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Diffstat (limited to 'gba/source/libpayload.c')
| -rw-r--r-- | gba/source/libpayload.c | 312 | 
1 files changed, 312 insertions, 0 deletions
| diff --git a/gba/source/libpayload.c b/gba/source/libpayload.c new file mode 100644 index 0000000..f13a34f --- /dev/null +++ b/gba/source/libpayload.c | |||
| @@ -0,0 +1,312 @@ | |||
| 1 | /* | ||
| 2 | * Example Gen3-multiboot payload by slipstream/RoL 2017. | ||
| 3 | * | ||
| 4 | * This software may be modified and distributed under the terms | ||
| 5 | * of the MIT license. See the LICENSE file for details. | ||
| 6 | * | ||
| 7 | * libpayload.c: contains helper functions for the payload | ||
| 8 | */ | ||
| 9 | |||
| 10 | #include <gba.h> | ||
| 11 | #include "payload.h" | ||
| 12 | |||
| 13 | // private functions | ||
| 14 | static void CryptBoxPokemon(struct BoxPokemon* pkm); | ||
| 15 | static u16 crc16(const u8* data, u16 len); | ||
| 16 | static u32 CalculateRamScriptDataChecksum(struct RamScriptData* ramScript); | ||
| 17 | |||
| 18 | /** | ||
| 19 | * Decrypts the substructures of a Pokémon structure, so they can be viewed or modified easily. | ||
| 20 | * Remember to call EncryptPokemon() afterwards. | ||
| 21 | * @param struct Pokemon* pkm The Pokémon to decrypt the substructures of. | ||
| 22 | */ | ||
| 23 | void DecryptPokemon(struct Pokemon* pkm) { | ||
| 24 | struct BoxPokemon* boxMon = &(pkm->box); | ||
| 25 | CryptBoxPokemon(boxMon); | ||
| 26 | } | ||
| 27 | |||
| 28 | /** | ||
| 29 | * Private function that does the actual work of crypting the substructures of a BoxPokemon. | ||
| 30 | * @param struct BoxPokemon* pkm The BoxPokemon whose substructures will be crypted. | ||
| 31 | */ | ||
| 32 | static void CryptBoxPokemon(struct BoxPokemon* pkm) { | ||
| 33 | for (u32 i = 0; i < 12; i++) { | ||
| 34 | pkm->secure.raw[i] ^= (pkm->otId ^ pkm->personality); | ||
| 35 | } | ||
| 36 | } | ||
| 37 | |||
| 38 | /** | ||
| 39 | * Decrypts the substructures of a core Pokémon structure, so they can be viewed or modified easily. | ||
| 40 | * Used by DecryptPokemon(). | ||
| 41 | * Remember to call EncryptPokemon() afterwards. | ||
| 42 | * @param struct BoxPokemon* pkm The BoxPokemon to decrypt the substructures of. | ||
| 43 | */ | ||
| 44 | void DecryptBoxPokemon(struct BoxPokemon* pkm) { | ||
| 45 | CryptBoxPokemon(pkm); | ||
| 46 | } | ||
| 47 | |||
| 48 | /** | ||
| 49 | * Encrypts the substructures of a Pokémon structure, and fixes the checksum. | ||
| 50 | * Must be used after DecryptPokemon() has been called, otherwise the Pokémon you decrypted and forgot to re-encrypt will become a Bad Egg. | ||
| 51 | * @param struct Pokemon* pkm The Pokémon to encrypt the substructures and fix the checksum of. | ||
| 52 | */ | ||
| 53 | void EncryptPokemon(struct Pokemon* pkm) { | ||
| 54 | struct BoxPokemon* boxMon = &(pkm->box); | ||
| 55 | EncryptBoxPokemon(boxMon); | ||
| 56 | } | ||
| 57 | |||
| 58 | /** | ||
| 59 | * Encrypts the substructures of a core Pokémon structure, and fixes the checksum. | ||
