||
| 101 | |||
| 102 | u32 tti = | ||
| 103 | (trainerId[1] << 8) | ||
| 104 | | (trainerId[0]); | ||
| 105 | |||
| 106 | sendU32(tti); | ||
| 107 | waitForAck(); | ||
| 108 | |||
| 109 | // Halt(); | ||
| 110 | } | ||