| 60 | * Must be used after DecryptBoxPokemon() has been called, otherwise the Pokémon you decrypted and forgot to re-encrypt will become a Bad Egg. | ||
| 61 | * @param struct BoxPokemon* pkm The BoxPokemon to encrypt the substructures and fix the checksum of. | ||
| 62 | */ | ||
| 63 | void EncryptBoxPokemon(struct BoxPokemon* pkm) { | ||
| 64 | FixBoxPokemonChecksum(pkm); | ||
| 65 | CryptBoxPokemon(pkm); | ||
| 66 | } | ||
| 67 | |||
| 68 | /** | ||
| 69 | * Gets a substructure of a Pokémon structure. | ||
| 70 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
| 71 | * @param struct Pokemon* pkm The Pokemon to get a substructure of. | ||
| 72 | * @param u8 substructId The substructure to get. | ||
| 73 | * @return union PokemonSubstruct* The substructure. | ||
| 74 | */ | ||
| 75 | union PokemonSubstruct* GetPokemonSubstruct(struct Pokemon* pkm,u8 substructId) { | ||
| 76 | struct BoxPokemon* boxMon = &(pkm->box); | ||
| 77 | return GetBoxPokemonSubstruct(boxMon,substructId); | ||
| 78 | } | ||
| 79 | |||
| 80 | /** | ||
| 81 | * Gets a substructure of a core Pokémon structure. | ||
| 82 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
| 83 | * @param struct Pokemon* pkm The Pokemon to get a substructure of. | ||
| 84 | * @param u8 substructId The substructure to get. | ||
| 85 | * @return union PokemonSubstruct* The substructure. | ||
| 86 | */ | ||
| 87 | union PokemonSubstruct* GetBoxPokemonSubstruct(struct BoxPokemon* pkm,u8 substructId) { | ||
| 88 | if (substructId > 3) return NULL; | ||
| 89 | u32 personality = pkm->personality; | ||
| 90 | // Staring at the substruct indexes, I noticed the last two columns are the reverse of the first two! | ||
| 91 | // that is, substructId==2 column is the reverse of substructId==1, substructId==3 is the reverse of substructId==0 | ||
| 92 | // At least that means there's no need to hardcode all four. | ||
| 93 | u8 substruct_idxes[2][24] = { | ||
| 94 | { 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3 }, | ||
| 95 | { 1, 1, 2, 3, 2, 3, 0, 0, 0, 0, 0, 0, 2, 3, 1, 1, 3, 2, 2, 3, 1, 1, 3, 2 } | ||
| 96 | }; | ||
| 97 | u32 modulo = (personality % 24); | ||
| 98 | if (substructId < 2) { | ||
| 99 | return &( pkm->secure.substructs[ substruct_idxes[substructId][modulo] ] ); | ||
| 100 | } | ||
| 101 | return &( pkm->secure.substructs[ substruct_idxes[3 - substructId][23 - modulo] ] ); | ||
| 102 | } | ||
| 103 | |||
| 104 | /** | ||
| 105 | * Gets the checksum of a core Pokémon structure. | ||
| 106 | * @param struct BoxPokemon* pkm The BoxPokemon to calculate the checksum of. | ||
| 107 | * @return u16 The checksum. | ||
| 108 | */ | ||
| 109 | u16 CalculateBoxPokemonChecksum(struct BoxPokemon* pkm) { | ||
| 110 | u16 checksum = 0; | ||
| 111 | union PokemonSubstruct* substructs[4] = { | ||
| 112 | GetBoxPokemonSubstruct(pkm,0), | ||
| 113 | GetBoxPokemonSubstruct(pkm,1), | ||
| 114 | GetBoxPokemonSubstruct(pkm,2), | ||
| 115 | GetBoxPokemonSubstruct(pkm,3) | ||
| 116 | }; | ||
| 117 | |||
| 118 | for (int substruct = 0; substruct < 4; substruct++) { | ||
| 119 | for (int i = 0; i < 6; i++) { | ||
| 120 | checksum += substructs[substruct]->raw[i]; | ||
| 121 | } | ||
| 122 | } | ||
| 123 | return checksum; | ||
| 124 | } | ||
| 125 | |||
| 126 | /** | ||
| 127 | * Fixes the checksum of a core Pokémon structure. | ||
| 128 | * @param struct BoxPokemon* pkm The BoxPokemon to fix the checksum of. | ||
| 129 | */ | ||
| 130 | void FixBoxPokemonChecksum(struct BoxPokemon* pkm) { | ||
| 131 | pkm->checksum = CalculateBoxPokemonChecksum(pkm); | ||
| 132 | } | ||
| 133 | |||
| 134 | /** | ||
| 135 | * Gets the zeroth substructure ("Growth") of a Pokémon structure. | ||
| 136 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
| 137 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
| 138 | * @return struct PokemonSubstruct0* The substructure. | ||
| 139 | */ | ||
| 140 | struct PokemonSubstruct0* GetPokemonSubstruct0(struct Pokemon* pkm) { | ||
| 141 | struct BoxPokemon* boxMon = &(pkm->box); | ||
| 142 | return GetBoxPokemonSubstruct0(boxMon); | ||
| 143 | } | ||
| 144 | |||
| 145 | /** | ||
| 146 | * Gets the zeroth substructure ("Growth") of a core Pokémon structure. | ||
| 147 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
| 148 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
| 149 | * @return struct PokemonSubstruct0* The substructure. | ||
| 150 | */ | ||
| 151 | struct PokemonSubstruct0* GetBoxPokemonSubstruct0(struct BoxPokemon* pkm) { | ||
| 152 | return &( GetBoxPokemonSubstruct(pkm,0)->type0 ); | ||
| 153 | } | ||
| 154 | |||
| 155 | /** | ||
| 156 | * Gets the first substructure ("Attacks") of a Pokémon structure. | ||
| 157 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
| 158 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
| 159 | * @return struct PokemonSubstruct0* The substructure. | ||
| 160 | */ | ||
| 161 | struct PokemonSubstruct1* GetPokemonSubstruct1(struct Pokemon* pkm) { | ||
| 162 | struct BoxPokemon* boxMon = &(pkm->box); | ||
| 163 | return GetBoxPokemonSubstruct1(boxMon); | ||
| 164 | } | ||
| 165 | |||
| 166 | /** | ||
| 167 | * Gets the first substructure ("Attacks") of a core Pokémon structure. | ||
| 168 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
| 169 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
| 170 | * @return struct PokemonSubstruct1* The substructure. | ||
| 171 | */ | ||
| 172 | struct PokemonSubstruct1* GetBoxPokemonSubstruct1(struct BoxPokemon* pkm) { | ||
| 173 | return &( GetBoxPokemonSubstruct(pkm,1)->type1 ); | ||
| 174 | } | ||
| 175 | |||
| 176 | /** | ||
| 177 | * Gets the second substructure ("EVs & Condition") of a Pokémon structure. | ||
| 178 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
| 179 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
| 180 | * @return struct PokemonSubstruct0* The substructure. | ||
| 181 | */ | ||
| 182 | struct PokemonSubstruct2* GetPokemonSubstruct2(struct Pokemon* pkm) { | ||
| 183 | struct BoxPokemon* boxMon = &(pkm->box); | ||
| 184 | return GetBoxPokemonSubstruct2(boxMon); | ||
| 185 | } | ||
| 186 | |||
| 187 | /** | ||
| 188 | * Gets the second substructure ("EVs & Condition") of a core Pokémon structure. | ||
| 189 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
| 190 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
| 191 | * @return struct PokemonSubstruct2* The substructure. | ||
| 192 | */ | ||
| 193 | struct PokemonSubstruct2* GetBoxPokemonSubstruct2(struct BoxPokemon* pkm) { | ||
| 194 | return &( GetBoxPokemonSubstruct(pkm,2)->type2 ); | ||
| 195 | } | ||
| 196 | |||
| 197 | /** | ||
| 198 | * Gets the third substructure ("Miscellaneous") of a Pokémon structure. | ||
| 199 | * Call DecryptPokemon() first or the substructure data will be encrypted. | ||
| 200 | * @param struct Pokemon* pkm The Pokémon to get a substructure of. | ||
| 201 | * @return struct PokemonSubstruct0* The substructure. | ||
| 202 | */ | ||
| 203 | struct PokemonSubstruct3* GetPokemonSubstruct3(struct Pokemon* pkm) { | ||
| 204 | struct BoxPokemon* boxMon = &(pkm->box); | ||
| 205 | return GetBoxPokemonSubstruct3(boxMon); | ||
| 206 | } | ||
| 207 | |||
| 208 | /** | ||
| 209 | * Gets the third substructure ("Miscellaneous") of a core Pokémon structure. | ||
| 210 | * Call DecryptBoxPokemon() first or the substructure data will be encrypted. | ||
| 211 | * @param struct BoxPokemon* pkm The BoxPokemon to get the substructure of. | ||
| 212 | * @return struct PokemonSubstruct3* The substructure. | ||
| 213 | */ | ||
| 214 | struct PokemonSubstruct3* GetBoxPokemonSubstruct3(struct BoxPokemon* pkm) { | ||
| 215 | return &( GetBoxPokemonSubstruct(pkm,3)->type3 ); | ||
| 216 | } | ||
| 217 | |||
| 218 | /** | ||
| 219 | * Calculates the checksum for an R/S-specific Enigma Berry structure in SaveBlock1. | ||
| 220 | * @param struct EnigmaBerry* enigmaBerry The R/S-specific Enigma Berry to calculate the checksum for. | ||
| 221 | * @return u32 The checksum. | ||
| 222 | */ | ||
| 223 | u32 CalculateEnigmaBerryChecksumRS(struct EnigmaBerry* enigmaBerry) { | ||
| 224 | if (!GAME_RS) return 0; // Enigma Berry structure changed in FR/LG, use CalculateEnigmaBerryChecksumFRLGE() instead. | ||
| 225 | u32 checksum = 0; | ||
| 226 | // Save off and zero out the original Enigma Berry description pointers. | ||
| 227 | const u8* description[2] = { enigmaBerry->berry.description1, enigmaBerry->berry.description2 }; | ||
| 228 | enigmaBerry->berry.description1 = enigmaBerry->berry.description2 = NULL; | ||
| 229 | u8* enigmaBerryBytes = (u8*)enigmaBerry; | ||
| 230 | // Calculate the checksum. | ||
| 231 | for (u32 i = 0; i < 1324; i++) { | ||
| 232 | checksum += enigmaBerryBytes[i]; | ||
| 233 | } | ||
| 234 | // Restore the saved description. | ||
| 235 | enigmaBerry->berry.description1 = description[0]; | ||
| 236 | enigmaBerry->berry.description2 = description[1]; | ||
| 237 | return checksum; | ||
| 238 | } | ||
| 239 | |||
| 240 | /** | ||
| 241 | * Calculates the checksum for an FR/LG/Emerald-specific Enigma Berry structure in SaveBlock1. | ||
| 242 | * @param struct EnigmaBerryFRLGE* enigmaBerry The FR/LG/Emerald-specific Enigma Berry to calculate the checksum for. | ||
| 243 | * @return u32 The checksum. | ||
| 244 | */ | ||
| 245 | u32 CalculateEnigmaBerryChecksumFRLGE(struct EnigmaBerryFRLGE* enigmaBerry) { | ||
| 246 | if (GAME_RS) return 0; // Enigma Berry structure is different in R/S, use CalculateEnigmaBerryChecksumRS() instead. | ||
| 247 | u32 checksum = 0; | ||
| 248 | u8* enigmaBerryBytes = (u8*)enigmaBerry; | ||
| 249 | for (int i = 0; i < 0x30; i++) { | ||
| 250 | checksum += enigmaBerryBytes[i]; | ||
| 251 | } | ||
| 252 | return checksum; | ||
| 253 | } | ||
| 254 | |||
| 255 | /** | ||
| 256 | * Calculates the checksum for an unspecified Enigma Berry structure in SaveBlock1. (detected by current game) | ||
| 257 | * @param void* enigmaBerry The Enigma Berry structure to calculate the checksum for. | ||
| 258 | * @return u32 The checksum. | ||
| 259 | */ | ||
| 260 | u32 CalculateEnigmaBerryChecksum(void* enigmaBerry) { | ||
| 261 | if (GAME_RS) return CalculateEnigmaBerryChecksumRS( (struct EnigmaBerry*) enigmaBerry ); | ||
| 262 | return CalculateEnigmaBerryChecksumFRLGE( (struct EnigmaBerryFRLGE*) enigmaBerry ); | ||
| 263 | } | ||
| 264 | |||
| 265 | /** | ||
| 266 | * Calculates the checksum for a RAM script structure in SaveBlock1. | ||
| 267 | * @param struct RamScript* ramScript The RAM script structure to calculate the checksum for. | ||
| 268 | * @return u32 The checksum. | ||
| 269 | */ | ||
| 270 | u32 CalculateRamScriptChecksum(struct RamScript* ramScript) { | ||
| 271 | asm(""); // make sure the call to CalculateRamScriptDataChecksum() is *not* inlined. | ||
| 272 | // For some reason, if it gets inlined, something happens, and the wrong length is used when checksumming... | ||
| 273 | return CalculateRamScriptDataChecksum(&ramScript->data); | ||
| 274 | } | ||
| 275 | |||
| 276 | /** | ||
| 277 | * Calculates the checksum for a RAM script structure in SaveBlock1. | ||
| 278 | * @param struct RamScript* ramScript The RAM script structure to calculate the checksum for. | ||
| 279 | * @return u32 The checksum. | ||
| 280 | */ | ||
| 281 | static __attribute__ ((noinline)) u32 CalculateRamScriptDataChecksum(struct RamScriptData* ramScript) { | ||
| 282 | u32 checksum = 0; | ||
| 283 | u32 i = 0; | ||
| 284 | u8* ramScriptBytes = (u8*)(ramScript); | ||
| 285 | if (GAME_RS) { | ||
| 286 | for (i = 0; i < sizeof(struct RamScriptData); i++) checksum += ramScriptBytes[i]; | ||
| 287 | return checksum; | ||
| 288 | } | ||
| 289 | |||
| 290 | return (u32)crc16(ramScriptBytes,sizeof(struct RamScriptData) + 1); | ||
| 291 | } | ||
| 292 | |||
| 293 | /** | ||
| 294 | * Private function to CRC-16, (used by FR/LG/Emerald ramscript checksum). Adapted from http://forums.glitchcity.info/index.php?topic=7114.0 | ||
| 295 | * @param u8* Data to checksum | ||
| 296 | * @param u16 Length of data | ||
| 297 | * @return u16 The checksum | ||
| 298 | */ | ||
| 299 | static u16 crc16(const u8* data, u16 len) { | ||
| 300 | u16 crc = 0x1121; | ||
| 301 | for (u16 i = 0; i < len; ++i) { | ||
| 302 | crc ^= data[i]; | ||
| 303 | for (u16 j = 0; j < 8; ++j) { | ||
| 304 | if(crc & 1) { | ||
| 305 | crc = (crc >> 1) ^ 0x8408; | ||
| 306 | } else { | ||
| 307 | crc >>= 1; | ||
| 308 | } | ||
| 309 | } | ||
| 310 | } | ||
| 311 | return ~crc; | ||
| 312 | } \ No newline at end of file | ||
